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Blogs \ StarCraft 2 BETA Day 6 MG
ReiKo @ 24th February 2010 05:57 (Read 839 times).

In this iteration of blog we have little nifty thing going on right beside number six. It's MG. What is it about? Read on.


Well, MG stands for "Mind Games" and really, there was a bit polemics and questions about this segment of StarCraft 2. In more then 200 games played only with Protoss I can say with sure that this thing is still in the game and you can expect to battle your opponent not just on battlefield but also in the other one - via your minds. What I'm talking about has two factors: fear and knowing your enemy.


Who will counter who? Who will win a mind battle? It's all there in StarCraft 2 folks


1st one is when you play so much games and get for example, so many times harassed by Reapers that jump over a cliff and kill off all of your workers - that my friends makes powerful mindgame. From that moment on you will look into fog of war and battle mind game with it on your own, checking if something will pop up from it and will your opponent have ridiculous amount of harassing units that he massed while you were indeed trying to battle his mind with yours.

It is such a satisfying feeling to have this factor back in the game and also knowing your opponent is now so much important then ever before. If you ask why, well - there are so much more openers and builds for StarCraft 2 making it so harder to predict what will opponent do and knowing him for sure helps greatly. That makes another mindgame that will be played out trough whole game but mostly in first few minutes when builds are scouted.

When you try to guess various openings opponent can do it's so exciting to counter it. I would be sure and state that - it's more fun then StarCraft 1 in this field. It's all about the thing you have so many options that can eliminate other options made by other players. Counters can be only hard - I didn't notice any "softy" counters yet but as I said - the game is so versatile there can be maybe 1000 combination of various units you can use in specific way, number and timing that it can become so called "soft counter".


So much counters and so much options. That's StarCraft 2


But what this gets for an ordinary StarCraft gamer? Well it gets him really big picture. And by that I mean: Options + 1000 of more to come counters (soft or hard) + mindgame with the game itself + mindgame with your opponents = great game in field of so called "inner self gameplay" - a warfare that is exclusively played out by yourself in your head with stimulation of a game. Spells are too so much versaitile that can make your head spin in sum of all options. It really makes the game very good but I would like to see some more spells a bit more powerful like in case of High Templar's Psyonic Storm that has really been nerfed down quite a bit.

Also I can't see Queens Larva Spawn ability to make sense to me early game because it can boost Zerg's economy so hard that in a hands of really powerful gamer it can make digression between the levels. By that I mean if you have two equally strong players - the one who is playing the Zerg and using like Spawn Larva + Roach tactic is definitely going to win. I predict that gamer must be at least 40% better then his Zerg opponent doing this strategy to make an even battle. It isn't necessary to nerf spell itself or unit - it's enough to make proper counters for it better, easier to get and stronger.

In any case, even if sounds of units, some animation and other things in my last blogs did prove to be somewhat of flaw (but this is BETA and that's why are we here to prove a point to Blizzard and help them out in making this game a perfection in any sense of word) - mindgames and mind warfare's are still there.

Please, keep asking questions that deviate from mechanical play and solo playing the game on computer - be free to ask anything related on psychological level that is indeed part of every competitive game.
 


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