Posted 12 June 2012 - 04:55 AM
As we know now, reliable gold usualy sucks and makes no diference in the game; last week however, after I killed myself to kill some opponent, I noticed that none of the 900 gold I had was gone.
I started thinking about ways to make the game more interesting by improving reliable gold mechanics and this was my idea: make all the gold/second you gain to be reliable gold until you kill a creep. The effect could start again whenever the player kills a hero, revives or stops killing creeps for a while.
I know it doesn't sound like a big change, but it could be effective specialy for support players, since they frequently kill themselves to kill enemy carriers and don't farm much.
Also, it would increase the chance for players playing other roles to find themselves with realiable gold only and go kamikazi.
Posted 12 June 2012 - 10:18 AM
1 buyback every 2minutes on that CM/VS is ok'ish if you think about the cost (and respawn time) being not that important anyways for low lvls.
i generally like the idea of making reliable gold, lets say....more reliable?
Currently it has its uses, for the supports getting boots and shit even if constantly dieing when they apply pressure on enemies early game, same for wards and smoke. However, DotA is so much focussed on farm, one might not believe who saw the pro's play 2-3 years ago... needs minor change, imo.
Posted 13 June 2012 - 01:39 AM
Also when almost die, you can always buy Wards, sentry, etc fast, another way to dont lose any gold.
Posted 13 June 2012 - 09:07 PM
I was thinking it wouldn't big such a big change, even for suports
but geting no farm and losing no gold is definitely better than geting 30 cs and losing gold whenever you die
I don't think suports buying-back would be such a big deal tho
Posted 15 June 2012 - 11:26 AM
"Every 0.8 seconds each player is given 1 unreliable gold (2 in easy mode) this results in 5 gold each 4 seconds." (http://www.playdota.com/mechanics/Gold)
This means you will have 75 gold per min -> 1875 gold in 25 mins. Even if you get the worst score ever K/D/A = 1/20/10, it's still guarantee you have Blink dagger in 25-30 mins (faster if you have more towers and K/A). So you dont have to worry about farm or die, just gank gank and dagger will naturally come .
Too imba, dont you think ?
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