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Forums \ StarCraft forum \ Maphack yes or no.
 1, 2

1 year ago
#21

Get.Yourgun

  9
Dont do this to a playa just keep it to yourself
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1 year ago
#22

placha

  1
well, this whole disscution about did admin act good or bad, or did this or any other player use mh, doesn't interest me at all :p
I just wanted to say, that if I ever used mh, I would for sure act so noone would think I'm using it - even while I would from the beggining know where the enemy is, I would skout him all the time so noone ever say sth like that

btw. about mistrzzz maphacking - on youtube.com there are many his fpvods that shows the truth :)

gl&hf&mh
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1 year ago
#23

kolozaiur

  4
#22 soo right, mh must be the most stupid people walking on earth
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1 year ago
#24

[aw]pakor

  2
AnviouS admins from gg.net should close this topick like you this: http://www.netwars.pl/forumview.php?t=71363 ... and write: "no one here care about netwars.pl biznes.... next time dont close topick because it is forum and every one can write what he want.
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1 year ago
#25

optical-

  4
Open new hackforum for these to those guys who likes to speculate or stop posting these @ all .,,.-

(sry for bad eng but i think i made myself clear thx :E)
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1 year ago
#26

newbee

  3
hack for 100%
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1 year ago
#27

flagitious

  2
Yes maphack. In the game on luna, the vulture movement always evades enemy troops without ever having to see them first. They always attack where there are no troops but an undefended nexus (without scouting). And they always run away just before the troops get there (without seeing them).

One of the most obvious cases of this are when the first vulture is at the bottom right, when the dragoons come it starts to move up and away, but the dragoons start to go up too, and the vultures turns around and goes down again and then into protoss base.

Later when the terran starts to push, he often seiges his tanks when the protoss starts to move in, about half the time he does this just before he can actually see them, and never does he actually seige when the protoss doesn't attack.

After the beginning of the game he never scouts, and never scans except to kill observers/dt's. But yet always has perfect knowledge of where the protoss has expanded, as shown by the fact that never once does he attack where the protoss is not.
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1 year ago
#28

Hullah

  4
Can't wait for SC2 featuring a nice anti-hack.
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1 year ago
#29

flagitious

  2
After watching the 2 games on longinus, I decided to study the replay carefully using bwchart, and the results I say are 100% proof that he hacks.

Ok in the game with the proxy, the pylon is at coordinates about 480,1700. That is x,y. High x means farther to the right, high y means farther down, so 0,0 is top left.

Here are the suspicious commands gregson)gp( executed:
3:24 attack move 384,1888
3:31 attack move 998,439
3:38 attack move 2668,320
3:40 attack move 512,1920
3:56 move 338,1701
(gains vision of pylon)
3:58 attack move 337,1709

So his first scouting action since his scv scouted in the beginning is an attack move to right past where the pylon is (this pylon is in a very odd position that you would only ever scout if you suspected a proxy build). Then he stops the marine from going there, only later to have another marine go there. Also it is important to note that he has the marine already selected as it gains vision of the pylon.

This is basically what Davey "rainbow" Havoc said in post #19, except this proves that he really did order his man down to the probe and wasn't just scouting where the marine turned around.

His behavior is suspicious when the zealot comes to kill the marine too.
4:36 select
4:38 move 502,1535
4:38 move 472,1548
(zealot becomes visible)
4:38 move 476,1551
4:38 move 476,1551
4:38 hold position

So basically he selects the marine two seconds before the zealot is in his view and starts moving it just before he can actually see the zealot. Then he stops his marine for some reason and lets it die, possibly to pretend he didn't know it was coming.

In the other game on longinus there is also some very blatant proof of maphacking too.

He positions a scv outside of the protoss base, then:
3:33 hotkey select 1 (scv)
3:34 hotkey assign 1
3:36 goon visible
3:37 move 1030,3955

So basically he had no indication that anything was going to happen, but he selects his scv 3 seconds before he could see that the goon was in view of the scv. He then sits there doing absolutely nothing for 4 seconds, waiting for the goon to come into view then runs away.

The following is the best proof though. He knows a probe is out there some where, but it could be anywhere. It is infact resting at 1851,2897.
4:01 move 1856,2855
(manages base stuff for a while)
4:11 hotkey select 1 (marine group)
4:12 move 1954,2806
4:13 move 1954,2806
4:14 move 1856,2832
4:14 move 1858,2832
(probe becomes visible)
4:15 move 1872,2830
4:15 move 1894,2910
4:15 move 1896,2862
4:16 move 1895,2860
4:16 move 1894,2859
4:16 move 1893,2859
4:16 move 1890,2859
4:17 attack 1851,2897 (probe)

So his very first scouting manuever since his scv died is to move all his marines exactly to where the probe is in the middle of the map. He then manages his base for a while, and selects his marines as they get close to the probe, even though he should have no idea where it is. Shortly before he has vision of the probe he starts spamming move to right past the probe and finally when he is next to it he kills it.

I bet that if this same type of analysis was done for the game on luna plenty more blatant examples would be there, but that game is pretty long so I didn't bother. It is pretty obvious in that game anyways without having to look that closely.

BTW I enjoy studing games trying to determine if they cheat or not so if anyone has anything that would like me to analyze send me a pm or something. Also I don't throw out accusations unless I am very certain.
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1 year ago
#30

SeeNoGlory

  2
#29 your support is noted and all but this is starcraft not forensic science. Thats to serious...
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