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Created 17th September 2009 17:18
(Updated: 17th September 2009 17:33)
In Brazil, when Kaka in playing and Dunga decides to do his substitution, many complain "YOU ARE A CRAZY WHORE" and others say "it was for the best of the team". The same happens with DotA and its fans/professional players. Many people agree, many disagree but in the end, what happens is that you'll be forced to accept that change because it's not on your power to make it different. At least the changes made by IceFrog shows a lot more coherence than Dunga's... I'm going to talk about the heroes first. Everyone expected that at least Batrider and Tauren Chieftain would be nerfed. Well they were nerfed, but I still think it's not enough. First, lets pick Batrider as example; none of his skills were nerfed (only fixed the sticky napalm and increased its manacost). His damage was very high and the -20 base damage will make him weaker but we know that his strongest combo don't count on his base damage. Napalm + firefly is dealing the same huge amount of damage as before. It will still remain as a auto-ban or on the ban list for -CMOI in my opinion. Second, the Tauren Chieftain; the casting range for Ancestral Spirit decreased by 500 and his ulti was nerfed a lot. But his bonus damage from Ancestral Spirit is still "WTF" and his buff is still strong... The hero lost a bit of his ability of AoE super-combo but he still has a great AS and a great damage.... Combined with the right items, who needs a carrier? Just stun everyone and let him show his power with his axe... Some people talked about nerfing Enchantress and Undying... For Enchantress, does the strenght growth decreased from 2.0 to 1.0 make a big difference? Well to me enchantress was never that unbalanced and maybe this change was just to say "but I nerfed ench". I don't know, maybe I love the hero so much that I can't see the point of its strenghtness over other heroes :D For Undying, it's a big change though. Just remember how hard was to destroy his tombstone on lower levels... That little mummies were annoying as hell and also very helpful to make his combo stronger (Soul Rip). Since he is not regenerating the same amount of HP as before, he may be easier to kill in a fight. When entering a fight with this hero + an AoE combo, the dead creeps would heal him making him almost immortal + the imba heal from Soul Rip + the strenght stolen from enemies. It's still a strong hero in my opinion, but a lot more easier to counter by focusing his tombstone (now very easy to be destroyed). The main thing about him was not modified (his ultimate, Flesh Golem) so he is still making you weaker by taking out your armor and slowing you. Some other heroes that we cannot forget about: Clockwerk: his battery assault was nerfed (again) but since the mini-stun time effect was not changed, it is still hard to some heroes to cast a skill near him (heroes with slow casting time like earthshaker's fissure/enchant totem and etc). Akasha: might return to the ban lists or picking lists... the hero had its poison sting and scream's cooldown lowered, making the hero a lot more powerful on ganks. Dark Seer: its Wall of Replica is no longer spamming the ground with illusions but it is dealing some damage as well and the illusion's damage were increased A LOT. The last, but not the least, Nerubian Assassin: with its mana burn reworked, I really don't know what's going to happen with him. The mana burn is still useful to counter many heroes on lanes but the fact of not dealing the usual -260 mana on heroes might make him a bit weaker to help the team against heroes with great casting skills. The items are also of great importance on the games and most of the changes were really good in my point of view, except for Heart of Tarrasque. Imagine for example you hero having 3.000 HP (so you regenerate 30hp/sec). If you enter a fight that lasts 15 seconds (and you are taking damage while fighting), you tarrasque would regenerate you 450HP (the HP bonus of a bloodstone). Without it, it is like you have less tanking power against enemies. And if you leave the fight with 600HP, you'll need 10 seconds (to your tarrasque starts regenerating) + 40 seconds to regenerate everything back. You never have 50 seconds to spend regenerating without an enemy on your back. On the other hand, Khadgars Pipe is now very balanced. It no longer gives +5 armor and units can be affected by it once every 50 seconds. Most of the time, one AoE combo is enough to break the enemies defense provided by Khadgars; it's not that hard to be countered anymore. An, of course, no more rules on events saying "Only one Khadgars per team is allowed" since more than one of this item is just useless. Now the biggest mistake among all these changes: Phase boots and Power Treads. Correct me if I am wrong: what's the point of building Power Treads if it gives 70 MS + bonus on str/agi/int if you have a Phase boots giving you 60 MS + 30 AS + 12 damage + Phase to ignore creeps when walking by activation? Particularly, I don't like both items, I prefer Boots of Travel that fits my playstyle better (teleport eevrywhere and also got +5 MS) but for all the people who like it, I ask you, would you build power treads? I guess this version needs a 6.63b soon. I am sure that IceFrog is now taking many tips about his changes and he will work on it for the better. When comparing to the 6.62 version, I think the 6.63 is far better and not only because of the balances, but also because you need changes sometimes so you won't get bored. I also believe that 6.63b or 6.63c will be the next stable version. Hope you enjoyed to read this wall of words, Rômulo "jihox" Silva. | |||||||||||||||||||
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Created 2nd September 2009 17:33
(Updated: 2nd September 2009 17:34)
Today is a day to celebrate the 40 years of creation of the internet... Could you even imagine the world, today, without it? You wouldn't be reading this article for example... I found at a Brazilian website the chronological time of the most important happenings, and I will translate them to you here. 1969: In September 2nd, two computers of UCLA (University of California, Los Angeles) traded non-sense data on the first test of Arpanet, an experimental military network. The first connection between two locations - the UCLA and the Stanford Research Institute, also in California - happens in October 29th, despite the interruption of the network after typing the first two letters of the word "logon". 1970: The Arpanet reaches its first connection on the east cost of USA, on the Bolt, Beranek and Newman enterprise - now BBN Technologies - in Cambridge, Massachusetts. 1972: Ray Tomlinson brings the e-mail to the network, choosing the symbol "at" or "@" as the way of specifying e-mail addresses belonging to other systems. 1973: The Arpanet gains its first international connections, on England and Norway. 1974: Vint Cerf and Bob Kahn develops the TCP technique of communication, allowing that multiple networks understanding each other, creating the real internet. Afterwards, the concept divides into TCP/IP before its formal adoption, in January 1st, 1983. ![]() Len Kleinrock, internet pioneer, poses with the first network interface, in Los Angeles; web is threatened by commercial restrictions. 1983: The DNS (Domain Name System) is proposed. The creation of suffixes like ".com", ".gov" and ".edu" comes one year later. 1988: One of the first internet worms, Morris, damages thousands of computers. 1989: The Quantum Computer Services, nowadays AOL, opens the America Online service to Macintosh and Apple 2 computers, starting an expansion that would turn into connecting around 27 million North Americans in 2002. 1990: Tim Berners-Lee creates the WWW (World Wide Web) while developing ways to control computers from distance on Cern (Brazilian abbreviation I guess, it says "European Organization for Nuclear Research"). 1993: Marc Andreessen and colleagues from the University of Illinois creates the Mosaic, first browser to combine graphics and text in one page, opening the web to the entire world with a easy to use software. 1994: Andreessen and others from the Mosaic team creates an enterprise to develop the first commercial browser, the Netscape. It calls attention of Microsoft and other developers that were going to invest on the commercial potential of the web. Two lawyers from the immigration section presented the SPAM to the world, doing advertises of their services of the "green card lottery" - a distribution program for North American visas. 1995: The Amazon.com opens its virtual doors. 1998: Google sets up a project started on the dorms of Stanford. The USA government supervises the politics related to domain names for the ICANN (Internet Corporation for Assigned Names and Numbers). The justice department and 20 states charged Microsoft, creator of the Windows OS, of abusing of its market power, frustrating the competition against Netscape and others. 1999: The Napster become popular with files and media sharing, coming to successors that would permanently change the record industry. The population using internet around the world goes over 250 million people. 2000: The "boom" of technological enterprises on the 1990 makes the "sector bubble" explodes. The Amazon.com, eBay and other sites are seriously damaged in one of the first wide use of negation attack of service, which fills a site with so much fake traffic that real users can't visit it. 2002: The population using the internet goes over 500 million people. 2004: Marck Zuckerberg opens the Facebook, on his second year at the Harvard University. 2005: It is opened the video sharing site YouTube. 2006: The population using the internet goes over 1 billion people. 2007: The Apple launches the iPhone, bringing internet access without cables to some more million people. 2008: The internet users around the world goes over 1.5 billion people. The total only in China reaches 250 million, exceeding USA as the country with the biggest internet users’ population in the world. The Netscape developers interrupted the first browser, although its "successor", Firefox, remains strong. Important flight companies intensify the use of internet in flights. 2009: The "Seattle Post-Intelligencer" becomes the first big daily journal to stay exclusively on-line. The Google announces the development of an Operational System specifically on-line, focusing the web. Source: Folha Online | |||||||||||||||||||
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Created 12th August 2009 17:00
(Updated: 14th August 2009 05:31)
As we know, each day we have more and more people playing DotA. What makes us so interested in this game? Think about DotA this way: It's a custom map with only 3.7MB, you play on the WarCraft III: The Frozen Throne plataform (which is quite old for the games we have now), the map is not very large and it is always the same thing... Creeps running on lanes straight to the Frozen/Tree with the only objective of destroying it. Your role on the game is to help your creeps to get there by playing a hero, which has (most of the times) only four skills. What is it that is so interesting on this game? Lets figure it out. Most people like graphics. They can afford a good graphic board to run any game on the maximum qualities and enjoy all the beauty from a well-designed scenario. Have you ever played Crysis? I'm still thinking that no other game has greater representation of nature than this one... But you don't see many fans around, do you? Most people play the game until it is over and then uninstall it. On the free space, they install another game and play until it is over too, and keep repeating this process indefinitely. Now the question is "why?". Why don't these guys keep the game installed and start playing against other people? The answer is on the gameplay. Most games based on good graphics has a poor multiplayer interaction. The game has so many graphics that it is designed for you to interact with THE GAME, not with other players. And in addition to that, it requires that everyone who wants to play this game have a good computer. So what about PROs that can't afford high computer prices? Moreover, what makes people interested in a game is the competition. Proving yourself better than the other is a pleasure for many. The best way to do this is to defeat them on a multiplayer game, but not any multiplayer. On its simplicity, DotA has one of the greatest multiplayer battles ever, combining individual skill with teamplay. My final conclusion is that Gameplay triumphs over Graphics. You don't need to waste 2 DVDs with ofer 9GB of texture files just to make a good game. On "high-definition" based games, your opponent is the CPU, while on multiplayer based games, your opponent is another player. Think on something more simple, and focus on the interaction, on the gameplay. That is what really make us interested in a game. The best thing about DotA is that even after you play for years and years, you always think you could be better on some aspect. It keeps your interest on the game alive. | |||||||||||||||||||
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Opa, porque saiu do gosucrew? seus artigos eram interessantes de ler :)
Bom saber que existe mais alguem alem de mim em cabo frio que joga dota
Bom saber que existe mais alguem alem de mim em cabo frio que joga dota
Heeey nice to see a Brazilian Crew D:
I know how it is. I went through so many exams and actually most of the were "the most important ones". :PGood luck! :)
are you black lotus











Brazil, Cabo Frio 



