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League of Legends: Grasp of the Undying Rune May Soon Grant Damage Instead of Health

“We're also been testing out a possible change to Grasp of the Undying, where instead of giving bonus health permanently on hit it gives temporary, stacking, adaptive AP/AD,” Riot Meddler said. “Primary goal of that testing has been to see whether we can better serve various fighters as well in the Resolve tree, without overly penalizing existing Grasp users.”

Meddler added that they’re also looking into whether the permanent health is a problem depending on your matchup. In a melee vs. melee champion matchup, for example, you’ll end up with much more late-game health when using the rune than if you were up against a ranged opponent.

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