BW AI Project Version 3.0
Posted by Eric "SlavV" Rothmuller 5 years ago

The Brood War AI Team has come out with a brand new Computer AI : BW AI Project 3.0.
What is the Broodwar AI project? It is a team of StarCraft artificial intelligence coders whose objective is to create a superior version of the Broodwar AI.
The Broodwar AI Project, enhanced AI for 1.11 has achieved a whalloping >220,000 world wide downloads. It will work online, offline, on patch 1.11b, with any amount of players as long as they all have the BW AI Project 3.0 Installed. Read more below.
This version is of course stronger than the previous one (again). It has many scripts for every race and even specific 'island' build orders and strategies. It can be played in any map in Melee mode. You can also play it with your friends online in 2v2c, 2v3c etc. To be able to play it you and you friends will need to upgrade your AI. To launch the AI use the AI Launcher and simply click and start playing. To return to your normal Broodwar simply click uninstall and restart from the place you usually start your Broodwar (i.e. your usual icon.)
This is an extremely good version of BW AI Project and I recommend everyone to download it. A big thanks to the creators of this great program, Racine, BSW_rama, M_K and Physician aka Entropy.

| Links |
| EntropyZero.org - Download |
| EntropyZero.org - Source |
| Yea, An new gosu computer to kick ass with. |
| NICE .... christmas present for me hehe |
| I hope this one will be better than the last version. The Theory of the whole project sounds genious , but the realitiy was different in the past. In the last version the only difference to normal Ai i noticed was that the PC had far more units.His variety of different tactis he should have had unfortunately never appeared when i played it. gl to the team. and keep improving |
| WoW, its really funny :) hehe thanks and its really good |
| I played with entropy vs 2 comps. I got owned... how sad ='[ GJ though... really! |
| OK i lost to terran insane ai ... units so fast -_-;; ... wraith tank combo aiyahh.... |
| it might seem like pc is gettin extra resources... dont know thatank wraith combo thingy aint of this world! sick ass hell! gg 2 da creator |
| BIG THANKS to all the creators of this AI! Finally it works on windows 2000 etc, so I dont always have to install both windows to play this =/ Anyway, AI group, I have discovered an VERY useful AI command that ScaIedit never has told. What it does relly, then? Well, its useless command if 1v1, but take an 2v2 or 3v3, it will improve their team work by multiple times, They ALWAYS do attack at same time, if possible, they Aid their allies always if they can or need help, also help in Very nice cases, I have made my own few AI for 2v2, and... Well, tried cliff drop with tanks, they suddenly come with a fine army of muta and same time dropping hydra + lurks on the cliff =/ gg for me. Also, think about it, On the hunters map, 3v3, lets take 3 zerg, if all do mass speed ling, with all time mass, its almost impossible to defeat, if team work works properly, not tried it out yet, but I have tried it with 3v3 human players. Think about the 2v2 part with GREAT team work ;D. Interested? =D |
| i played a zvp on Gorky Island, the computer made 2 Nexus and 5 cannons , OMG when my ov see those i simply quit lol |
| The cliff drop was not only thing that made my game up, they just went massing and massing and leaving me no time at all. Actually, they even, when I was t, well it was Maybe a bit of luck, but how would it taste to have 10 lurks dropped to base added by mutas. (later on guards) |
| "insane" by defenition is comp getting extra resources at key moments of the Build orders with a giv money command. The original broodwar has also a less realistic less versatile "insane" version that map makers can chose from ~ it is in honor of this one that the team chose the new name for it. It is also told to "spend" them so that is why you see the amount of units you will see when you see them.. It is a way for compensating fro the weak micro. No one has been able yet to modify unit behavior to imporve micro :( The idea is to give a greater challenge to those who love vcomp games, those without a decent internet connection. Most players will lose however with our new version. |
| And the fact is, when you attack their main force, their ally will bring units to help, and when its attacking force is being killed, the other ally keeps sending units, and attacking to my back. in some, very rare cases, you can use this command to your own advatage, but I'm quite sure in most cases its not possible if you play against it as you would play against an human player. (burrow lurks just and -just attacking their buildings, they have only ling etc. and get killed, well, his ally will try to send its units to help, but lurks kill them too fast.) Also another problem is, that they do not attack against an other players back with no defences, but instead try to help. This too, may be an disadvantage. But However you take it, it still improves AI team work really well. |
| Gigant938 ~ u bet we are interested :) I will set you with contacts later. |
| ok :)... I've not myself yet managed to make an AI as powerful as your AI's, but by giving them the command, might make them very good in even 2v2, giving a challenge in there. Escpecially if both z make mass ling and in that case they dont really have to have great micro or anything. But ofcourse, not allways they could use that kind of strategy or ppl will always make a defence for it, and then... well, useless, but think if it comes with surprise, and ppl wont expect anything... Ok ok, I'm, starting to get too... excited about this... ;p I've already told the facts,´so, its quite useless to tell ever -ending facts of what it could be =D I'm outta here for now... I think... |
| And its really much work to do, since to make it work (2v2) really good, you would have to make numerous tests for both to get quite same sized army in same time so the team work would work as good as possible... Blah, could not be away one minute, ideas start just to pop out in my head faster than I can type :/ |
| if you think they get more minerals just watch the rep :P |
| #17 They get more minerals :) thats a fact and you can see this in the rep also the old BW AI versions used this mineral cheat. I Just played some ZvP games. and id say it was pretty funny but still a bit too strange imo. i cleary outmacroed the P in game one. I had 5 expos running and he was down to 1 expo after about 25 minutes nevertheless he was able to pump out so much units out of that expo that i was not able to overrun him and i went out of minerals after 38 minutes ... I mean thats the point when the idea of the game is destroyed somehow. if you have no minerals in midgame cause your opponent kills all your attemps to make an expo you are not supposed to pump out hundreds of units out of 1mineral mining base. the Insane Ai does, due to money cheat. It also depends on your style. If you play agressive in the beginning the AI is still not a big deal and even medium-noob players like me win. But if you play a bit passive macro style massing and going for a powerfull eco the AI is defenitely a hard opponent. nevertheless respect for the Insane AI |
| I played with the first public version of it, and i found the project very interesting... i tryed to have "fun" with ia scripting too, but after a few days i was very frustrated of the scripting limitation so i just gave up. I didnt completely forgot it, but i can think about an other imaginable way to do it. In a very very far futur if i by some miracle i get some free time, i will look about the possibilities to : - read the game data from the memory (list of units with hp/energy/state... and the global available ressources/psy for the ia managed player) - look for a way to send game commands to SC (for example, the actions that you see in bwchart) Basicaly, it would be an I/O library to allow to control the game like a real player could do. (it means that using this AI, a computer must be dedicated for every AI player, but the big advantage is that it would give full control and would be playable over bnet without requiring the human player to patch) But i'm realy talking without knowing what i'm talking about because it's impossible to know if it's possible without trying, and sometime the limit between impossible and horribly hard are very slim. |
| the insane get more mins, the other one does not. it owns. |
| yup ~ |
| ;o The comp can't seem to be able to defend any of my rushes. Also I tested it with 2v2, Comp Ally and my self vs 2 computers I accidently attacked an ally ling in a frenzy of storming and the computer unallied me. I only tested Improved so far. |
| penguin ~ lasgo wanted to do the same thing.. but Blizzard really is against that ~ they dont mind changing the Ai scripts for personal use but having a third party program do what u are describing will definitively raise eyebrows.. but yes lasgo thought about doing something on those similar lines of thought... |
| berg_zerg ~ shinbl0r killed in 1v1 zvtoss in 16 min or so.. |
| and yes he was aggresive early on.. more like non stop aggression.. lol.. but if ur interested we can give u our AIv3.0 with no give money comand ~ it beats any comp but it is still inferior to all decent sc players.. rapes noobs though.. |
| ~ thats schnibl0r... arg he gona kill me when he sees the above spelling of his aka.. lol |
| @ Entropy hehe oh then schnibl0r had a bad day ^^ Hm i played that improved Ai without money 2 times , i guess thats the ai that you are talking about ? hm first game comp was dead after 7 minutes whn i attacked him with 9 mutas second game i overrun him with 3 hatch hydra in about 9 minutes. so it seems i am not enough noob for that ^^ |
| in reply to #23: Is there some difference between what i described and any 3rd party software (like penguinplug or bwac ?). I understand the case of the BW AI project and AI scripts is different because it's not a program, it's just some scripts used as a data by the SC engine. But it looks like the very general Blizzard policy have some perverse effects... Cheat creators can make whatever they want without beeing worried, distribute them with a secret aka in the horrible website of the guy that - for some reason that i cant understand - you describe everytime as a knowledge god (hint: his name start with a D and end with a T). But programmers that want to have a positive project have to do it "in the illegality" or in a very limited way. sorry if it's a little out of topic, feel free to reply by pm if you think it's not interesting for other sg readers. |
| hmm lets see ^^ |
| i must say that the improved ai seems to have EXTREMLY bad opinion of what BO they should chouse, i played one TVP and the p just massed up a lot of cannons, on the wrong side of the base, the other match was against a z from a T perspective, he just massed hydraling and i kind of contained it in his own base.. does the AI have a 12 hatch to the exp build in it? why do you not implent BO's that people actually does? besides this i realy like it |
| i played it pvp and won pretty easy. i guess only because i put cannons on his cliff and computers dont move probes and run away if shuttle gets hit once, pretty much automatic win. But wathcing rep was funny when i saw he has 4 robos all pumping units. Im gonna try diff map, should be hard. good job making this program, keep up the good work |
| #27 no zergberg he played the insane one (not the improved one).. mouse only though cause hotkeys were in English. |
| # 28 ~ I have little to add :9 you are indeed correct. Sometimes I do not understand Blizz policies. I guess they worry about programs that potentially you can make money from. They tried initially and made contracts with some non Blizzard progRamers to sell some of the expansion sets that still exit (just more campaigns and some mods to them) but they got into more legal problems than it was worth it economically ~ so ever since then they have not done this again. They do not seem to work well with others outside Blizzard, even their last project with outside help "Ghost" ended up bad. |
| It fucks up my custom hotkeys :( |
| once u unistall they should go back to original language ~ I am not sure about custom ones though.. |
| Yes, they return to cumstom, but nevertheless i can't check new AI without some *inconvenience* |
| #33 ??? are you allright ? i think you misunderstood my post . you said you can give me a version without money. and i replied that i think you are talking about that version i allready have. and that this version is nothing for me casue i am not noob enough for it. i give a shit about schnibl0r vs PC and he was not my topic in that post ^^ |
| but thx for a great insaneAi that for sure will improve my macro. |
| Hahaha, I played a TvZ. I see a pool + extractor, so I'm thinking "Whats the difference". Then the comp gets about 12 SPEEDLINGS and then throws down 2 more hatcheries, one at the natural, one in the base and goes a muta/lurker combo. It even built a line of sunkens at the natural. Gosu comp. GJ! |
| Tnx ~~ |
| berg_zerg ~ no we have the insane AI version without the give money comand.. which we have not released and is better than any AI out there that does not use the give money comand - we will use it for AI competitions only - not for general public no sence since the insane with the give money comand will give a better challenge. We plan one day to make an AI tourney - just ai scrips v ai scripts.. of course give money command will not be allowed. |
| wow nice. Remeber the 1st version of BW AI project ? :p |
| Improved still isn't much of a challenge for me... but Insane is HARD T.T Managed to win after a few tries (without 'cheating' - i.e. probe harass). It sure upped my APM in the early game, after the comp gets a shitload of troops, and I have to scramble to push it off. And I usually die by the 2nd impossibly huge wave. Seems like we (mere mortals with sub-200 APMs) can only win by exploiting AI quirks :\ Or I suck. No, don't comment... |
| thx ~_~ think it will really help me to get used to my weaker MU's hope u project team will find the script for micros one day. then it will be the first day of cpu > human in bw, like what happended to chess :P |
| Really thanks, the new AI are so nice =D. |
| Some time ago started an 2xz 2v2 AI project. Just in the coding part... for me to make it properly, and team work to be 'flawless' Its mainly just copy paste if I want them to get same sized army in same time (about same sized). At the first versions when I get it done I'm planning to use some times give money - command... But probably gonna take it away on later versions as AI improves anyways... |
| hi all.. I dunno why is this AI better then the last what i played, TvP sucks, i beat easily P in 25 minutes,bifrost III, and with the other AI sometimes I lose, why dont they correct P? P dont goes with observer,just die of mines,dragon zeal dark all, why doesnt attacks dark when you are closed?(suply barrack close or something...) this should be repaired then it will be extreme gosu comps.. thats all,in my opinion,but not bad..bye |
| #48 ~ future program plans to have many versions of AI scripts for people to try ~ not only Racine_'s insane. Everyone helps with the main AI project but we plan to add each individual AI according to author to the installer. M_K made a complete set of AI which can beat the original AI so it got featured on its own. Our next version will have 2 other scripts by other authors which are still in the works. If anyone can ameka script that beats the original AI we will add it. |
| good job, i have hard time to beat z with my p;) thanks guys |
| guys,ohhh ye computer is gosu now. ))))) |
| When my 2v2 script is somewhat finished, I will be probably needing help in testing it... I mean, you cannot patch it back to 1.07 when the newest version is on your computer, so I cannot see how it works. and I have windows 2000 now on the computer, so it would not work with the way SCaIedit has made, anyway. So, I'm asking that maybe rama or someone could convert it to patch 1.11b when my 2v2 AI is finished. |
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