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WoW 1.10.2 Test Realms Live!

[s]wow[/s]

Blizzard has started public testing of the next patch (no not 1.11, sorry guys) and you obviously can sign up and be a part of the process!



From the Blizzard homepage itself:
The public test realms (PTRs) are now live featuring the changes coming in patch 1.10.2, which you can read about in the patch notes. We have seen a profound benefit with offering major patches on the PTRs, and although this is a minor patch, we believe the benefits will apply to it as well. You can copy your character and help us test the upcoming changes by visiting the Public Test Realm Page. Character transfers to the test realm are available from 3:00 AM to 3:00 PM Pacific Time Monday through Friday, for accounts that were active as of 12:01 PM Pacific Time on Monday, April 17. The test realm game client, which can be downloaded at the same Public Test Realm Page, is available for both PC and Mac.


Let us take a quick glance at what 1.10.2 will be changing for the citizens of Azeroth.

World of Warcraft Client Patch 1.10.2
General
• Guild Recruitment channel functionality has been improved to be turned off for players already in guilds, and turned on for players not in guilds by default.
• Fixed a bug which caused players to drop from combat after destroying a totem.
• Fixed a soft-lock bug that occurred under certain conditions when players were near ships, zeppelins, elevators, and the Deeprun Tram.
Mages
• Arcane Power: This aura will no longer stack with Power Infusion. If you use it, Arcane Power's aura will replace Power Infusion's aura.
Paladins
• Holy Shock will now be guaranteed to crit when used offensively while Divine Favor is active.
• Eye for an Eye will now properly produce its damage effect on the attacking caster.
Priests
• Inner Fire: Rank 3 will no longer have charges consumed when Power Word: Shield is active.
• Power Infusion: This aura will no longer stack with Arcane Power. If you attempt to cast it on someone with Arcane Power, the spell will fail.
• Starshards: Ranks 1 and 2 inadvertently received too much bonus from spell damage, while Rank 7 received no bonus from spell damage. Each of those ranks are now fixed to receive the correct bonus.
Rogues
• Fixed a bug which prevented Vanish from working properly under certain conditions.
• Seal Fate will now correctly provide a bonus combat point upon landing a critical strike.
Warlocks
• Improved Shadow Bolt will now proc properly after landing a critical strike with Shadow Bolt.
Warriors
• Rage generated from Unbridled Wrath and Shield Specialization will now display properly in the combat log.
Mac
• Fixed a client crash caused by weather effects when running OS 10.3.9.
World Environment
• Players should no longer become dismounted while riding through certain areas of the Undercity.
• Fixed a number of clipping issues and awkward turns discovered throughout various chained flight paths.
• Certain creatures in Eastern Plaguelands weren't providing reputation gain with the Argent Dawn. This has been fixed.


Looks to be effectively, a simple balance changing patch, hopefully this patch will not bring up the same issues as brought up with the release of the last minor patch, 1.10.1.

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