Minions
- All minions deal 50% more damage to turrets and 40% less damage to champions
- When baron buffed, all minions movement speed increase to 90% of average movement speed of nearby champions, slow resistance and additional certain buff
Super Minions
- Gives 40% more damage to other nearby friendly minions
- Gives 40 armor and magic resist to other nearby friendly minions
- Deal about 80% less damage to nexus
- Hand of baron: 25% attack speed
Siege minions
Hand of baron: +50 attack damage, +600 attack range, attack Speed is halved, attacks are now AoE (200 range) and deals double damage to turrets
Castor minions
Hand of Baron: Take 75% reduced damage from AoE spells, +20 attack damage, +50% missile speed and +100 attack range
Melee minions
Hand of Baron: Take 75% reduced damage from AoE spells, +75 attack range, +75% damage reduction versus champions and minions, +30% damage reduction versus turrets (similar to siege minions)
Turrets and Inhibitors
- When you attack a turret, inhibitor or nexus with a Basic Attack, you will deal damage equal to your base AD plus EITHER your bonus AD OR 40 % of your AP, whichever is highest
- Turret attacks against champions deal 100%, 140%, 180%, and 220% damage to fourth hit and beyond
- Inhibitors will only take 85% damage from champions
Baron and Dragon
- Baron's "auto attack" debuffs last champion it hits which reduces their all damage output against baron by 50%, for 15 sec (Same as Phantom Dancer passive)
- Dragons have 30% armor penetration
- Attacks of dragons deal bonus physical damage equal to 7% of the target's current health
- Dragons have 20% bonus damage and 7% damage reduction per stack against champions who has dragon slayer stacks
Thats all folks. Not included duh stats that are stated in-game tooltip.