Dota2 Top Tier List April

Ferrar1 @ 27th April 2012 17:11 (Read 9,600 times).
(Edited Some ^^) from dotafire.com

Top Tier:
These heroes are always the first to go and it is extremely rare for them to not get banned/picked right away. Their ability to more than just fill the roles of the current meta-game makes them extremely useful in any line-up.

Chen
Dark Seer
Invoker
Lycanthrope
Nature's Prophet
Shadow Shaman
Venomancer
Windrunner


Middle Tier:
Useful heroes that are rarely left untouched during the early selection process. Most of these heroes will be picked/banned in a match.

Riki
Lone Druid
Broodmother
Crystal Maiden
Earthshaker
Enchantress
Leshrac
Mirana
Morphling
Night Stalker
Sand King
Tidehunter
Vengeful Spirit
Tiny

Lower Tier:
These are the heroes that are still good in the competitive scene, but are obviously less of a priority in picking. Unless they are picked early for a specific role or counter, dependant on the team compsition.

Ancient Apparition
Batrider
Beastmaster
Pandaren Brewmaster
Dragon Knight
Dazzle
Enigma
Faceless Void
Lich
Lifestealer
Omniknight
Outworld Destroyer
Puck
Pudge
Pugna
Queen of Pain
Razor
Shadow Demon
Slardar
Storm Spirit
Sven
Viper
Weaver
Witch Doctor
Anti-Mage

Pandaren Brewmaster + The reason I added him here, is because his initiation and anti-carry ability are phenomenal, while at the same time he can be one of your team's semi-carries. Very reliable hero and depending on what happens come this May, we will see if he goes up or down.

Bottom Tier:
Rarely ever picked and banned even less, it is hard to find a place for them in most team compositions. Chances are that none of these heroes will be in a competitive game.

Alchemist
Axe
Bane
Bloodseeker
Bounty Hunter
Clinkz
Clockwerk
Death Prophet
Doom Bringer
Drow Ranger
Huskar
Jakiro
Juggernaut
Lina
Kunkka
Necrolyte
Shadow Fiend
Silencer
Skeleton King
Sniper
Spirit Breaker
Spectre
Tinker
Ursa
Warlock
Zeus

Status of the Current Metagame

For a while now, the game revolves around a Rock Paper Scissors kind of style, where: Push > Turtle > Gank > Push. Over time, each has had it's dominant time and currently, Push is the favored style. Getting Towers down for your team gives a gold advantage that can swing the game in your favor while giving your team a lot of momentum. Or focusing down pushing heroes to deny them experience and gold, giving them to a semi-carry who is doing the ganking. Then lastly there is holding back and playing defensively, to avoid the ganking strategy but leaves you somewhat open to pushing.

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