BW AI project Update
Posted by Ragnar "Entropy" Birko 6 years ago
The new RacineRama AI has reached a walloping 51000 plus downloads (and climbing!) between all the sites it was uploaded to, including YaoYuan and YGclan where it is currently one of the hottest downloads in their download sections» YaoYuan.com Check the first choice, if you do not speak chinese or korean you will recognize the words "AI" and "Racine".
» YGclan.vgaclub.co.kr
» pgr21.com
The majority of the feedback has been favorable. Many of course have written us to show off how they could beat it without truly understanding what the project is about. One even laughed at us because the computer still followed his worker when he harrased the townhall (i.e nexus, cc, hatch). Many have complained that the computer 'is cheating'. To answer them I would like to point out that the original computer always cheats and yes it is programmed to have total vision.
Unfortunately, we still cannot change the micro AI of the computer, only its macro. This is why we used the giv_money command to try and compensate the computer's weak micro. At specific points in the Building order tree the computer will recieve extra money and gas to help boost its unit and tech tree. The end result is a better emulation of a human player than the original computer AI. Our version, without the giv_money command, can easily beat any other version out there, original or not. So, yes it does 'cheat', but remember it is for your benefit in the name of a good challenge.
A little information on how it works now that many have tried it. The match up is comp versus user, the number corresponds to the number of random strats it can make followed with a small explanation of the strategy.
| gol/vult rush | tank/gol attacks fast 5 marines rush | regular M&M rush no rush, big tank+M&M rush later gol/vult rush | tank/gol attacks fast tank/vult rush big tank/vult attack 6 pool ling rush/fast lurk attack | 2 hatchery ling rush fast expand/hydra/lurk fast expand/muta/ling 2 hatchery/muta/ling ling rush | 3 hatch hydra/+1 carapace rush 2 hatch/muta rush 2 hatch/scourge rush hydra/ling attack | 30 ling rush 6 pool ling rush/fast lurk attack later 2 hatch ling rush fast expo/hydra/lurk fast expo/muta/ling 2 hatch/muta/ling 12 zeal rush | dark templar rush quick zeal/goon attack regular zealot/goon attack tech goon/zeal | slow zeal/archon/temp/goon attack goon/reaver attack | 12 zealot rush dt rush fast zealot/goon attack zealot/goon attack |
What matchups are the hardest?
Our next version will be even better. Thanks! Support questions: negativegene@yahoo.com
One final important note
If you want to return to the normal AI just click uninstall on the loader. If you try and make a game with some one who does not have the AI, especially in UMS setting or OBS maps you will drop. So do not forget this or you will be scratching your head for a while until you figure it out on your own.
Racine_Script Programer
BSW_ramaLoader Programer
EntropyDreamer
Download it at » Entropyzero.org or here at GosuGamers.net in the utilities section.
| Links |
| Starcraftgamers.com - Broodwar AI Project News |
| Entropyzero.org - Download it if you have not tried it. |
| NIce, I'll try it when I find time for it. :) |
| cool thing, it's could be good to have when you miss your Internet-connection~ |
| Ive got modem, i downloaded it and i must say ITS A LOT better than the standard AI. I played some ZvZ and if he wouldnt have been so defensive he would have beaten me with lings... And the AI plays really nice on island-maps. GJ. |
| yeah nice AI , i lose PvT LOL but win PvZ . ok it's good for newbie like me to practise , if i play in Stargate now i always get raped in like 10 minutes T_T |
| i played some games its at least more fun good work.Keep it up :) |
| yeah, indeed cool.. harder to beat than mazor after all.. |
| Is it possible to construct your own AI-thing? |
| nice ki better then the normal one but the t in pvt is to defensiv, it is so easy to win ... does it work on the bnet 2n2 .. ? |
| nice good work |
| wtf ??? ZvsZ really hard ??? i have 9 - 37 B.net ZvsZ statistics !!!!! I really suck in ZvsZ But against the new AI i have ZvsZ 4-0. Just go strait muta and the AI has no chance. |
| #11 It isnt THAT hard. Dont expect it to be harder opponent than ppl at bnet or stargate, but try going fastexp and defensive style and ull see ;o. |
| you can train some macro at least :o |
| You can always abuse the "AI-guy", but I must admit that zvz was very hard, I made exp faster than him etc but he still had 2x my muttas + upgrade in the begining ^^ |
| #14 that's life! |
| #15 That's true |
| #14 hm , I just went 12 hatch in Main ,11 Pool , strait spire and mutas and as i attacked the AI with 4 Mutas it was just building its spire. And this one happend all 4 times , so cant see your point. But nevertheless sometime in the future these AI guys hopefully will create an AI that rocks. |
| i like this ai and i needed 52 min to kill an p ai@ lt as t . ok my terran isnt good but wtf? |
| its ZvT still suxx i'm below 900 at stargate and i owned AI easily. Main pb is that his lurk micro is still awful. If no hydras around you can own 5 lurks with 12 marines without scan ^^ he keeps unburowwing them when you get out of range and he's way too careless. |
| 1 good point is that it expands like mad. If you play too defensive he can own u. |
| ..now u see why we want to find a way to change the Micro AI of the comp so bad? |
| Not working.. Just gives me an error msg and then closes the installer |
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