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openings for 2v2 in ZP team me Z

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#1 G.M.T


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Posted 23 April 2012 - 07:39 PM

what kidn of openings are goot to use in 2vs2 in Zerg Protoss team , me being zerg . and then what transition is worth , please help me i have no idea how to play . until now my league is platinium ... in 2v2 on the europe server but its just macro games or soem kind of rushes . anyway i need a good build or something i knwo its worth to do please help , thx
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#2 G.M.T


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Posted 24 April 2012 - 04:47 PM

really is sc2 forum dead already ?
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#3 inco


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Posted 25 April 2012 - 06:00 AM

Aye. Unfortunately, GG.net in itself has been rather dead for quite some time now. I think DotA is pretty much the only section which is active, although I don't visit there myself.

As far as builds go, I don't really know.
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#4 homesmasher


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Posted 09 May 2012 - 09:19 AM

Hmmm 2v2, so its a teamgame.... hmm.
Well how about you go 6pool while he canon rushes, then after he go dt and you mass roach.

Oh but i feel since i have posted i must write something serius to :\
I don't know if its that many 2v2 builds out there really, i think you should just play it as it comes, but just remember som general ideas about 2v2:

-more units makes aoe units even stronger
-more units make 1base timing pushes even stronger/all inns taking a later and safer base might wiser, also if enemy 1bases both, having just 1 of ur players taking an xpo might be a fine temporary solution, you'll still win economy game.

-All mobile harass units have 2x area they can harass, but remember there is no need for you going muta harass and your ally going phoenix harass, simply for the harass part.

-I noticed 2v2 maps tend to have pretty "1 laned" paths, not all but a lot, so think of units good for 1-lane pushes, eg collosus, sentries, for zerg id say infestors brood etc. (im not naming a unit combo here, just naming units who has a bonus from there not being a lot of lanes)
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#5 gerike


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Posted 13 May 2012 - 06:00 PM

we play pz team also
actually there more way to play but for start i suggest 4g + 10pool+speed or some kind of 11pool18hatch opens
i play toss and i feel the best way when he supports with ling+banes early to mid game into mutalisk.
but up till low master i preatty sure u go for anything in a good mass.
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#6 OnlySlayeR



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Posted 01 August 2012 - 04:40 PM

Safest opening for Zerg is 14/14 speedling vs any ZX team I personally follow up with a 21 exp with a Baneling nest and you go from there.

As for Protoss I suggest him to 3 gate sentry heavy exp into robo so he can detection if DT/Banshee.

In any 2;2 ZP vs TT fast exp for Zerg and 1 gate exp for Protoss. Zerg will have to play safe getting speed/lair/baneling nest you can muta or infestor.

Protoss - 1 gate exp into standard 3gate/robo get OBS into imo Colo/GW units infestor+colo is good ^^

2;2 ZP vs PT a lot of things you can do here as Zerg a quick pool. but from my personally experience if you don't do enough dgm killing workers / making them loss mining time it really isn't worth it always the chance they will wall off as a team then you will do minimun dgm.

Zerg - FE or 14/14 exp at 21 into Ling/Muta if Protoss Phoenix just switch to infestor/ling 2x upgrades and spore up.

Protoss - Colo once again I have tried mass GW units with blink/charge/archon/storm but always seems I'm doing good dgm blinking up and taking out buildings, but then the other P comes out with no gateway units and 12 colo and roll all over us.

- ZP vs PP

Zerg - 14/14 speedling 21 exp remove from gas once 100 you have to react in this MU checking if they chroning up their core constantly poking and you from there if you feel its dual 4 gate simply add roach warren cut workers around 23-24 and make a lot of units.

Protoss - 3 gate opening here if no 4g BS exp robo go from there into Colo you can go blink stalkers, but it will have to be a small amount 8 - 12 P will have to go dual robo 2x colo soon get charge/archon as well for mid game with your colos.

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