Heart of the Swarm Multiplayer Update
Posted by Eyal "KOKOStern" Stern 2 years, 14 weeks ago
Photo by: Battle.Net
Blizzard has been working diligently on SC:HotS and though there is still no date for an open beta, they have released an update about the state of multiplayer. The last time we got a big update was at Blizzcon, and a lot has changed since.
The Shredder - an AOE mine reminiscent of the Lurker from the original Starcraft has not made the cut:
The Factory is the main focus concerning the Terran, as it was a little thin on options. The Warhound - referred to as an upgraded Golaith or a mini-Thor, is apparently too similar to the Thor to create any new strategies for the Terran. If the original Thor is kept, an anti-air spider mine is in question to assist the Thor with hard to reach areas, such as mineral lines. Other mech options might spice up TvT matches:
The Oracle - an expensive scouter/harasser is still in, functioning as an effective raider that can help toss mid-game. Replicants have been cut, as they've been causing enemy players to avoid certain units which was removing diversity instead of making the game more interesting. In contrast - Carriers replacement is still holding strong:
Another interesting change is the addition of Mass Recall to the Nexus. One of the new abilities for the Nexus might just be the Mothership's old spell.
Zerg is still going strong with the Swarm Host - serving as an interesting siege unit very much in tune with the race's theme. The Viper has undergone some changes:
The Overseers are still in the game, but are being observed closely to see how diversity can be improve. There are also planned changes for the Nydus Network, allowing different worm types: