| Forums \ StarCraft II Forum \ Star Craft II some questions | |
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1 year ago
nostress |
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| (1111 reads, 17 replies) | |
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I have a few questions for you guys to answer. I think that the main sc2 problems will be connected to the balance of the game. Blizz says they didnt add a 4th race because It would be hard to balance but don't you think that adding so many new units and deleting old units will lead to disbalance ? it's hardly the same game again with over 50% of the units replaced. 2) Maps: Okay we have to consider the yellow minerals we saw on the gameplay video. As a whole the idea of 2 kinds of minerals is great but also means that MOST of the old maps will be imba and have to be edited. Do you think that range units in starcraft should miss like w3 units ? I think NOT. Would be great if range units missed only when your opponent is microing, otherwise ranged sc2 units should have 0% miss chance. what about new abilities? The Immortals have a shield which activates versus heavy wearpons, but once activated does it protect them against light wearpons. We see in the gameplay vid that the player waits for the shield to deactivate and then sends the reapers. Will the reapers deal the same dmg if the shield is active? There are many other questions bliz has to answer. If u have noticed anythin else fell free to comment :D:D | |
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1 year ago
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zalost
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Spec(X)
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Spec(X)
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Nb.Crackling
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cpt.beefhart
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After7days
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dream_
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kariido
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Star Craft II some questions \
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