Advertisement
 

Membership

 

Advertisement

 

Advertisement

 

Garimto about Starcraft 2: "It is not a game like BW where you can win by making a lot of units"

Posted by Camilo "Kurdran" Amezquita 4 months ago

Kim Dong-Soo, also knows as Garimto, the legendary protoss player gives his first impressions about the recently released BETA.


"The Zealot" describes a game where quick thinking is more important than a godly left hand and where simple tasks are easier, allowing more focus in the strategies. He also gives his first approaches about some of the match ups and what needs to be balanced in the game.

Garimto:

"It feels like Protoss and Zerg have established a power duo at the top.

It's a step up from the Protoss dominance early on, but it's still unfortunate that there's not many Terran players.

I think now, that ZvP is just a matter of who is the better player.

Starcraft II is a game where the person who thinks faster wins, not the person who clicks faster. They cut down on a lot of the repetitive macro, and offered a lot of solutions through counters and thoughtful play.

Multiple building selection means you don't need a godly left hand. You can just put everything on one key, and tab through the buildings to produce.

When you make buildings, you can order a bunch of workers to start make a building and only one of them will go follow your orders. If you're building a lot of buildings at once, you can just select 5~6 workers and tell them to build and they'll go about it smartly.

There's no worry about ordering workers to make a building and have it fail because you ran out of money, because you spend the money at the moment you order the building to be built. Of course, you get the money back if you cancel it.

By reducing manual tasks here and there, they try to make you focus on battles, build orders, and strategies.

Still, there are some problems with balance right now.

For example, there's PvP. PvP right now is one step away from being a total disaster. There's no way to stop 3 Warpgate zealots with an offensive pylon in the opponent's base. Your only counter is to do the same thing.

Also, Terran is a difficult race. Similar to SC1 in that way. They have to fight using a wide variety of units in and skills, and you have to manage a large amount of them at the same time.

Now that I think about it, even though I said the person who thinks faster has the advantage, it's still a nice to have quick hands anyway.

It's like playing TvP with 3 control groups of M&M, while you control a group of wraiths, EMP high templars, plant mines around the map, while still producing troops from your main. And then on top of that you have to focus fire your opponent's colossus with marauders.

You have to be able to do all of this during combat to be good at Terran. It's really hard to win as terran with simple strategies. As Protoss or Zerg (especially Zerg, as an extension from SC1), you can win a game just by playing a macro game with lots of troops. Brood Lords make the enemy's ground troops useless, and Hydralisks are specialized anti-air units. With Hydralisks defending the brood lords, you can play even long game without that much micro.

For protoss, they have an awesome ground unit called the Immortal, so they can just use those with some good storms, while the warp gates make producing troops so much easier, making it easy to play a macro game.

From what I've seen so far, I think this might be a difficult game for beginners. It's not a game like BW where you can win just by just blindly making a lot of units."


Links
Team Liquid - Source
 
comments
4 months ago
#1 wdp.unleashed 2
true, true. nice article.
4 months ago
#2 Davoud 4
So nice seeing the old schoolers :P
4 months ago
#3 craxuan 1
Brood Lord imba alright, once they're built they can destroy premature expansions here and there while the player is eating cake with both hands.
4 months ago
#4 NiGoL 2
Garimto was so a great protoss before, so nice that hes back!
4 months ago
#5 browny 3
i wonder how such a player can say about bw that "you can win by just blindly making a lot of units."
4 months ago
#6 RamiZ 7
#3 Including their cost, it is like saying that Carriers are imba...
4 months ago
#7 080485 11
#5 I think what he means is that in sc1 u can almost win any unit with any random one, but not in sc2. :)
4 months ago
#8 MetalHeadClan 1
6# you're right they cost about 4 food 300 minerals and 250 gas with 275 hp and 74 all in all time build [40 for the corruptor and 34 for the brood lord]
while colossus costs 6 food 300 minerals and 200 gas with 350 hp [200 hp + 150 shield i think] and 75 time build.
4 months ago
#9 ArKaDo 1
#8 add the cost of interceptor, the food is a big difference too.
Comparaison n'est pas (toujours) raison.

#5 You are missreading, he is saying for noobs it is harder. It's true that in BW, noobs game are just massing units (almost the same) and rushing the opponent. While in sc2 it seems that there is hard counter, even with 200/200 of gling, you get pwned by 100/200 colossus (i think?).
4 months ago
#10 Split74 1
nice article! waiting for some replays^^
4 months ago
#11 veEKthx 1
im scared that im a terran player hahaha
4 months ago
#12 SilKa 1
So true.. Love the concept of not having a hero..
Now I'm just considering my choice of Terran.. Maybe Protoss is better after all
4 months ago
#13 daRPiniOn 1
"It's not a game like BW where you can win just by just blindly making a lot of units."

I have a really hard time accepting this. It seems to me, and I don't think I'm the only one, where creating a lot of units is much more important in SC2 than it was in SC/BW. Currently, the way SC2 is now, it appears that unit control, map control, and timing pushes have taken a backseat to what appears to be a more macro-centric game.

Rest of the article was pretty good though.
4 months ago
#14 VaLeStI.
I have the beta...and that last line really pissed me off.
BW is not a game where you "Blindly make units", ALL ABOUT THE MICRO.
Which is now non-existant in the beta =(
4 months ago
#15 fiendfanatic 2
good read, ty for post
4 months ago
#16 Methos 1
Terran is still the hardest race to play definitely.
4 months ago
#17 ZergHT
nice!
4 months ago
#18 RamiZ 7
#14 You didn't get the point. In starctaft 2 there are hard hard counter, so you can't win by just massing almost one type of units. Tell me didn't you mass in BW Marines in TvZ? Here you can't because Banelings will crush those Marines. You have to constantly change strategies and units and mix units. Also, Micro isn't non-existant, you read that line of Ret who played few SC2 games and all goes crazy about how Micro doesn't exist in SC2... Read Raven's lines, he is saying that Micro is different in SC2, and he is totally right.
4 months ago
#19 aimaimaim 1
wow im surprised to read this guys answer.

high-level game is'n't just about the APM, its the decision making that comes along with it. does he think that what high-apm players do is just spam?

this doesn't sound like a former progamer to me ..

sure he was good at his time. but look at how SC:BW today. look at flash, jaedong, bisu and with their high APM skills. its like he doesn't have any idea about the SC pro scene today .. maybe he cant watch anymore from jon747

also Boxer dominated the early SC scene because he thinks faster and yet he has low apm.

this is a shit interview imo. not what i would expect from a former progamer.
4 months ago
#20 LRM)SpaNiarD 3
garimto said he wanted to be pro in sc2. lets see if that works out..
4 months ago
#21 Skygrinder 2
Damn right, i totally agree. Very nice read.
4 months ago
#22 Legolito 1
Nice interview!
 
Post comment
You are not a logged in, or you are not registered. Create an account or login to be able to post a comment.

Advertisement