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My Thoughts About Supporting in the Lani

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#1 Ivz

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Posted 17 July 2012 - 12:18 AM

My latest work is done. Here's a few pieces of it. To read more look at the link at the bottom.

Tri-lane vs a Solo Situation (possibly semi-tri-lane with one of your heroes in forest)

When youíre playing support on a tri-lane against a solo opponent your ultimate goal is so make the enemy get as little exp as possible. To do this youíll have to keep him away from the creeps so he canít get exp. There are a few things youíll have to keep in mind when keeping an enemy away.

General supporting in the laning phase

Early Roaming Support

and much more

Link: http://ivzftwdota.bl...ning-phase.html
Feel free to discuss and give feedback!
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#2 Evilm

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Posted 18 July 2012 - 11:14 AM

thumbs up, good tips
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#3 hnd90

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Posted 18 July 2012 - 12:06 PM

if you are up against a solo lane, there is no point on going 3 vs 1. the only reason for trilane is you want to be aggresive, to get tower, kill hero etc. if you decide just to farm and stay safe, you only need 1 support since you are up against 1 enemy hero. putting 3 hero on 1 lane hurt so much in term of experience unless you go for a kill.
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#4 Ivz

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Posted 18 July 2012 - 02:00 PM

hnd90 this is about fulfilling the supports job, not the teams. Also, as said written "semi-trilane"
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#5 WilyJackal

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Posted 16 August 2012 - 05:14 AM

some good stuff, but you missed some important points about warding spots/situations in the enemy jungle.

for eg, do not ward pull spot if an enemy is soloing on a short lane with no jungler carry (i would usually not ward pull spot if their jungler is enigma/chen/ench as they can simply rotate to any other camp and farm it with no problems)

if there is a jungler carry, warding small camp and pull camp is an absolute must (screws lycan and co so badly), not only they have to farm on high level creeps at first and run around with low hp, or even come back to base or waste money on regen etc, but you also get to see that all, and know when to go for a gank and when not to

by the way veno ward can be defensive skill in some situations if used wisely as it can block any 1 unit path, this blocking also works offensively of course, and one of the main cons for veno you missed out is that heroes attacked by veno are deniable, which playing agaist good enemy can play a huge role
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#6 pr0tential

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Posted 16 August 2012 - 11:19 AM

nice guide, enjoyed the read.

thnx for sharing!
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#7 GGnet.Ace

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Posted 17 August 2012 - 04:09 PM

Cool guide.
Support+ make one for the solos too.
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#8 Supatroll

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Posted 18 August 2012 - 02:18 AM

Why Do You Write Like This
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#9 Suoh_Mikoto

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Posted 18 August 2012 - 05:58 AM

ah ok
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#10 momagali

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Posted 18 August 2012 - 02:08 PM

I find this post very interesting and helpful. Good Job [b] ;)
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