Here is my translate, will do a better one once I learn russian:
Hi, I'd like to share with you my thoughts are not large at the expense of the major oddities and imbalanced DotA. And the first of the entries will be devoted to the notorious Roshan. Quite a relevant topic and quite controversial, the more interesting will be to discuss it in the comments.
So, to start a little bit of history. DotA, as the idea is already 10 years, probably no one knows exactly when the first version of that same map for WarCraft `a, which is already at least vaguely reminiscent of that wonderful game that is played, and now all (or, very active in trying to find key to play). In any case, it is a very long time, and in those days no one could assume that this card is a great future. Accordingly, the first version of DotA has been very much imbalanced, I remember with Lyon pitched in 15 seconds and 10 kd, and of others. It was just a card for the rest of the classic WarCraft `a, which there were thousands. Roshan was there as the main boss of the map, a big man, which is hard to kill the same bosses have been in almost all other similar maps (such as any AOS'y, Angel Arena, etc.).
DotA has evolved, imbalanced ruled, 7 years ago, the bunker was already more or less balanced, at least everyone thought so. The great and powerful version of DotA 5.84s (version of the map that was last made Guinsoo, before a DotA IceFrog took up the same and began to issue cards with the number 6.hh) seemed ideal, but if you look at it more closely, it becomes clear that it was just crazy is not balanced. Talking about it could be a long time, but it does not need anybody, and we are only interested in one aspect - no, not Roshan aegis of interest.
In those days, you could buy aegis, let me tell you a little about it. This artifact was worth something in the region of 4.5 million of money, was a sort of mixture of the present cuirass, thin, and Tarascan, gave 15 (or 10, just do not remember), armor, increasing magic resistance, and gave 11 + regen per second, giving 4 (!) rebirth, dying a hero reborn with aegisom not on the battlefield, and at its base, under the fountain. Long time no one knew that aegisy can and should be abuse as soon as it was realized aegis was initially a little cut, and then banned in tournaments, and then completely removed from DotA. Removed, but not quite, decided to change fundamentally aegis and turn it into what we have at the moment. That is, He drops out of the Roshan killed. In this case, at the same time, very much Roshan weakened, and ever since nothing has changed.
This excursion into history is to realize that, where do come from Roshan and aegis, it is important to have a clear understanding that the one and the other was coined in the wildly unbalanced, not suited for tournaments a simple map for WarCraft `a in the 10 years ago.
What we have now? Now DotA 2 is not afraid of the word, headlaynerom eSports, this game is conducted by the mass of tournaments, the competition surpasses all possible limits, everything top multigeymingi set up their units or are in urgent search for the add, and it all happens in a game that is still is the beta and full access to the broad masses is still no. And Roshan with aegisom and now here. I have, in general, is not against the fact of Roshan, a part of the history of DotA, something which is still interesting, especially casual which was first starting dota, begin to explore the map, are the secret shops and evil
Roshan's uncle, who did not get killed until the devil himself to farm any artifacts. But damn, there's something wrong, let's look at how Roshan fits in a professional or okoloprofessionalnuyu DotA.
Roshan is in Dire (darkness, in Russian translation). This in itself is something not quite right, in those ancient times, when it put back, everything was not care, but now as if all are aware that this is wrong, but they did not hurry. What is it really so bad and unbalanced? I'm here, even a map pinned to the marks (Paint Master). Roshan, respectively, marked by the letter P, and places of interest in figures. Let us in turn.
Assume that the Dire decide to kill Roshan quite early (in any kind of levels out there 6.7 or even earlier, some of the characters allow it, that's what I'll write more later). Then the important role played by the numbers 1, 2 and 4, to some extent. The numbers 1 and 4 are marked with towers, numeral 2 - almost the only passage to Roshan from Radiant (light, in Russian translation). Early killing Roshan is meant by the fact that towers 1 and 4 are likely to have and not demolished. This, in turn, means that to get to Roshani for Smokey, or otherwise inconspicuous manner possible only through the 2 (or, side by side along the river), respectively, all you need to Dire, to protect themselves against a surprise attack is to put an observer ward in this passage, as well as a sentry ward in the same place (to see invisible enemies, including the attackers by Smokey). Also, the fact of finding the towers next to the Roshan makes it possible sudden shifts of all heroes to teleport by Roshan on these same towers (this fact also helps in case anything happens to defend Roshan, if it wanted to somehow kill the Radiant early in the game, when all these towers still stand.)
Let's just consider a similar situation, only now decided to kill Roshan Radiant at an early stage of the game. Pay attention to the numbers 5, 6, 7, is next to the tower Radiant Roshan, a place where you can regroup, use Smoke, being sure that you do not see some crazy Ward, also a place where you can teleport to shorten the travel time on the map . Obviously, the towers are located much farther from Roche and not at all connected with him, do not interfere with opportunities to take Dire Roshan and did not help him defend the Radiant. Next to go to the Radiant Roshani, they again have to go through the one only way, marked by the numeral 2. Note that Radiant go kill Roshan is very simple, because the place is almost always to be a ward and they will see is elementary. But, let's cunning crept Radiant same to Roshani, for example, by Smokey and started to kill him. Dire is the thing to notice (hear, check in any way, as all players Radiant for a long time had the gap from the map, I remind you once again, the tower, from which should be grouped Radiant run very far away from Roshan, a run would take 15 to 30 seconds) and once again find themselves in pole position.
Roshan from the territory of Dire spells simply sweep on all sides, with the sweep of hills, and from there, where Radiant do not have access and are not able to look back, just elementary Roshan sweep of the tower, designated by numeral 1, as a result of Dire have every opportunity to kill all Radiant with Roshan, even to them really is not suitable, then go to stammer has prepared a monster.
In general, in fact, with an equal game, Radiant theoretically have a chance to go and kill Roshan at the early levels, while at the same time as Dire do it all the time and in every other game. Many teams even their peaks fit for you to kill Roshan, and talk about it right now.
Roshan - is, in general, is a regular unit, it works almost all the spells that work on all other units, with rare exceptions. At Roshan work all abilities that reduce armor, it can stun, bashit (with stunning artifacts or innate abilities of certain characters), and it can be killed by summons. Camp, and bashit - a god with him, although it is worth thinking a bit, and over it. But here's summons, and reduce armor ... here is the whole root of all evil. The fact is that just something Roshan 3 armor and 7,500 lives, and then, and it increases with time, of course, every 5 minutes Roshan credit the 500 hp and 0.5 armor, if you start to consider a little bit, you can easily see that the tenth minute with Roshan will be 8500 lives and 4 armor. And on the tenth minute Roshan sometimes even kill a second time. Well, it's rare, but here's the first time around 10-15 minutes Dire kill Roshan very often. How do they do it?
Enough to have any character with abilities to reduce the armor, for example, with its ultra slardar, even with the ultimate level 1, which removes 8 armor, the armor Roshan will go into negative, which means that the attack heroes and units, which beat Roshan not just will not cut armored monster, but on the contrary, will increase due to the fact that it has negative armor. As a result, the killing Roshan is sometimes 10-15 seconds, I remind you, run to Roshan Radiant, even if they are aware and are ready to go to run, too, will take 10-15 seconds, respectively, they almost did not make it.
Roshan principle the very hurts, and his murder may have problems if you have a team there is no hero being summoned, but enough to have any of them (Furion, chen, brudmazer, dryad, Wolf, Lone Druid, Enigma and some other ) to easily tanked almost all (or all) damage, which is trying to put a stupid Roshan, Summon and not lose with almost no single HP heroes. Summons to the same cause a damage to Roshan, which, of course, once again makes its destruction.
In fact, not very clear what the logic is that some characters can kill Roshan at the first level, or at any convenient time in the middle of the game for a few seconds, and some characters barely cope with it even in the leit-game.
Oh, and lastly a little bit about aegise not how, who and why is it easier to get (although it is obvious that it is easier to get Dire, with the help of heroes, imprisoned for killing Roshan that Dire and often abuse), and that that it is generally for the artifact is and what he brings to the pillbox. Aegis - The wildest is imbalanced, it's right to be wrong, the right to krivorukost, the right to arrogance and frankly vast preponderance of power in favor of its owner. Because the aegis gives rebirth in the middle of a fight with full hp and mana, that is, DotA DotA 5x5 into a 6x5. Moreover, can be found at the aegis of the hero leshraka type or types of spectra, which can not kill, kill at times extremely difficult, and even if you kill, you will see one more of the same, which again is simply impossible to kill. Not once did I, especially early, when the spectrum was in vogue, I saw a situation where the spectrum with aegisom Baibekov and go forward, fought, died once with aegisom, appeared, fought, died a second time without the aegisa, redeemed, used the ultimate and flew into the fray to fight a third time. Such strange things not found anywhere else, imagine that the CS could be away somewhere to the side, to fill up five tupenkih bots that are particularly at you, and do not shoot, but rather just lurk, taking a little time and take a rebirth where the logic of this artifact at all? And I can recall that the bunker is not CS, if the CS after the beginning of a new round played, virtually from scratch, in DotA, each won / lost the fight inexorably closer / away from victory, and the aegis gives all the chances to win another mass brawl.
It remains only to say a few words about the points 3 and 8. On these points are the most expensive, big and strong neutral creeps in DotA (well, not counting the very Roshan, of course). According to the location of points can also be noted that the creeps who like to belong to the Dire, located close to the Roshan (figure 3), similar to Radiant same creeps are generally at the other end of the map (figure 8). Why is it so important? Suppose, Roshan died on the 25th minute, the next Roshan appears on the 35th minute. Both teams know it, and shrink to Roshan on 34th minute, or a little later, took the position, put the wards, in short, prepare to either fight for Roshan, or to fight at Roshan, or to fight with Roshan (in the case If one team makes a mistake and did not come at the appointed moment to re-born when Roshan). The situation as it requires both teams stand at Roshan, if someone goes to farm the line or somewhere else, his opponents can simply fast kill Roshan, and 4x5 with them there is no reason to fight (considering the game is approximately equal to roughly equal the strong teams). This distance may take several minutes, and all those moments Radiant `s simply nothing to do, while Dire prispokoyno stand and kill most of these creeps in figure 3, getting a lot of money and experience for their murder. It would appear, Radiant can also go and the next couple of pofarmit nychek in the forest, but, first, for them they will get less money and experience than the Dire, and secondly - they will have to retreat from their positions (which cherevato those Dire that can take a more comfortable position, or break, such as wards, are set Radiant). By the same Dire do not need to go anywhere, they are exactly where do these creeps. There have been playing in my experience, where we have stood for more than 5 minutes and just farm these creeps without stopping, thus slowly but surely broke away from the enemy on the money and experience.
In general, then, like everything on this, all the highlights in general terms, I tried to outline above. On each occasion for a long time can be analyzed, delve in more detail and other stuff, but I'm afraid that it would take up too much space, and I start to repeat, or confused in his mind, which is not very desirable. Of all vyshenapisannogo I'm doing some of their opinions / wishes for the future of Roshan in modern professional DotA:
- It is necessary to change the terrain and location of Roshan on the map, I do not know how to do it, in fact, make it rather difficult because where it is not Shove, still some of the parties will be in a better position in relation to another , except that bring it all in a separate location, which would have led any teleporter, but it is something pathetic, chtoli.
- Strengthen the very Roshan, not so much to make it harder for statisticians and damage as easily make a few simple edits. At Roshan abilities should not work to reduce the armor on Roshan did not have to work orb effects (separate hi urze), mills, and Bashi, summons to die for Roshan as well as die illusion. In general, do Roshan so that his murder was a bit of choice for a team that just won a fight 5x5, though it won 5 to 0, they are going to kill Roshan, or go and take down side, because killing Roshan takes them a lot of time and effort.
- Remove the aegis, as such, I remind you that the third in a row Roshan drops the cheese, so make sure that all of the Roshan has always dropped the cheese, cheese, of course, too little imbovy, but it requires at least an elementary control, you can not eat cheese in the camp, in hex, in thought, in short, cheese, more or less balance, unlike aegisa which, anyway, will give you another life. Or just make a substantial cash bonus for his murder, no cheese / aegisov.
In general, not all 3 points are required to perform, in principle, the first step would be to implement any of them, for example, if you just increase Roshan, many problems will disappear by themselves, because killing him would be really problematic, if you remove the aegis, the price Roshan too much will fall. Change the landscape - the most difficult and generally not very likely option, though perhaps he would be the most adequate. Although in my opinion, what would be a level playing field for the murder of Roshan as a result would not have been the teams, the mere possibility of an artifact hold of someone like aegisa - this is nonsense and unrealistic imbalanced, from which a professional discipline such as pillboxes should get rid of as soon as possible.
For sim all the discussion in the comments is welcome, but my next record will be devoted to the problem is likely to redemptions in DotA (yes, I think it's a problem: D).