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Members \ ReiKo

ReiKo

Big stars represents five levels - This user is on level 10 Big stars represents five levels - This user is on level 10


Name: Tony Španjol
Date of birth:1990-7-23 (21 years old)
Location: Croatia, Rijeka
Gaming race: Protoss (SC2)
Level 10 (3902)
Status: Offline
Last seen:2 days ago
StarCraft 2 BETA Day 5
Created 22nd February 2010 10:02 (Updated: 22nd February 2010 15:06)

This time, I will write about some of gameplay facts that I encoutered in StarCraft 2 BETA. First of all, I found out that StarCraft 2 BETA doesn't punish your tech wise mistakes nearly as StarCraft 1. You remember when you DT tech would fail and be countered? Now you in fact have a chance to survive because units produce much faster and macro is easier. Ghost now has really neat trick - when using sniper shot you can waypoint several shots to make the ghost shoot them instantly in succession instead of having a animation between each shot.

Counters for Marine/Marauder and Roach rushes are quite hard to execute. Versus Marine/Maruder 80% Speedzealots and 20% Stalkers i quite OK combo but vs Roaches you really need Immortals or Colossus that are high on tech three. Will you be able to get them on in time and enough of them? Mostly you don't. Storm is sooo nerfed, it can't kill a Zergling properly and his animation is in my honest opinion very bad.

I think Sentry that can make walls and Hallucinations (doesn't work like in StarCraft 1 - now you can choose whatever unit you want like 1-2 units or 4 probes of hallucination) and it makes perfect units for players that are "Boxerlike" and loves to improvise. I also liked Banshee - she is so hard to handle in beginning, she just destroy Stalkers. It's a bit weird to see Ground + Air units battle it out - we never seen this in StarCraft 1 except like in late game when there would be like Carriers + other Protoss units marching into Terran.

Sometimes it seems you can just win with pure macro just like in original but as it is - micro needs to take vital part in this game and it can't do it unless flashiness and other things are a bit lower. Workers are much harder to kill, especially SCV's, they are so much faster too and avoid buildings/other units just fine and automatically.

Great addition to the Terran army is Reaper. These guys can plat mass bombs on your buildings (people just love to get on my nexus for 6-7 seconds and destroy it Void Ray style) and are great versus Immortals giving you as a Terran nice low-tech switch and they demolish workers.

Btw. there is maximum number of holding a units under multiselection - it's 8x5 = 40.

Ok folks, that's about it for this time. I hope you enjoed the read.


» Comments (5)
StarCraft 2 BETA Day 5
Created 21st February 2010 22:19 (Updated: 21st February 2010 22:20)



This time folks - a bit about new gaming platform called Battle.Net 2.0. This new eSports platform will in future, by Blizzard sayings - implement Facebook and Twitter services. Now, many social features and singleplayer features are disabled. As what I can see - design is pretty, blue color is spot on and it's very fluid and user-friendly. You can access ladder/leagues, your profile, profile of other people (and see how many games they played, which games they played, when and on what map - status on their position on ladder and many more).


Choose your destiny... or maybe will Battle.Net 2.0 choose it for you?


Chat is a bit awkward and I don't find it simplistic enough - it's pain to message people on friends list while you are in game. Also, that "real ID" thing you need to add in order to /f m like in old StarCraft: Brood War is unnecessary in my opinion. Voice in game component is cool and it provides so much more fun but it needs polishing as it holds some turbulence bugs by crushing into your OS. If I'm satasifed with someting - then that's Battle.Net 2.0. Not about it's current state as much as it has real potential to be great multiplayer eSports platform.


Also to mention, I think Blizzard needs to implement channels in final product of Battle.Net 2.0 because people just want to chat with more then 20 people in one room without making so called "party". Now we are just using IRC for this - but this is contradictory to Blizzard statement of having "Battle.Net 2.0 full social/gaming service of great experience". I don't want some people necessary to be in my party so I can talk to them.


All nice and clean. Ready and good to go? Not yet. Hold your horses.


Also, autofind opponent is fine and great but I sometimes want to play ladder game on specific map that I and my opponent agrees on and versus opponent/opponents we chose by ourselves - and of course - for ladder points. That's main things that bugs me in this service.

Another thing that is great is that you get message when you friends are online in very indirect way (or to be precise - suptile way) without bothering you too much - just enough you can see your friend/s are online. You can access BETA website right from the main menu and options that are in that menu regarding the gameplay and service itself are solid, not great but solid at the moment. I'm sure they will add some more. I would really love to see that we can modify looks of our Battle.Net 2.0. That would be big plus for it in my book.


Welcome to the void. No channels.


In manner of steamlike games you get news and headlines regarding StarCraft 2 BETA which is great because you don't need to lurk sites for information - but access it right before you start playing. We will see if they implement autoupdate like in StarCraft 1 what would be really awesome if we are going via "simplistically and automatically road". Also, you can move your "friends" windows that makes me think they will add possibility of modifiying our "gamespace" in Battle.Net 2.0 which would be really cool. Servers at this moment seems pretty fast, didn't have too many lag issues
ergo - server farms seems to be up to level. We will see how will service breath when final product is out and many more people are playing.


Anyway, right now and when I first seen it - Battle.net 2.0 made real impact on me, just like this:


Wooooah, Battle.Net 2.0 will rox if they polish and add some things. 내가 보라!


» Comments (2)
StarCraft 2 BETA Day 4
Created 21st February 2010 08:50



Slowly but steady we get into 4th day of competative StarCraft 2 BETA gaming. For starter here is what I promised:


Zergling – Strong vs: Marauder, Stalker, Hydralisk
Weak vs: Hellion, Archon, Baneling

Baneling– Strong vs: Marine, Zealot, Zergling
Weak vs: Thor, Stalker, Roach

Hydralisk – Strong vs: Battlecruiser, Void Ray, Mutalisk
Weak vs: Marine, Zealot, Zergling

Roach – Strong vs: Hellion, Zelaot, Zergling
Weak vs: Marauder, Immortal

Mutalisk – Strong vs: N/A
Weak vs: Marine, Phoenix, Corruptor

Corruptor – Strong vs: Viking, Phoenix, Mutalisk
Weak vs: N/A

Infestor– Strong vs: Marine, Colossus, Mutalisk
Weak vs: Ghost

Ultralisk– Strong vs: Marine, Zealot, Zergling
Weak vs: Marauder, Immortal






Void my friends, is the best PvZ strategy. You just press the Zerg with 3 Zealots from 1 gate and transition to two Voids and just get into his base and focus fire on Hatchery. It's dead for 7-8 secs :). Also, FE is valid against Zerg. I did try it, but oldschool builds like 2 gate vs Zerg or High Templar with Psyonic Storm before exp are valid too and works fine. From description up we cannot expect seeing mass Hydra's in ZvZ but somewhat old ZvZ from StarCraft 1. Please, take notice that some things are not quite clear as High Templar is counter to Hydralisk but it wasn't written in tutorial about units.

Ultras are nothing special but It's funny how Ghost is hard counter to Muta and Archon sucks vs Mutas and Ultralisks. Totally different from StarCraft 1.


Swarm's Base


I really think people should start using other strategies other then usual SC1 ones. Warpgates, Nydus Worming into your base... it's so underplayed right now and it's such strong mechanic it's ridiculous. People just need to adopt new playstyle and I guess it will come with play experience. I did play against WhiteRa and he did some weird 16 Nexus, 16 2x Gateway build - and it seems understanding of macro is transferring from StarCraft 1 to StarCraft 2 - he did beat me in straight up battle. I had much higher APM then he did tough .

For a Queen you need Lair and she has following abilities:

Spawn Creep Tumor - Spawn Creep Tumor on Creep that expands it. He can further spawn more Creep Tumors. Awesome.

Spawn Additional Larva - So called "injection" or "syringe" - very powerful, it adds 4 more larva at some point in your hatchery. Do I sense this will be very powerful for like 2 Hatch Hydra timing busts?

Transfusion - Instantly heals 150 HP to biological structure of unit. Badass.


I really feel she needs some kind of tech in order to make it - this way you can get it EARLY and have MORE then ONE of them. It's pretty imbalanced. Make it you can have one at the time and that you need like Spawning Pool for it. She can keep her abilities. It's funny how people are mass playing Zerg because he is, to be honest - imbalanced at the moment - because when StarCraft 1 came out - everyone avoided playing Zerg until Brood War expanison . Sim city with Zerg works and it's more badass when you consider how units like Zealots glitches - thank God Stalkers are not buggy as their Dragoon counterpart.


I can say I'm solid-satasfied with looks of Zerg buildings and units. Maybe that's why we waited so long for them to be uncovered before the release of the BETA?



I miss the F2-F4 keys but they doesen't seems so vital when you have MBS but I really need it so when I get harrased I can fast F2-F4 to move my workers from danger. I don't think clicking on minerals or somthing make workers slide better or avoid other units - they avoid them automaticly - another mechanic lost here Blizzard. We need some glitches so game is more competative! It's just nature of StarCraft - nothing more - nothing less.

I didn't FE a lot but it seems quite ok as macro is somewhat easier now. Also, terrain comes like big deal in this game so with good usage of it you can defend your FE and get big advantage. I will for sure try it out some more.



And yeah - Lonely One :


There are not so many "Marine snipes the first overlord" or "Zergs Ovie gets into field of FE canons" thing so much. I'm so looonely, lonely Overlord.




» Comments (8)
StarCraft 2 BETA Day 3
Created 20th February 2010 11:53 (Updated: 21st February 2010 01:02)



Hey people, today I'll do quick cover of Terran units and their counters and post some pictures of Terran's. It's all about humanoids this time .

So, first of all - Marauders seems quite strong in combination with Marines. While Marines are somewhat meat that will take the damage and do some damage - Marauders support them. Hellions are Ex Equo of Vulture in all ways possible - Fast and good for harass killing workers anytime and anyday - but now the guy inside is not so angry ( "I dig", "Yea??!" - no more ). I really think Blizzard has missed the ball on this one - they need to polish voice acting and portraits of units a bit more to get them more feel and make them better. StarCraft 1 perfected this. As Protoss I would like to see more Protosshi's like units from aliens itself not robotic ones. It just get you in the mood that's all and it's vital part of the game. Marauder/Marine combo is pretty imbalanced at the moment. Zealots charge ability also in the passive way speeds up your zealots when they are attacking. Colossus is great against mass zealots. He destroys them. Also, I'm dissapointed about the ingame music. Terran is somewhat OK but faaaar from anything epic, Zerg is a laugh and Protoss one is just not right, it's bad. Sorry . It seems musical and voice acting part is lacking a bit right now.

Units glitch quite often, especially when you harass workers and etc.

So, Terran units and their counters:

Marine – Strong vs: Marauder, Immortal, Hydralisk
Weak vs: Siege Tank, Colossus

Marauder– Strong vs: Thor, Stalker, Roach
Weak vs: Marine, Zealot, Zergling

Reaper– Strong vs: Hellion, Zealot, Zergling
Weak vs: Siege Tank, Stalker, Roach

Ghost – Strong vs: High Templar, Mutalisk
Weak vs: Banshee, Zealot, Zergling

Hellion – Strong vs: Zealot, Zergling
Weak vs: Thor, Stalker, Roach

Siege Tank – Strong vs: Marine, Hydralisk
Weak vs: Thor, Immortal, Zergling

Thor – Strong vs: Banshee, Stalker, Roach
Weak vs: Marine, Zealot, Zergling

Viking– Strong vs: Battlecruiser, Carrier
Weak vs: N/A

Banshee– Strong vs: N/A
Weak vs: Stalker, Hydralisk, Thor

Raven– Strong vs: Siege Tank, High Templar
Weak vs: N/A

Battlecruiser– Strong vs: Phoenix, Mutalisk
Weak vs: Viking, Void Ray, Corruptor


Some pictures:



Terran's Base



Zoomed workers



Factory



Ugly Siege Tank and Marine in desert



I'm sad there is no Academy - I would like to hear new, refubrished "roar" from it.

Yeeeeeeeeeehhhhhhhhh .


What would you say on Ghost being direct counter to Mutalisk? Say this in StarCraft 1 and someone would laugh at you . Sieged Tanks looks ugly. Something like first screens we seen of StarCraft 2 Alpha.



And yeah, I had some more mass on mass combats - it's just too crowded and everything goes too fast. You can't micro mass battles, only thing you can is spellcast.Also, I was trying to click on units often more them four times but it seems there is no additional voice acting for them at the moment. From Terran's, only "good" one is Siege Tank's redneck commander of tank. I'm dissapointed with "non-Russian" Battlecruiser. It really had that "something" (Engage, Take it slow etc.). Zealots also doesen't seem tough as they used to be. They are bit feminized now .


btw. I think voice acting for Terran's Thor is made by Arnold Schwarzenegger .



» Comments (22)
StarCraft 2 BETA Day 2
Created 19th February 2010 17:50 (Updated: 19th February 2010 17:55)





So folks, after some more matches I again come right at ya' with another iteration of blogging. That's least I can do for you all hungry and waiting for final product.

Today I will talk a bit on what unit is strong against what. For a starter and as I'm a Protoss user, here it is:

Zealot - Strong against: Marauder, Immortal, Hydralisk
Weak against: Hellion, Collosus, Baneling


Stalker - Strong against: Reaper, Void Ray, Roach
Weak against: Marauder, Immortal, Zergling


Sentry- Strong against: Mutalisk
Weak against: Hellion, Stalker, Zergling


Immortal- Strong against: Siege Tank, Stalker, Roach
Weak against: Marine, Zealot, Zergling


High Templar - Strong against: Marine, Stalker, Hydralisk
Weak against: Ghost, Zealot, Roach


Archon - Strong against: Mutalisk, Mutalisk
Weak against: Thor, Immortal, Ultralisk


Colossus - Strong against: Marine, Zealot, Zergling
Weak against: Thor, Immortal, Ultralisk


Phoenix- Strong against: MViking, Void Ray, Mutalisk
Weak against: Battlecruiser, Carrier, Corruptor


Void Ray- Strong against: Battlecruiser, Carrier
Weak against: Viking, Phoenix, Corruptor


Carrier- Strong against: N/A
Weak against: Viking, Void Ray, Corruptor





First of all I don't know how the heck Archon is not counter to the Ultralisk now but it seems "weak" against this elephant. High Templar can be weak against pretty much everything that shoots, bites or hits. Also, Carriers seem to be so good with Mothership, it's like old Arbiter/Carrier combo. But also they seem to be very fragile.

I'm having very hard time adjusting to this way of hotkeying/MBS stuff, how do you guys going with it? I had easier time back in Brood War with macro but maybe this is just transition to new playstyle. First thing you do as Protoss is to power up your Chrono Boost on Nexus - the targeted building operates 50% faster for 30 seconds.


Chrono Boost



Stalker's Blink micro seems rather powerful but again I can't stress enough how bad job it is to make "E" for Probe and Pylon...they ruined a lot of Protoss lives. Camera can't rotate. Lot's of times i accidentally hotkeyed buildings with my units - if you know and did play some newer RTS games - this happens often. Why? Because of MBS. Why? Because PC doesn't register that you let go a key but in split second if you are fast - it recognizes it as add to the group. This is really bad and messes the game sometimes. I also experienced a couple of crashes, just right before I needed to play vs mouz.Koll - it seems StarCraft gods didn't want me to kill another Zerg .

Blink rushing is not easy. You research it at Twilight Council that is another part of tech tree so Terrans - don't swet . But we should swet about Roaches. I just can't agree that they are not slightly imbalanced. They are so cheap, they produce so fast and are really powerful. I think there is no soft counter for them - just hard one and that's Immortal or Stalker but even then they can't cope with higher number of these beasts.



Blink rushing can be cool


Maps seems fine, there are novice and normal maps - with first having rocks to prevent rushing between new players I didn't find too much of use of those Xel'Naga towers - as I did think before - it's just useless addition. Don't fix it if it ain't broken . I think they should have really copy more stuff from Brood War as many people are starting to reffer to this as "WarCraft 3 in space" how would our dear StarCraft 1 friend, Tassadar said.

Robotics facility now holds units like Immortal, Warp Prism, Colossus and Observer


Robotics Facility



Again I encountered problems with gameplay in field of battle when autosurround becomes active - things just get messy. The player is the one who should control the battle - not the units AI. It just messes the game and thus the fun. This is best represented via Zealots and Zerglings...even the workers autosurround. It is sometimes quite ridicilous.

I really feel that oldschool builds like 2 Gate vs Zerg and no fast expand before High Templar with Psyonic Storm is real jewel in this game. New game old tricks eh? But don't be fooled - in this state my opinion is that at the moment StarCraft 2 just can't be another eSports hit. It needs polishing. That's what are we here for.


Ok, anyways I hope this concrete information is enough for today. I will for sure post some more but I need to play some more to get better insight. I got mouz.Strelok in my division. .


And yeah, let's ZOOOOM in a bit...


Zoom. Close. Why is it needed?




» Comments (4)
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ath @ 1 year ago
ma pusti kwaz nek pjevaju borbene, nema smisla...
 
fs-trancer @ 1 year ago
oj rajko evo ziv i zdrav! sta ima ma sc2? :)
 
sfc__Afrika @ 1 year ago
misec dana nakon :) heh poznato je da ja kasno palim sa odgovorima.

E pa da odgovorim na tovje pitanje koje si mi postavija prije misec dana :)

DObro sam ! HVALA !
Kako si ti :)
 
sfc__Afrika @ 1 year ago
misec dana nakon :) heh poznato je da ja kasno palim sa odgovorima.

E pa da odgovorim na tovje pitanje koje si mi postavija prije misec dana :)

DObro sam ! HVALA !
Kako si ti :)
 
blo_Od @ 1 year ago
just ignore the looosers, they just poor guys! you are a cool guy... ;)

i Kroatia je naravno bolja neg sprska, u Balkanu je Kroatia najaca...
 
balls2yousir @ 1 year ago
stvarno..jeis razmishljao da idesh na operaciju...msm te ushi ...strashno :(
 
balls2yousir @ 1 year ago
odjebi retarde lol....sta smarash? nemas zivot?
 
zerox5 @ 1 year ago
au brate ala si ti pukao, pa normalno da 1 put ovako nastupamo jer je sama drzava nastala posle SP 2006 tako da nismo ni teoretski mogli drugacije :)
 
zerox5 @ 1 year ago
da pratis fudbal znao bi da smo igrali 1998, 2006 i sad-3 od 4
 
zerox5 @ 1 year ago
po cemu ste jaci? po tome sto se niste kvalifikovali na sp ili po pojedincima koje sem Olica realno nemate? Samo me pls ne zasmejavaj sa Modricem i Corlukom i ostalim balvanima
 

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