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2 months ago
#1
EffOrt
(GosuCrew) 3
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nice work kirk
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2 months ago
#2
LML
(GosuCrew) 14
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uh... maybe not THAT bad ..
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2 months ago
#3
ReiKo
4
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I dont like this...SC1 was good about balacing
economics... dont fix it if ain't broken. Leave
the dam thing alone.
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2 months ago
#4
ishinken
1
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I don't believe it is good untill I've tried it to
be honest
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2 months ago
#5
Arew
5
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Weird one oO we'll see
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2 months ago
#6
Therg
1
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I think the method where you allow more workers to
mine from gas is better since it forces you to go
back and move workers (on and off the gas).
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2 months ago
#7
LeTaLiS
4
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I have no reason to believe that a change made by
Blizzard is not for good.
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2 months ago
#8
Saline
2
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This is the type of feature that we can't really
predict how it will play until the players have
progressed far enough.
The initial 2-gas geysers is something that may
only exist with Blizzard maps. Perhaps the game
is balanced differently, so gas will benefit every
race equivalently (in SC1, zerg needs gas the
most). I guess we'll just have to wait and
see.
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2 months ago
#9
LUx
1
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well usually i'd say: "never change a winning
team"
in this case it might actually lead towards more
strategies.
unfortunately its even harder to balance.
in SC1 gas heavy units such as vessels, defilers,
HTs are kept in a rather smaller number... by
adding this feature ppl can choose to go mass
spell+special units. furthermore you actually gain
ressources if you just pay 100 and gain 400 gas in
a faster time. HT's only cost 50/150 in SC1... how
will blizz make this balanced?
i'd say that maybe in the end the sentence
"never change a winning team" might be
what blizzard holds on to. back to the roots
instead of changing too much b4 any balancing had
happened.
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2 months ago
#10
DanyalDenyo
2
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i think it will be good for the game. it will
increase the variety of the BOs. i hope it
increases so much that it becomes
impossible/pointless to copy a BO.
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2 months ago
#11
Sp1ralArch1tect
7
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Lol #3 serious? Dont fix it if it isnt broken?
That is exactly what Blizzard is doing right here,
they have seen that making a sequel to Brood War
would be disastrous. They know that it is nearly
impossible to come close to the level of
perfection that Brood War obtained, so they are
departing from that style. Let them explore, let
them see what they can change and switch around,
have faith my friend Blizzard has never let me
down before and I dont think they intend to do so
now.
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2 months ago
#12
ReiKo
4
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These are drastical changes, even when's Vampire
(2 gas in main ) map is motw on ICCUP it makes me
sick how it isn't well balanced and how stupid it
is. What's so wrong with having one gas in
main?
"Gas return"??? what the heck? How can
you return something that you spent?
Like, there is a guy in gas geyser and he says :
"Look, if you want extra gas you need to pay,
ok??". It's ridicilous.
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2 months ago
#13
SaviorSelf
1
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SC2 has many other features, like being able to
select your entire army in 1 group, and macro
buttons in it as well. People were wondering how
to make it harder...well here it is.
I'd like to hear more about the yellow minerals as
well. And if there are any more colors of minerals
besides just blue and yellow...what about black,
x10 minerals :)
EDIT: one more thing I was thinking about...maybe
some units will ONLY cost gas. This could make
things VERY interesting...
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2 months ago
#14
lokiM-
2
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This is fucking stupid.. now most games will at
least be 10minutes instead of 15-20minutes seems
so imbalanced already, and from it looks like it
looks too slow aswell, even Mondragon has stated
he thinks its a tad bit slow.. IMO SC2 will be
terrible for at least a year of patching and even
then it wont be as good or better then sc1
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2 months ago
#15
radi-x[vt]
1
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Imo it should be like 100 mins for 100 gas... Or
maybe 100 mins for 200 gas.... It could be nice
feature.
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2 months ago
#16
Vaphell
2
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cool idea
now you will have to think twice how much gas you
really need. Gas heavy BOs will cost you many
minerals because sending 6 peons to gas when you
have 15 total is huge sacrifice. They will be
viable but somewhat risky if opponent tries to
overpower early with massed early units.
And it is obvious SC2 will be imba for a year or
more. Finding equilibrium takes some time,
changing resource mechanics from SC1 style is
unimportant.
concept of paying for restoring geyser is not that
unrealistic, oil industry does it all the time -
you pay for using advanced mining techniques
allowing you to tap resources previously
unavailable.
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2 months ago
#17
Pieman
2
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#12 LOL, "How can you return something that
you spent?" this is not supposed to be
realistic, or do you really think everything else
in this game is?!
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2 months ago
#18
waRmt
2
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#17 this isnt about realism, its ABOUT THE
LOGIC!!! and i agree, DEPLETED MEANS OUT!!!! how
do you pay more minerals to get more gas, where do
the minerals go, who are you paying? the probes?
to mine HARDER? the logic is just really flawed,
it has potential to be explained but its far from
what SC:BW is and its kinda dissapointing.
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2 months ago
#19
HeteroHero
1
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omfg nifty features, can we also get full benefits
and bonuses for workers so that they can retire at
the sea shore after some time in the harsh
mines?
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2 months ago
#20
mj
3
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i really think its too fancy oO
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2 months ago
#21
vis
2
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Personally i think it's a nice idea, but the
old/normal idea still worked/works fine.
Well... SC2 is a new game, and changes will have
to be made. Lets just enjoy whatever happens.
:)
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2 months ago
#22
tuh
1
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is this complicated?
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2 months ago
#23
banga_ph
1
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I think its worthwhile exploring this possibility.
Once the game is out the balancing issue can
always be fixed by patches (just like SC1).
My real concern after watching games from WWI over
youtube was how I could not really clearly
distinguish units during an encounter unlike SC1.
I don't know if its the quality of the video or
the game itself. Seems the color coding of the
game makes it less friendly for viewing if your
part of the audience.
Has anyone else experienced this?
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2 months ago
#24
349191
3
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nvm im tierd
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2 months ago
#25
4BiddenKnight
2
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Lol, ReiKo.
If I was working for Blizzard, your comments would
be one of those where I'd chew it up, spit it out
& move on.
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2 months ago
#26
O)rion
2
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These changes could end up giving a pretty
interesting and fun result. Seems like it will
give more choices and more strategies will be
viable. Though the balancing will be difficult,
but I have faith in Blizzard. A lot of people here
need to be reminded that SC1 wasnt the perfect
balanced game it is today for a couple of years,
it needed an expansion and several patches before
it became what it is, if you expect SC2 to be
balanced when it comes out your wrong because it
wont be, but hopefully it will be later on.
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2 months ago
#27
Mancirith
2
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People is just afraid of some "too new
options". Do not think they are going to make
BW2 ;p... they try to make a game which is a lot
different then many MANY years ago made BW. It's
amazing (although ppl do not believe it) but
Blizzard is actually trying to make a game which
can be (and they want it to be) the very best
RTS-game in the world (of ALL time).
And you can be very sure that if it's
"unbalanced" 100 minerals => 400 gas,
they need just one patch or even before they can
change it easily for example 100 => 250 etc.
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2 months ago
#28
mighty
2
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i hate it allready
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2 months ago
#29
mighty
2
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i think its impossible to balance prolly some
races will have an edge with much gas late game
etc
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2 months ago
#30
-=kerrigan=-
2
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I like the idea... there is positive and negative
side to it... overall it sounds good. I don't want
sc2 to be just sc1 in 3D... I want a new game that
is fun to learn and explore, to develop new
strategies. This could potentially be part of it.
Let's not be scared of some change. Also a total
of 1000 gas sounds like very little. This
technique of reviving the geyser with a down time
would actually introduce an incredible amount of
strategy.
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2 months ago
#31
-=kerrigan=-
2
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To the "realists" out there: Just name
the button "dig deeper" or "harvest
deeper". In real life it cost money to dig
the mine further, pay 100 mineral and you will
access 400 more of resources: deeper underground.
Makes 100% sense
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2 months ago
#32
user_error
2
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I'd rather see some way to exchange gas for
minerals, to keep a game alive on a mined-out
map.
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2 months ago
#33
MetalCharlySTG
1
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Well i dont want SC1 in 3D, better to have a new
challenging strategic game than having the same
one in 3D for other ten 10 years. Its in the human
nature to resist to changes.
Actually the new gas mechanism sounds pretty
interesting and i have no doubt sc2 will be a
great game with so many strategies and a lot of
this will involve this gas thing
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2 months ago
#34
Gi.Reaper
1
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Jeeesh, all this commenting. The people from
Blizzard are just trying to keep us in touch with
the development of SC2.
We can't say anything for sure until we play the
final, balanced version of SC 2.
If you don't like that, play SC 1 for ten more
years, until SC 3 comes.
It's as easy as that..
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2 months ago
#35
DanteStyle
1
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seems cool now protoss cant steal terran gas
anymore thats one cheese pvt less 500 to go
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2 months ago
#36
magic-man
3
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It is not the only way to have 2 gases in one base
- you casn have one gas and then it will be
strategicly even harder and that is good.
Second - they do not get you more gas - the gas is
there, they only get you chance to get it faster,
but you need to spend extra 100 minerals for it
and you have 45seconds when you have not mine any
gas - you have to choose if you want to do it or
not.
I think that this is a good idea for timing, more
strategies and yes it is somethng new what people
doesnt expect - but it looks great for me -maybe
it depends in balance but they can change 400 to
300 or less - or they can change the time from 45s
to 60 or something - there is so much options.
And dont be so angry, the complete balance started
few days ago as they said - wait for more info and
changes.
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2 months ago
#37
NostaKhan
1
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I like this new option. Also, what must be keept
in mind is, that you need more workers, which in
the beginning will/can slow your pushes. So you
have to deceide if and when you go for 2 gas
stats. Also you have still the limitation of
minerals. If you count the gas-restore as a unit
you have to deciede if you buy it or not, if it is
worth.
You won't be able to build more units in the
start-phase of the game, you still have to harvest
the minerals required. Therefor I do not see
fast-ending games. I more likely see faster
evolving games.
I look very forward to play this.
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2 months ago
#38
ReiKo
4
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#25
Then too bad Blizzard is making living out of my
pocket and too bad I'm right about this issue.
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2 months ago
#39
Nights_Judgement
1
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#18 maybe vespene gas comes from deep in the
planets surface, and some extra minerals allows
you to put tools deeper to harvest otherwise
unobtainable vespene. I don't think the lore is
that hard to comprehend.
I think this sounds alright, will have to try it
but my initial thoughts aren't negative, just
curious.
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2 months ago
#40
doc.suicider
3
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different units, different economy, different
looks, different controls, all-in-1 unit
selection, auto-mining....hmmm, this aint no
sc...
I will give this game a try, just like I gave W3 a
try, I did finish campaign(great story), and
nothing more.
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2 months ago
#41
alphdan
4
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#17 IM Agreed, im ok with "its a fantastic
world" where everything its possible yea but
it has a base on what its possible on our real
world so something soo ilogic would break the
fantasy of the game at least that happens to
me.
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2 months ago
#42
SCTV
3
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actually i think they are introducing this because
the game is hard to balance unit/BO wise, giving
you a chance to make an Extra Economic choice if
you need it or not. This could balance stuff out
and could be fine tuned after BETA.
if you want a fantasy story behind this unlogic
ability--
Refineries have a reserve tank to keep up the gas-
pressure, if you use it "400gas" then
you have a cool down time of X seconds before your
regular production takes up again because the
pressure tank must be re-filled again.
research "gas burst" ^^
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2 months ago
#43
jungsu
2
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the 100 mins buys burritos for your workers and
thereby gives you more gas :P
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2 months ago
#44
fighter[ra]
3
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#11 that's not true at all. blizzard is trying to
make starcraft2 better then bw. people just don't
like changes till they try them out. if it doesn't
work out they'll remove it. they do have an ex
progamer testing out their alpha before it even
gets to beta.
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2 months ago
#45
champignones
2
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-yeah thats what has blizzard so delay about SC2,
they post a new feature they are testing to make
the game more interesting and instead of seeing it
like a idea to be, all this guys think this is a
final and starts attacking it.
- i bet my ass you will be having fun at SC2 when
it comes out and you are here talking shit about
it.
-i dont see why you cant see this at a feature to
be tested and maybe something it can turns out for
a good maybe. and the word "testing"
means anything to you? they are exploring new
stuffs they will choose what they think right till
the game is released and there are new stuffs that
i didnt even know about and seem pretty nice.
- so the game so far looks so good and you only
find a minimum things to fight about. this feature
is new so STFU and wait to see how can this make
thinks better , what you have to do is to play the
game instead of judging seeing this stuffs.
-i think is better not to say anything to anyone
and release the game without the knowledge of
anyone because of this attitude of "new? =
shit, old = cool" in that way you will be
trully peaced off when it comes out.
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2 months ago
#46
dnelson
1
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As it is now, there are ways to mine oil from
fields that were considered "depleted"
years ago. These methods are more expensive, and
in most cases deplete the fields faster than they
would be otherwise depleted. But in that sense
the idea does somewhat make sense.
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2 months ago
#47
[PKS]Cuber
1
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So many experts here. Wondering why aren't you
pros in sc1 till now..
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2 months ago
#48
iiN.ox
1
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rofl i like reading the complaints...
why didnt they get the sc1 guy to make sc2?
rofl they smoked a bunch of crack and made up some
random shit
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2 months ago
#49
SaviorSelf
1
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I think SC2 is going to be the same as SC1 with
more strategy involved, and less physical
actions.
Think of zvp, zerg goes 2 gas rush, and makes 2
hatch muta from 1 bases...pretty much will destroy
the protoss.
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2 months ago
#50
gNs.I-Singu
1
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im not liking it.. its getting to complicated..
pah..
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