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Q&A batch 53: 'We have a plan for a post game lobby'

Posted by Patrik "Raistlin" Hellstrand 2 years ago

The Questions and Answers batches are finally back. This edition brings up facts about computer AI, the map editor, voice actors and terrain types among others.



1. Computer AI – Does the computer’s online AI vary from its offline counterpart?



No. They are the same.

2. Have you considered allowing a post-game lobby for users to discuss the last game, collectively watch replays, or immediately enter into a rematch?



Yes, we have a plan for a post game lobby. However the details are not finalized yet.

3. Is there any update on additional map features other than the Xel’Naga watch towers, destructible rocks and tall grass?



No. Currently there is no update on additional map features.

4. How many different voice actors are needed for StarCraft II, including the unit sounds and campaign heroes?



There are 58 unique voice actors participating, with some voicing multiple roles, and the number may increase as the game gets closer to release.

5. The terrain types in StarCraft II we have seen so far had names like “Bel’Shir (Jungle)”. Does this mean that “Bel’Shir” is just an alias for jungle and every terrain is just named after a typical planet using it or are there – to stick with this example – other jungle maps with a different terrain set, something like “Aiur (Jungle)”?



We named our terrain sets based on the planets. There are a lot more terrain sets than in the original StarCraft and you will have huge flexibility in modifying the terrain sets (including adjusting textures, doodads, lighting) allowing you to create your own variations of the default maps. There may be other jungle-themed default maps named after other planets.

6. Will there be any chance to have more options on pausing the game? In StarCraft: Brood War every player can pause the game three times, but every other player can unpause it. How about a (user editable) time limit before other players can unpause the game?



We recommend that players communicate with each other in the game to agree on when to pause and unpause during the game. We feel that pausing the game interrupts the game flow and it would be inconvenient for players to be forced to wait for a certain amount of time before being able to unpause. The pausing feature is mainly meant to allow for pausing of the game when all players are in agreement and for which duration.

7. I already knew the map editor would be available to beta testers a while after Beta was released, but this is why I’m asking the bland question, will it also be available to non-participating people?



No, the map editor will only be available during the beta for beta testers.

8. When a unit comes out from a building will there be only 4 exits from the building like in Warcraft 3 or will there be “infinite”?



It is not infinite, but your units will come out from a building at the closest point on the building to where your rally point is set.


Links
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comments
1
#1 OppositeSavior 2 years ago
Nice!
22
#2 LML (Division Leader SC) 2 years ago
6. Will there be any chance to have more options on pausing the game? In StarCraft: Brood War every player can pause the game three times, but every other player can unpause it. How about a (user editable) time limit before other players can unpause the game?

We recommend that players communicate with each other in the game to agree on when to pause and unpause during the game. We feel that pausing the game interrupts the game flow and it would be inconvenient for players to be forced to wait for a certain amount of time before being able to unpause. The pausing feature is mainly meant to allow for pausing of the game when all players are in agreement and for which duration.



actually liked the idea o,oa' ofc, when ppl agree, but don't forget the super bm ppl unpausing when you need to go to the phone .. >_>'
3
#3 GooseBoy 2 years ago
nice interview, nothing surprising tho
9
#4 AnyTime 2 years ago
#2 Yes, but there's no better solution. You lose a bit in both cases. Double-edged sword or w/e it's called. :P
4
#5 JiYan 2 years ago
good QA
6
#6 ostojiy 2 years ago
LML then again someone could just pause when they are about to lose to be BM and you have to wait 5 minutes.
11
#7 ShockeR-NeRdSlayeR (Senior GosuBet Manager SC) 2 years ago
nothing really new . but nice to see even a little something about SC2 :P
2
#8 Saafen 2 years ago
8. When a unit comes out from a building will there be only 4 exits from the building like in Warcraft 3 or will there be “infinite”?

It is not infinite, but your units will come out from a building at the closest point on the building to where your rally point is set.




No more nice ling-walls to kill vults ;<... Or other units that is.
7
#9 Get.Enron 2 years ago
hm.. I don't think this was a good QA batch at all actually. The earlier ones have been way better, and it's been so long since the last one, so it should've given us a bit more than this. Oh well :/

edit;

Seems like they're planning on another Q&A batch for the end of the next week.


Karune, how come you no longer add who asked the question and from which website? Personally, I liked the fact that the person who asked the question was recognised.

Karune:
We will add these back in for the next batch, which should be out late next week.


8
#10 OminouS 2 years ago
#6 was a really good answer.

Pausing should be a mutual agreement.
6
#11 McBat (Moderation team leader, StarCraft team leader) 2 years ago
A post-game lobby idea sounds pretty cool to me. Other than that - nothing surprising or really new.
2
#12 Killer[1] 2 years ago
No more nice ling-walls to kill vults ;<... Or other units that is.


#8 The way I see it ist's just like StarCraft: BroodWar. You can do a link wall as long as you leave some space for the unit to pop. If you occupy the space though, the enemy unit will emerge from another place.
1
#13 PolygonreVue 2 years ago
Somewhat weak Q&A, but better than nothing.

In terms of pausing regulations, the solution could run like this:

There are a number of pre-sets based on things like game type and players' skill, i.e. for Team Melee BGH and Tower Defense there might be no pausing ability at all but for high level tournament ladder games each player have full ability to pause (because it is assumed that at this level players will not try to BM themselves out of a loss - as much).

Then, at the beginning of each game while still in the lobby, the game creator can choose what pause-format to use for the match - and thereby very much setting the tone for what kind of match it will be. Ladder rules imply that skill and maturity are expected from players, BGH-rules say that everybody suck and lets have some rush-fun.

What do you guys think?
7
#14 nK)sCuM 2 years ago
way too much
another drop down menu for which kind of pausing you want?!

i think that would be way overloaded
6
#15 sKopheK 2 years ago
i think the PolygonreVue's idea would not be bad, the unpausing (for a few minutes) is really BM and seems that people doing this are protected (see icc rules)
1
#16 PolygonreVue 2 years ago
#14 nK(sCuM

Basically that's what I mean - yes. It should be incorporated into the game type you choose - for example, if you create a type according to "ladder tournament" settings that comes with a certain game speed, pause options and potentially more variables. They differ greatly from the "BGH setting" - though can be manually changed.

Maybe it's to much, maybe it could add another layer of positive complexity to the game. Either way it's worth pondering. I wrote a more lengthy blog post on the topic, here:

http://polygonrevue.com/2009/10/solution-to-the- pause-problem-in-starcraft-2/
9
#17 AnyTime 2 years ago
#16 it's still not a perfect solution imho because angry kids/noobs will pause when they're about to lose, so you'll have to wait for nothing.
1
#18 PolygonreVue 2 years ago
#17 AnyTime

That is a very annoying thing - and currently in Brood War that happens all the time unless you're good enough to only compete against top players. What I'm suggesting is that pause privileges like those we currently know remain in game types that are considered more serious and hence more n00b-free. On the other hand, where the n00bs are many (Big Game Hunters and Tower Defense) Blizzard could skip the pausing altogether.

The point of doing so is this: In causal games, where the risk of "unlawful pausing" is arguably higher than in competitive ladder games, the irritating habit of some players to pause when they are about to lose will go away. You will still be able to pause in other game types - but the point is to take away a privilege from a demographic of players who are extremely likely to abuse it.
 

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