Terran is doing the worst, says Dustin Browder
Posted by Patrik "Raistlin" Hellstrand 4 months ago
After 20 days of the StarCraft 2 beta, Dustin Browder opens up in an interview where he talks about specific balance trends, the ladder system and more.- "What we’re definitely seeing right now is a general weakness in Terrans versus Protoss and Zerg, and this is from stats we have internally. The most interesting thing to us at this stage of the beta is less of what people think is wrong than what we can actually prove is wrong," says Dustin Browder.
"This we believe to be largely because of map design"
- "Our internal stats show us that Terrans are down in 1v1 versus Protoss and Zerg, and our internal stats also show us that Terran-Terran teams are also taking a hit in almost every match-up. This we believe to be largely because of map design. The Terrans lack some of the mobility to come rescue their allies in the early game, and we do have fortress maps in the beta, but we have several maps that aren’t fortress-style maps. This means the two players don’t that close to one another, so a Terran-Terran match-up could get a little difficult if you can’t move quickly to support your allies," explains the lead designer.
He further mentions they are going to change the maps a little bit to see if they will get any different results.
- Terrans being down is something we’ve started to address and we’re going to continue to address in the coming weeks, he says.

Dustin Browder (left) with Kevin Yu and Samwise Didier.
No real damage done to the projected game release
Aside from this issue, Browder reveals they are close to a 50 percent win ratio for almost every race, and that they haven't found anything that has done any real damage on the projected release date.
- What we're really doing right now is waiting to see, as the community learns more, to see if something changes in the meta-game that causes this not to be the case. And, of course, we're still dealing with issues of unit diversity, particularly on the Zerg side. But so far, no real damage from the beta per se. Things seem to be going pretty well.
We also find out that the beta includes 9,000-something players at the moment and that Blizzard's goal is to have 10,000. However, should the activity on the current beta players go down, they will send out keys to new contenders in order to maintain the cap.
| Links |
| VG247.com - Read the full interview |
| only 1000 beta keys left ! :O |
| I hope they realise that if they don't give them to some mac users. Some people might get really pissed. They promised mac users a key during beta. So if they don't, I'll be swearing off any Blizzard producs for the rest of my life.. |
| #2 haha, Oh wells, not many are playing terran anyways. Terran is a really good race, cant understand why people don't play them more on sc2? Myself i started playing protoss, thought it was fun, but then i got rushed in all the weirdest ways. So i switched to zerg now, its going a little better, but not as i want. |
| @#2 I see Mac users received Beta invitation but beta does not support Mac OS |
| @Lemonbone: Seriously, what kind of **** is this? Omg. Now i'm even more pissed about this entire thing! |
| throw ur mac into the garbage and go get a PC :) |
| blizzard is REALLY retarded? they think this huge imbalance is only caused by freaking maps? oh no . oh... no!!! |
| I sense more buffering to the Terrans. |
| Statistics made of noobie-games results are more valuable than opinions of good gamers? |
| I don't know, but it could be possible that terran is the starter race for newcomers to a "fantasy" game. So noobs would try out first with terrans because they have easy building names like barracks, factory etc. |
| I think terran has a good potencial. I mean about 90% of the games at the stream I see M&M (&M) or maybe some vikings or ravens. But where are the tanks and some thors? I saw once 3 or maybe 4 Thors (of course also other units) against a lot of Vikings (>35) and the Thors just raped them. I hope I'll see some other strategies with Terran instead of mass M&M's. But without a key ... u know that it's hard to judge. |
| I'm not sure I agree. There was a theory in sc/bw, although often questioned and heavily debated, that Protoss were the easiest race to play up until a certain level of skill. Practically everyone agreed that on a pro-gaming level there was more of an equal balance, but in the lower skill levels, Protoss seemed to be the easiest race to be successful with. Related to that, was also the argument that Terran became slightly imbalanced at the really high levels, an argument often used to back that up was that the most successful players in the history of pro-gaming had all been terran players. People would say that when terran was played close to perfection, they were pretty much unstopable. I'd say, from my experience from the beta so far (about 300 games played), that this theory applies well on Starcraft 2. Protoss, and zerg too for that matter, seems to absolutely dominate in the lower levels, while terrans crush everything in their way in matches were the skill is noteably a lot higher, from both players. Playing the majority of my games as toss in the beta, i've began to notice that higher ranked terrans are hard as hell to beat, because they've gotten the execution down a lot better than your average terran opponent, which makes them swift and deadly. Think of it as TvZ in SC/BW, if a terran just 1a2a3a moved into a zerg army consisting of lurker/ling and maybe swarm too, they'd always lose in an embarassing fashion. But a better player, a faster player with better execution would split, stim, irradiate, siege and probably put a whole lot of pressure on the zerg. Same thing applies in Sc2 TvP, much because of the colossus and the absolute need for emp as terran. A better player does this: split, stim, emp, and heck even siege if they decided to mix in siege tanks (which is not always a bad idea if you can get good emps off) and your Protoss army is dead within two seconds. A bad player does this: 1a2a3a . . . . Colossus > everything . . . Cries imbalance and how Protoss needs to nerfed . . . quits the game. |
| Stop playing SC2 beta NAOW!! |
| #12 Absolutely true. You can make a balanced game for competitive gaming or you can make a balanced game for occassional gamers - not both together. It is sad that Blizzard has been following the second way so far. |
| #12, #14 +1 |
| #12 +1 i couldn't have said it better myself. |
| I agree with 14 too, just like sc/bw. The higher lvl gaming terran is almost unbeatable if play perfectly. Noob zerg offen complain that toss ground is nearly impossible beat with zerg if they got reaver and archon counts high. But look at player from protoss they also got some seriouse problem when vs well timed positioned terran push. At pro lvl gaming hell even late game 200/200 I doubt any ground army from toss can take on 3/3 up'd metal terran. |
| only 10k keys mmm.. ok i go suicide bb all OT a guy opted-in yesterday and this morning he got a key OT |
| WC3 progamer Check: No one uses Terran correctly still so true... just look on few CGM reps how to play it :/ |
| r they still giving out beta keys? if so, how u get them? |
| I think that they have separated data, and that they will also look @ platinum league next to the total of all tvz games. Maybe some extra buff and they are very ok For me personally, P & Z are more ez to play |
| Thats freakin awesome, i luv every single game ive played so far |
| As the others I agree with #12 and that only means Blizzard is getting in right direction. |
| #2 lol Mac lol |
| +100 on #12 For #21, register at least blizzard owned game onto Battle.net. Somewhere on that website, indicate that you are interested in trying out the beta. Hopefully blizzard chooses you, which isn't very likely, but its worth a shot cuz tats how I got it. |
| I'd like to say to blizzard, please improve Terran's mech units, so that they are on the same level as their infantry units. |
| This is what you get if you dont let KOREAN PROGAMERS WHO CAN GET THIS SHIT RIGHT make this shit right. #12 and that was because of korean progamers .. seriously .. how long did it take for players to come up with the "eraser", reaver pop, muta-dance, or even CC slide? the foreign scene cant do shit because if we base on statistics, 90% of them are C+ skilled at best. If they are going to make this like another casual game like WC3. then why bother bringing up the hype like its gonna surpass SC:BW? @maps // 10+ years in the RTS game Industry and still they can't make decent maps. what a joke. |
| #12 This. This is the best post ive seen at Gosugamers, and ive been around since 2003 |
| #12 Go work for blizzard please :P (or post that on all their forums) think they need to see that. |
| Blizzard is as moronic as always. Terran is not weak... they just changed more than protoss & zerg, so they seem weak because players need to create new tech & everything... almost every players say that. |
| PvT changed dramaticly during the first weaks, at the beginning it was a walk in the park for every P player, no matter of skill lvl but now in platin and even gold games the Ts know what to do and give the P HARD time T is basicly > P until the P has psi storms, from then every battle could easily decide the game, 1-2 good emps, clumped HTs, some perfect storms etc etc coloss is the most overrated unit in that matchup right now, give it 1-2 weeks and every T will start to build vikings and just shift right click the colossi the game is still in a VERY early stage and nothigt is set, even if blizzard continue to buff Ts, at some point the comm will notice T strengths and blizzard will patch them down again hack its blizzard, they ll go on until the game IS balanced becide that i kinda dislike the fact how HAVY P relies on Phonix in almost every matchup at some point of the game, because stalker are most cost unifficient anti air ingame i like phonix very much, very fun unit, literrly one of the best new units, but they should be an option the PLAYER decide to use or not and i dislike roaches alot, not mimimi wise, but from the unit design point of view, t1,5 Z ranged TANK unit? with 145hp, 5 less then a zealot and 2 armor, as much as a carrier its just not Z stylish at all |
| gief betakeys plz |
| SC < SC2 |
| <3 merz stop playing protoss pls terran is #1 oh ye and #32 roaches are gay and imba as fuck in 2v2 ^^ but they are really easily stopped in tvz 1v1 so.. i dno |
| I never really felt like Terrans were underpowered, they seem to actually do quite well, at least in the platinum replays I've seen. The main thing with terran is that they seem extremely boring. Both TvP and TvZ is pretty much marine/marauder massing, and you play it very much the same way. They need to bring factory units back into the mix. I'm thinking the factory may need some better anti-air unit. Currently all it has is the Thor, which has only a barely passable air to ground attack. Factory needs something dedicated like the goliath. Since the main issue is that going metal right now pretty much means you'll end up getting overrun by air. Marines are pretty much the only useful terran ground to air unit. And to make matters worse, they happen to be good at killing ground units too, so they're just something every terran masses. |
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