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Features \ Replay Analysis - White-Ra vs KKangSOJu \ Pictures

Features \ Replay Analysis - White-Ra vs KKangSOJu

Replay Analysis - White-Ra vs KKangSOJu
» Marius "LML"
12th August 2010 - 8654 hits, 30 coms

Basic information
South Korea KKangSOJu (167apm) (3 o'clock)
Ukraine mouz.White-Ra (194apm) (9 o'clock)
Map: HeartBreak Ridge 2.1
Game duration: 0 hours, 32 minutes, 12 seconds
Replay in our database

The infamous White-Ra, also known as Gameitoss, which he uses in this game, starts on the left side of the map as the brown protoss, while his opponent, the yellow Zerg player, KKangSOJu starts on the right. Beware of SPOILERS.

EARLY GAME

Both player open up with pretty standard strategies, as the Protoss goes for the fast expansion, while the Zerg plays a safe overpool map, to deny any proxy gates which can be very effective on two player maps, but also to prevent his 12 hatch being blocked by the scouting probe of the Protoss.
White-Ra enters the Zerg's main base with his scouting probe, as KKangSOJu moves his drone out to take his natural expansion, attacking the probe on its way there, to inflict damage, hoping to kill it and to throw down a hatchery, unblocked. As his drone gets low on health, he returns it and the second drone comes just in time to keep fighting the probe. While the probe dodges the drone, the drone manages to pull off that hatchery however, and the probe returns to scouting the mainbase.
In the meanwhile the Ukrainian Protoss opens a riff for his nexus, followed by two cannons, to hold off eventual zergling waves. But as the Zerg only spawned four zerglings, the Protoss base in no danger at all and the zerglings are simply used to block the entry to the mainbase.



Both players continue to play very standardly, as White-Ra goes for the stargate and the citadel of adun, while KKangSOJu takes his third base, morphs his main hatchery to a lair and puts down a spire at his natural, as well as his fourth hatchery, and the fifth to be placed on his third.

MID GAME

As the first corsair pops out, it goes on to kill an overlord, trying to get an insight on White-Ra's base, immediately.
The Zerg remakes that overlord, however, and makes scourges to counter the corsair, just while throwing down a creep colony at his natural and two more at his third, well placed in his mineral line, An evolution chamber to round up the block against early speed zealot attacks with plus one damage upgrade is also placed on the zerg's third base, while two corsairs hunt down another overlord at that base, just while three dark templars are being build in the three gateways of White-Ra, to hit that base invisible and undecteted. But as the corsairs have to return, to dodge the scourges, which just finished, a new overlord is already morphed to deny and invisible harm that could be inflicted to that base.
Meanwhile a hydralisk den was added, to round up another effective wall at the natural expansion of KKangSOJu, two sunken colonies just behind it.
As the Grandpatoss starts to research the storm upgrade and makes high templars, his dark templars just finished and move out together with a couple of zealots and a dragoon, moving straight to the natural of the Zerg, where the units there have to retreat immediately, facing the effective wall, the two sunken colonies and a bunch of zerglings. White-Ra, however, keeps his three dark templars around, killing a morphing evolution chamber, right on top of the first one, at the third base of KKangSOJu. The other evolution chamber just started to research missile attack for the Zerg ground units. The sunken colonies, combined with the vision of overlords, manage to fight off the dark templars though, who immediately return after taking out the drone of the canceled evolution chamber.



More gates are warped in, the plus one attack upgrade is running in the forge and a robotics facility riff is also opened, while the dark templars moved to White-Ra's third, which he didn't take quite yet, to kill a zergling, placed to see whenever the Protoss might expand again.
As the range upgrade for the hydralisks is about to finish, the Protoss forces move out, facing a bunch of scourges, which are still able to take out one corsair, while several goons and the corsairs attack the scourges.
Also the mineral only at twelve o'clock is taken by the Zerg and protected by just four hydralisks and an overlord.
Now another bunch of scourges is sent towards the Protoss forces to take out the corsairs, and again only one of them is taken out, as the dragoons manage to kill most of the scourges, before they can do any damage.
Just now the lurker upgrade is started, and simultaneously the third base is taken by White-Ra, protected by his rather small group of units, a couple of dragoons, some high and dark templars and some zealots, followed up by the two remaining corsairs.
KKangSOJu starts his hive in the 12th minute now, as well as morphing tons of hydralisks into lurkers, while also taking the top left expansion. Once the lurkers are done, they are moved to the ridge on the top left, to defend that position with some hydralisks and overlords, but the Protoss's forces are just coming there the moment the lurkers are, and while zerglings are trying to do some damage while the lurkers are placed, some storms take care of those zerglings while the Protoss army moves away from the ridge, just for the moment, as seconds later that same army comes back up the ridge to take off the lurker/zergling defense up there.
However, as the adrenalin upgrade is done already, the reinforcements of zerglings and lurkers manage to kill the rest of the Protoss army, which now went to the top left expansion to take off some economy, right before the zerglings comes to kill the last few dragoons and the high templar.




LATE GAME

That moment White-Ra takes down his mineral only expansion, as well, and his units arrive at that expansion just in time to storm the coming wave of zerglings, sent to take out this in warping nexus. Yet another wave of lings approaches, but is scared off by an archon and retreats to the bottom right, to take out the probe which probably was sent there to take that expansion, too.
The Zerg now tries to be all aggressive and take out some expansions, sending zerglings through the middle of the map, going for the third base of the Protoss, but meeting a high templar, together with a zealot and a couple dragoons in their way, eventually only taking out one of four cannons at that targeted base, while meanwhile another, smaller, group of zerglings is sent to White-Ra's mineral only, once again, also taken out by a storm, and the dragoons and cannons, put there to defend well.



Ultralisks are almost done now, and their plus two armor upgrade is also about to finish. Lurkers and sunken colonies still defend the top left, as well as the natural of KKangSOJu.
As the bottom right is cleaned from the zerglings, KKangSOJu prepares a drop with four overlords, filled with cracklings.
As if White-Ra had smelled that drop, cannons are being built in his main, one just finishing right before the drop occures, another one about to finish, a third one just barely started.
The zerglings manage to take out these cannons, as well as a robot support dock, denying White-Ra to make any more reavers, the first one had just finished. A couple of zealots and storms clean up the drop, however, and a lonely corsair goes for an overlord hunt, just managing to kill one, before scourges pop out and take it off.
On the other side of the map, a dark templar drop, including three dark templars, manage to take off the whole mainbase of the Zerg player, which, however, only included four buildings, the hive, the spawning pool, the queen's nest, and an extractor. Corsairs helt off overlords from entering the mainbase.
In the meanwhile the Zerg made another attempt to kill White-Ra's third base, again killing only one of the defending cannons, but now he sends a couple of ultralisks towards the natural of the Protoss. Those ultralisks are forced to retreat quickly, though, as the entry is blocked well enough and cannons, together with zealots and a bad placed storm, do too much damage to the Zerg's forces. Yet again some zerglings were sent to the bottom, facing some dragoons and a high templar, which manage to kill the zerglings.



The dark templars have no luck trying to enter the natural of the Zerg, where the spire, the hydralisk den and the currently still morphing spawning pool are located, and they back off into the main again, where they try to hide, successfully.
White-Ra managed to take the expansion in the bottom right, which puts these two players on the same amount of expansion, which is deffinetely not good for the Zerg.
A wave of ultralisks and zerglings now try to enter the natural of White-Ra, but as he has still units there, there is no chance for the Zerg to enter and so the direction of KKangSOJu's units changed to the mineral only expansion of the Grandpatoss, successfully killing it, but lossing most of the ultralisks in the process. As a counter to that, White-Ra manged to kill the top left expansion's hatchery and most of the drones at the mineral only expansion of KKangSOJu, while a corsair chases the overlords up there, and more corsairs are produced, being at a total of five corsairs already.



A drop with ultralisks and zerglings tries to take out the bottom right expansion, but fails, misserably, and besides all the ultralisks and zerglings being taken down, corsairs also take out all of the overlords, which were used for that drop.



Now a couple of zerglings come to take down the mineral only expansion, again, but as they weren't focus attacking the nexus, they get distracted by the comming units of White-Ra, whose natural and main are run over by ultralisks and zerglings, aswell, in the meanwhile.
As the Protoss forces are saving the, now gateless, main base and the techtree, which mainly stayed alive, the mineral only is eventually taken down by another group of zerglings and an ultralisk. That exact group of units then moves on to kill the bottom right expansion of the Protoss, which is barely defended, with only three cannons. But yet again, not focus attacking the nexus after taking down the cannons, enables White-Ra to defend this expansion, while his third base is about to be mined out.
The top left died, once again, in the meanwhile, and the Zerg had to rescue the economy of his mineral only, too.
Corsairs are attacking the top again, pressuring the overlords, barely missing out an overlord which is loaded with six zerglings, on its way to the main base of White-Ra, to do a little more damage, however, one lonely reaver is able to take out these zerglings which were focusing on the stargate, with three scarabs. Just seconds later more zerglings come through the front door of the main, try to take off that reavers, unsuccessfully, as the reavers survives with full health and 29 of his 80 shield points, leaving the reaver at 22 kills.
White-Ra sends most of his remaining units back to his main, while keeping a high templar and some zealots, together with warping cannons at his bottom right, just as another wave of zerglings moves towards his main, retreating when facing storms, dark templars and archons, though.
KKangSOJu tries another drop at the bottom right now, using his lurkers, which were used for camping for a long time, but the drop gets quickly killed off, by storming the lurkers, losing the zealots, a dark templar and two cannons, though.



The Zerg tries to regain the top left expansion at this point, while using some more of his lurkers, in combination with zerglings and an ultralisk. While the lurkers die to storms and dark templars, the zerglings and the ultrlisk manage to enter the main base of White-Ra and take out the stargate, as well as the templars archives.
Five dark templars are on their way to the top left now, to take out the last expansion of KKangSOJu, while a sunken colony is morphing and drones tries to defend the hatchery, but the dark templars are way too strong to be held off by those drones and still manage to kill some just morphed zerglings, the hatchery and all of the drones, right before the last surviving dark templar can flee.
After a last zergling was dropped into the Protoss's main base, the Zerg gently types out with a "gg".

White-Ra wins.



Summary
A pretty standardly opened game turned into an awesome match with alot of action from both players, including drops, ridge breaks, expansion sniping and much more.
If the Zerg had been more focusing on his attacks he could have taken out alot more nexi which would have made a huge difference, but that way the Protoss was just too easily able to keep his expansions and eventually keep the minerals he needed to defend from zergling waves and harrass the Zerg with his corsairs.
Maybe some defiler usage would have turned around alot of fights, especially the third base of the Protoss could have been taken out several times, that way, throwing the Protoss behind, just a little more.


My rating
This game was awesome and very entertaining for me, but it's not that easy to impress me, and that I gave a game a 10 out of 10 happened only a very few times, so far, but this game deffinetely deverses the 9, as it impressed me alot, maybe a little better decision making and unit control from both players, and this could have been an even more exciting game.
So my rating:
9/10


Go to the replay page by clicking on this text (you can download it there)!


Big thanks goes out to Masse for providing this replay!

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comments
17
#1 Enron 1 year ago
Great job LML!
3
#2 Leath 1 year ago
I wish White-rA would have done his FPVOD commentary in this one :)

great write up
7
#3 ipe 1 year ago
Looks great, but I have to read it later. Will you do sc2 battlereports someday?
1
#4 Saltz 1 year ago
Does White-Ra still play SC:BW? Thought he only played SCII?
26
#5 LML (Division Leader SC) 1 year ago
This game was played in mid january o,oa'
3
#6 JiNi 1 year ago
wow... a zerg play 167apm... what a noob
7
#7 MeSaber 1 year ago
Guess ure better Jini.. or not..
1
#8 iloveak 1 year ago
mesabar hez korean !!
3
#9 yoOn 1 year ago
how can u guys voted that rr ? wtf xaxaxaxa nothing amazing and special its a ''ok'' game with some fun moves nothing more many mistake by both
8
#10 v1ktor 1 year ago
Thats awesome if you can use opponent's mistakes to achieve win.
3
#11 emilus 1 year ago
I thought that worst korean zergs have average APM 200 ;p
good korean zergs have 250-350...
3
#12 JiNi 1 year ago
#7 ha ha even some zerg amateurs still can play 350-400 apm
... and i beated many of them lots of time while i was playing bw as protoss (currently im in sc2 now)
apm is not that important, but a zerg player who even lower
than 200 apm until they play with ultra and defiler is not even average amateur level(which is pretty lack of apm to play with zerg in late game but although protoss dont need fast apm, i still play 250-300 apm)i played with pros and ex pros for their practicing, and i have took many games from them.
1
#13 shitezukani 1 year ago
how bout me,, im zerg, and my apm is only 150-200,, and i beat a protoss player with about 400 apm,, actually he is the champion here in my country,, i checked the apm of course...

he is top 20 in Asian ladder in SC2 now,,, he is Blazer
3
#14 JiNi 1 year ago
#13 dude, i want to believe u beated the champion in the early game ha ha. or if not, i want to see what happened in the late game what the 400 apm guy did and i never heard of a philiphin dude in top20 ladder in asian server, but even if ur true, that really dosent matter... i have been in top10 in diamond league many days ago, that dosent really prove that ur one of greatest player from asia... cuz anyone might have chances to be in high rank in ladder, which means so many unknown players did that too
2
#15 Live_MusIc 1 year ago
#14 k jini start uploading some of ur replays vs "pros" that would be good :D
3
#16 JiNi 1 year ago
#15 sorry dude, i dont even have sc:bw in my computer(which wasted lots of my life time) so i have to say i have nothing to prove that. before that, my dream was actually becoming a pro, but that was too hard to become just like for almost every amateurs, only few of them could be ex-pro. currently, i'm totally changed to sc2 right now. and is it so surprise to see amateur beats pro?? haha ya hope u know even jaedong and flash can lose to amateurs rarely while they are practicing :D i have went amateur tournaments that sponsored by MBCgame(these kind of tournaments is watched by each team managers to scout some great amateurs to be in their team as ex-pros) like 2 and 3 years ago, but never won, i was full of confident of myself, but later that, i realized how that was foolish mind when i see many other better amateurs than me. later i somehow played with Light and that was first time i play with a pro, but he raped me, and the map was python. (he kindly let me to choose a map)i have beated one of famous terran player go.go(the only famous pro i beated), who now retired of money issue and other pros too who are not that famous.(i beated pros in many pvp, but i dont have memory of beated pros in pvz). I was not proud of myself, but honored to play with pros like Best, Backho, Ggplay, FBH and especially many players from estro as my friend is a pro in there but he also has no chance to play in SPL. Those kind of pros who have no chances to play in individual league and not even in SPL retired a lot after sc2 released. Especially, greatest sc2 players like Testor(sSKS), TheStc, Cool(Fruitseller), Freedom(who changed to sc pro after he played wc3) who have no chances to become great pros with other crazy pros in sc:bw scene retired to find their chanced in sc2(Testor somehow went osl once, but defeated by all other pros, and he was an ace in estro to play in SPL, but still lost so many games by other players).(Testor also predicted that if he still can play as a best player in sc2 scene later too, if the sc:bw korean league shut down, those crazy nerd korean pros will come to sc2 to dominate)
this is not about posing of myself that play with pros(sorry i didnt really want to talk about this other things here but i was being emotionally to think about this), cuz it happens really a lot that many amateurs have chances to play with pros and rarely beat them in practice game, and also it happens that some amateurs beat pros to go to next round stage tournaments like in wcg qualification(that's why no koreans care too much about a zerg amateur take one game from Effort, Sea and Kal have been eliminated by amateurs in previous wcg qualifications too)
In my opinion from my experiences, pros and amateurs have no differences about such as apm or strategies, they usually show differences from their judgements and sensitivity of each moments while they playing games, but if that dosent happen, amateurs can beat pros too ^^ and this fact is so known well by any pros and amateurs
26
#17 LML (Division Leader SC) 1 year ago
pfft, even I've played a pro! The legendary NaDa ! and i lost 0-2 :d

go.go is a cheater, whatsoever..
3
#18 JiNi 1 year ago
#17 yeah legend Nada and Boxer, but they are just old school and their skills have been limited by young players, even amateurs can take down them right now
1
#19 paulinepain 1 year ago
no hydra end game to back up ling and ultra and to kill corsairs, no defiler to get rid of expand without the need of sending 1 millions zergling, drop main was weak and far too late. toss shouldn't win this kind of game but zerg sucked so much even if he wanted to lose, toss couldn't

4/10
5
#20 ich_bin[dicht] 1 year ago
this game isn't good
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