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Features \ Eight down, how many to go? \ Explanation of the method
Eight down, how many to go?

» Frida "vildamalin" Hultman
20th April 2008 - 29248 hits, 198 coms
Navigation
1 Introduction
--» Comments
2 Explanation of the method
3 How to use the method.
4 NaW and RoX
5 TT1, TroNiC, Spades
6 Conclusion
7 Replay packages

Explanation of the method - by hot_bid from TL.net



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"When you select units (men/buildings) it is recorded in the replay. However, some map hacks remove the recording of selections on units which are not your own. This happens in any game type (UMS, Melee, etc.) and regardless of the number of players. The reason for this is because previously hackers have been caught by analyzing the replay and finding cases of them clicking on things which they could not see without a map hack. Because selecting an enemy unit is the only way to see things like upgrades, health, build progress, or distinguish buildings that are identical while they build, decent players do this quite often.

In a game over 15 minutes, over 99% of the time a good player will have at least one selection of an enemy unit. All of the players in this list have several games played in a row (which are over 15 minutes) and without ever clicking an enemy unit once. While for only one game, there might be a 1% chance of this happening to even a legitimate player, the chance of this happening 5 times in a row is roughly 1 out of 10 billion.

There are two potential faults to this method of finding map hackers:

The first is that there is some other legitimate SC related program that for whatever reason removes selection of units other than your own. However we have checked some of the more commonly used SC programs (Advloader, APM Live, Chaos Launcher, etc.) and none have done such things. If such a program exists, a falsely accused player would promptly be able to determine it.

The second is that they are simply a player that does not ever select other's units. This is not the case for the players listed above, because when looking at games they played on LAN or with ICCup anti-hack launcher on, click on enemy units just as much as anyone else.

This second "I never click on enemy units!" excuse may be pleaded by a newbie with an APM of 50, who never checks opponents' upgrades and waits for buildings to complete to see what they are, but for a non-newbie, scouting is just too much an advantage for a competitive SC player to pass up. In looking through thousands of replays, we have not found one competitive player who frequently never clicks on opponents' units for multiple games over 15 minutes. But do not simply assume this. We are sure there are newbies out there who never ever click, so if you are gathering data make sure to find replays of that player having many clicks either on LAN or with ICCup anti-hack enabled."




How to use the method.

Eight down, how many to go?

» Frida "vildamalin" Hultman
20th April 2008 - 29248 hits, 198 coms
Navigation
1 Introduction
--» Comments
2 Explanation of the method
3 How to use the method.
4 NaW and RoX
5 TT1, TroNiC, Spades
6 Conclusion
7 Replay packages
Using a newly discovered method in BWChart to identify hackers eight players have been caught already. Who will be next?


Five of the big community and ladder sites in the StarCraft scene are now working together, with a new method, trying to find the hackers out there.



A person over at TeamLiquid.net, who goes by the nickname Flag, has found a new method that helps us finding players using the Oblivion hack, even when they're not using the auto-split function. So far, eight players have been caught and more are on the suspicion list. GosuGamers, together with TeamLiquid, WGTour, SCLegacy and ICCup, are all in on this together, trying to make the community take action against these cheaters as soon as a decision has been made on each site.

RoX.Localhost, TT1, RoX.eXeCuToR, RoX.Killah, Excello.Tronic, NaW-SenSei, NaW-PuSh, and sMi.Spades are the nicknames of the players caught as of yet, but as mentioned above, more are sure to come. Hopefully, this will help the StarCraft community one step further towards a hack free scene.



Explanation of the method

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