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Created 26th June 2009 00:37
Seeing as there's some new blog functionality, I'd better promote it by writing something interesting. Unfortunately, I'm out of interesting things to write about, so I'll write a little something about my new vice instead. Magic the Gathering. Yes, I was dragged down into this sorry swamp about half a year ago, when a friend introduced me to some of his friends. We started talking, got closer, one thing led to another and BAM, instant addiction. I'm currently only interested in Standard, mainly because I can't be arsed to read up on the kajillion old cards that have amassed through the years and partly because I dislike the legacy tendency of being all about the counterspell bollocks, as well as the fact that playing cards with a CMC of 4+ is more or less taboo. But I digress. Back in ye olden days I bought one of those prebuilt decks, a black and green one I believe. I was young, naive and very, very poor, so nothing really came out of it. I remember playing the computer game, Shandalar, until my fingers bled. Although the AI was quite stupid, frequently Giant Growthing my blockers and such, it left a seed, a seed which was ruthlessly surpressed for a long time. Now I'm wasting what little free time I have and what little money I have putting together two Standard decks. My first one, a blue-white-black artifact deck based around the Master Transmuter, is my pride and joy. I'd probably marry it if it were legal. A large part of the fun-factor is found in being... well, tricky. I don't particularly enjoy decks that focus exclusively on beating down your opponents with fatty boom booms, but rather ones that break the opponents tempo, disrupt his spells and his board position and, with any luck, drains them of the will to live. Control decks is where it's at. The room for innovation and creativity is, as can be expected, endless. The amount of deck combinations is staggering, and the amount of feasible deck combinations isn't that bad either. The process of finding a card I really like, or perhaps a combination of cards, or just a general concept of what I want my deck to do, then scouring the database for cards that help promote this concept/combo, then trying my deck in MWS, then proxying half of it to play with my friends... it's quite enticing. Of course, it's far from cheap, and top cards sell for top dollars. I am not, and probably will never be, in a position where I can happily dish out 3000 SEK for a deck that is top tier, but I have to make do with perhaps a few expensive cards and a whole bunch of more budget ones. Also, the top tier decks are incredibly boring! The archetypes are well fleshed out and the typical tournament consists of a few of these, with minor variations in which cards are used. Rogue decks are a breath of fresh air, but they are far and few between, at least as far as I gather. A shame really, but I suppose that's just how it is. Well, that's about it for my little rant. If anyone out there is a fellow player and is so inclined, send me a PM and we'll have a game or three over Magic Workstation. All the cool kids are doing it. On a related topic, I just found out Michael Jackson died. Wat. | ||||||||||||||||||
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Created 27th November 2008 22:45
Energy fading rapidly as the end of today's tournaments starts to draw near. A few bumps but all in all things have gone smoothly, although if you look really, really closely, tears are shed over the lack of Starcraft here. Good thing the SC2 booth is running all night long. The line is surprisingly short, so there might be a whole bunch of games to be played later. Raistlin won't know what hit him. Also, the Gosucrew is amazing. | ||||||||||||||||||
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Created 27th November 2008 15:53
And so my blogging begins. Hands numb from the cold, thanks to a delightful draft from a broken window up above, I write to you, the world, explaining that DHW 2008 is in fact a rather comfortable place to be after all. People are happy, the tournament work is going smoothly thus far and I have had my first taste of Starcraft II. After two intense TvZ games I stand undefeated. My curiosity is far from sated though. The controls are crisp, clean and the action is intense when it happens. I have, with no success whatsoever, attempted to play just like I did in the original BW. After nearly being overrun by zerglings, not immediately grasping the concept of building addons (although the reactor is wonderful, kept me alive the first game it did) and generally failing to play a good game, I am nonetheless happy. While it is far to early to give a concrete opinion of the game, I am nonetheless not unhappy yet. Time will tell what my final verdict will be. Now, time for the opening ceremony. I hear there will be lasers. | ||||||||||||||||||











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