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    StarCraft news

    SC2 Q&A Batch 37 Released into the Wild

    This week Karune covers explosives with updates on Banelings, Concusion Grenades, Spider Mines, and Reaper Mines.



    New in this feature; Spider Mines make a come back with the Nomad unit, the Reapers mines are visible and targetable, Banelings CAN attack air units, and much more in this weeks Q&A.

    Chat with Devs: One of the latest changes the Devs are trying for the Nomad is replacing their previous stationary Mine Drone with Spider Mines. The Spider Mines behave the same as Spider Mines from the original StarCraft. It now also does 50 damage plus 50 additional damage towards armored units. Instead of only having 3 Spider Mines, the Nomad will be able to plant Spider Mines with the cost of 15 energy. These Mines will definitely prove quite formidable against mass Tier 1 units such as Zerglings and charging Zealots.

    As always, feel free to give the Devs and I a w00t if you are enjoying the batches.

    ---StarCraft II Q&A Batch 37---

    1. Can the Ghost snipe casting (energy based) units in the fog of war using its passive sensing ability? (Battle.net) crazy_dave

    While the Ghost will not be able to snipe casters in the fog of war, their current range to detect casters(units with energy) is 30, giving you plenty of time to prepare for incoming threats.

    2. Could you tell us more details about the Reapers' mines mechanics? Are they visible for the enemy? Can they be defused, or should simply be destroyed? Do they deal damage to friendly units and to each other? If so, does the explosion of one mine cause the detonation of its neighbors, or they just die, without dealing damage? (Battle.net) Elsoron

    Yes, the Reapers mines will be visible, though depending on the placement, they can be covered by enemy units moving over them. The mines have very few hit points and can be killed easily. Nonetheless, it is important to note that they are very small, making it more difficult to micromanage those attacks when there are several mines.

    Mines damage both enemy and friendly units/buildings, so making sure you dont blow up your own Reapers is quite important ;) Mines will not detonate other mines, have a 30 second cooldown, and they currently do 30 damage plus 30 additional damage to armored units (including buildings). Furthermore, the mine is now an upgradeable ability of the Reaper.

    3. In StarCraft II there are destructible obstacles like rocks. Apart from simply killing them the Protoss Nullifier can lift them with his Anti-Gravity spell. Do the other races have any similar options to remove or pass the rocks with spells? (broodwar.de)

    Actually, the ability to lift destructible doodads has been classified as a bug and has been fixed in the latest builds. Nullifiers have already proved to be quite strong when used in groups, being able to lift up Siege Tanks and Ultralisks, effectively taking them out of combat until the rest of their reinforcements are dead.

    4. Do Anti-Gravitated Banelings keep their suicidal abilities and act as Scourge? (sc2blog.com)

    Yes, when Banelings die while being lifted by Anti-Gravity, their explosion will hit air units in its area of effect. This could undoubtedly open up some unique and unexpected strategies in team games.

    5. Blizzard made 2 e-sport oriented games after StarCraft: Warcraft 3 and WoW. What are the biggest lessons that you've learned from those 2 games and how will you apply them to StarCraft II? - VIB (teamliquid.net)

    One of the main goals for StarCraft II is to keep the game very visually intuitive and readable. As Dustin has mentioned in our recent chat, visually When a unit teleports, it teleports. When it shoots, it looks like it is shooting. It should be easy to follow on a screen and players should be able to quickly understand what is happening in the battles. Futhermore, Blizzards games has followed the premise of easy to learn and hard to master. StarCraft II will follow this philosophy.

    6. How does the Marauders slow ability work against the Zealots charge ability. According to present knowledge the concussion grenade shot of a Marauder forces its target to stop moving for a short time; afterwards the targeted unit can go straight forward. So does it stop a charging Zealot and does the speed bonus remain?(starcraft2.4players.de)

    When the Marauders concussion grenade hits an enemy target, it will reduce that units speed immediately by a set percentage. The cooldown of the concussion grenade shot is subject to balance. Nonetheless, a charging Zealot slowed by a concussion grenade is still pretty fast. Before the Protoss player upgrades their Zealots with charge, a Marauder can kite a Zealot with relatively little micromanagement.


    ---End of Transmission---

    This month is shaping up to be a big month for SC2. WWI 2008 Paris will be hosting the first ever Starcraft 2 tournament, and with GosuGamers not only on the scene but also hosting the qualifiers! You can be sure to see a wealth SC2 information flood the site.


    Links
    Battle.net - StarCraft II Q&A Batch 37
    Author: Kirk "Cotton" Panitz
    Posted: 2 months ago | Updated: 2 months ago
     
    2 months ago
    #1 Scorch 2
    argh, what's all that green slime on the screenshot? i'm not one to say sc2 looks like wc3, but the green gibber does.
    2 months ago
    #2 wicked.Cyru 4
    yea, mutas look like gargs;-)!
    2 months ago
    #3 PKZeppelin 1
    I'd like to see anti-gravited Banelings eplosion animation. Must be juicy, though. :)
    2 months ago
    #4 Zuan19 1
    answer to q5, I don't think that the average starcraft player is going for the graphical aspect of the game. I think that the majority of the people are concerned at the skill that will be required when playing. For me starcraft is more strategically and micro/macro based competitive wise then warcraft III, that is why people still play starcraft. Which goes into a question, what will be the computer requirements for playing sc2?
    2 months ago
    #5 epidiOn 11
    #4
    I believe that Karune was actually trying to illustrate that the game can be a spectator sport as well, since the graphics will be easy to follow. Also, he is noting that since the explosions and graphics will be minimal, micromanagement will be easier to perform since the units will not be blocked by fancy explosions and lasers.

    But I may be wrong.
    I totally agree with you that what we really care about is the skill it takes to play the game. I hope they keep the training curve similar to SC:BW but I guess we'll see.
    2 months ago
    #6 wtyczka 1
    Ha! Mines kill bludnings! Good :) Propobaly, you can use few Reapers, to kill all supplays ;p Nice ;p But like for me SC2 will be too mutch coloric... for little childerns, with "super machine" (computer), not for old players ...
    2 months ago
    #7 lokiM- 2
    #6 welcome to last year
    2 months ago
    #8 uNiGNoRe 3
    I really don't like all this castershit...
    2 months ago
    #9 LUx 1
    neither do i
    2 months ago
    #10 ostojiy 2
    wOOt
    2 months ago
    #11 luna_dirge_elegy
    i wanna see some zerg ultima unit. like, a protoss mothership or a terran thor.
    the queen is crappy and dosent posses any monster firepower.TT.TT
    and how many fucking zergs will it take to take down a mothership.
    2 months ago
    #12 Mako 2
    #11 I think maybe three or four fucking zergs can take down a mothership.
    2 months ago
    #13 paylow 1
    #11 How many Minerals and Gas does it take to build a MS?


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