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is Dota2 really the same with wc3 DotA?


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#1 Hamasaki_Fanz

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Posted 12 April 2012 - 05:01 AM

I've been playing wc3 dota for 6 years and I understand the mechanics well.
And now, I've been playing dota2 for 3 months or so, and wondering, is the mechanics really the same with wc3 dota ?

for example: in wc3 dota, quelling blade is an orb effect (because in wc3 it is an orb effect), so it will no longer have its effect if we get another orb effect. However in dota2 the engine is different, so is it still an orb effect?

if you watch all eps, you'll become more curious
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#2 BroSnail

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Posted 12 April 2012 - 05:03 AM

2012-04-12 07:01, Hamasaki_Fanz wrote:
for example: in wc3 dota, quelling blade is an orb effect (because in wc3 it is an orb effect), so it will no longer have its effect if we get another orb effect.

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#3 blazingfear

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Posted 12 April 2012 - 05:10 AM

Mother of orb effects... We need to go deeper!

#4 thezor

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Posted 12 April 2012 - 05:39 AM

They're trying to port pretty much every mechanic as accurately as possible - some will however be different, like SK's Storm not dealing damage to neutrals, since they don't go apeshit anymore, but that's a rare thing. Everything else aims to be a 1/1 copy as far as mechanics are concerned.

#5 4saken.infinity

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Posted 12 April 2012 - 06:29 AM

#3 is wrong. They are clearly going in with a different orb effect priority. Heck they aren't even gonna call it orb effect. They are calling it Unique Attack modifier. My guess is that it's closer to a buff placer than an orb effect in its effect but doesn't really matter either which way. They wont be separating buff placers and orb effect from what I can tell.

I am fairly sure the changes will be well thought through eventually and sanctioned by Icefrog so there shouldn't be huge glaring issues but atm, the mechanics miss many of the hijinks of wc3 DotA.

#6 The_4Lb1N0S

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Posted 12 April 2012 - 08:17 AM

Several things differ indeed: the neutral troll can summon his skeletons right after a creep died, without having to wait for the "skeleton" of the creep to pop. Neutrals no longer run away when taking continuous damage (like dark seer's ion shell). In wc3 you needed an observer watching the game (or a bot doing so) for the neutral creeps to attack the player when the player attacks them, if there is no observer, neutrals will attack the nearest foe.....
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#7 MiC.

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Posted 12 April 2012 - 08:34 AM

quelling blade an orb???? so when i had it and mom i didnt deal +30%dmg to creeps?oO

#8 Hamasaki_Fanz

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Posted 12 April 2012 - 02:21 PM

^ http://www.playdota....ics/Orb_Effects

I prefer wc3's mechanic.. it's good and somehow it's one of the art of dota itself
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#9 KIH

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Posted 12 April 2012 - 03:00 PM

They are trying to implement the same mechanics, but I believe Icefrog wanted some things different in the original dota (e.g. unique orb effects?), but was not able to do so because it was not possible on the wc3 engine.

#10 Zuko

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Posted 12 April 2012 - 03:17 PM

#0, I watched this vid, and u cant do anything like that playing Dota2, map is completely different.

#11 ngazirrrrrrrrrrrrr

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Posted 12 April 2012 - 11:24 PM

Look how CSS turned out.

#12 burigo

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Posted 13 April 2012 - 12:23 AM

I have a point to make that is related to this topic and this is the exemple I chose to explain my thoughts:

DotA - Lina's stun "cast time" is a consequence of her attack animation. Some times her animations may bring some trouble but it's not hard to learn how to deal with it and most players see this as part of the "mastering a hero" thing.

HoN - The "cast time" still is a consequence of Pyromancer's animations but since characters in HoN move faster and somewhat like robots, the stun also comes out faster. The item Puzzlebox (Necronomicon) needed some nerfs becouse ordering it's summons to attack was almost like casting a dps spell on the enemy (another consequence of the way HoN characters move and attack).

LoL - Ranged units hit their targets almost instantly, no matter if the projectile is a bullet, a spear or a fire ball. Turning rates are really fast, taking the "robot-like moving" to a whole other level.

DOTA 2 - Lina's "cast time" is the same it was in the original DotA but it doesn't fit her animations very well. The same thing happens to many other characters and the way Nature Prophet and Enigma attack is just odd.

So... I'm still moving to DOTA 2 but I wanted to tell the reason why I will aways miss Warcraft's DotA... Good bye.

#13 Hamasaki_Fanz

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Posted 13 April 2012 - 06:04 AM

#11, ea, about that one too.. I used to do 'storm bolt animation cancel' to force for example potm leaping.. but now in dota2, idk if this is do-able :(
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#14 Zeyall

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Posted 13 April 2012 - 06:16 AM

you miss it but you are not sure if it works or not? really? :D
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#15 brian-

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Posted 13 April 2012 - 06:59 AM

I'm sure they're trying to stay true to as many of the original mechanics as possible, but there's a different feel to the game. So much of Dota 1 was shaped by the WC3 engine and I think a lot of the different feeling comes from the different engine (or my not playing enough).

#16 PurgeGamer

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Posted 13 April 2012 - 07:51 AM

In terms of mechanics it's pretty much the same, only slightly different.

The map however is smaller in Dota 2.
Especially both teams bases are smaller and more clumped up.

For example in WC3 Dota, the top lane ramp into the base is a lot bigger and it was easier to push into. In Dota 2 it's smaller.

#17 thezor

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Posted 13 April 2012 - 09:14 AM

The games are bound to feel somehow different with different engines, but to me, it still pretty much feels the same as it did before. An important part of the "feeling" comes from the animations/models, and since they are changed.. Timings are however the same, or are aimed to be the same.

There are straight differences in the map though, I'm not sure if it's intentionnal or not, anyone knows about that ?

#18 bekantantua

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Posted 13 April 2012 - 11:03 AM

it's generally the same but i feel different. ofc some of us miss wc3 dota, who's not? that's a map with old engine but hooked us every day every year

#19 Alyyx20Jeanette

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Posted 13 April 2012 - 11:27 AM

If it didn't feel different then you would rant about how boring it is and how the feeling is the same.
And I am glad that it's a bit different. And no limitations!
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#20 sharingannn

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Posted 13 April 2012 - 04:30 PM

Very different imo. Most of the mechanics are done really well, and have stayed true to Dota. However, the map is so much smaller. The game feels cramped to me and the towers can hit you from ridiculous positions that you would never be hit from in Dota one. Also I think the tower behaviour is different, i.e. who it targets and sometimes it will randomly switch target from one hero to another.




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