is Dota2 really the same with wc3 DotA?
Posted 12 April 2012 - 05:01 AM
And now, I've been playing dota2 for 3 months or so, and wondering, is the mechanics really the same with wc3 dota ?
for example: in wc3 dota, quelling blade is an orb effect (because in wc3 it is an orb effect), so it will no longer have its effect if we get another orb effect. However in dota2 the engine is different, so is it still an orb effect?
if you watch all eps, you'll become more curious
Posted 12 April 2012 - 05:39 AM
Posted 12 April 2012 - 06:29 AM
I am fairly sure the changes will be well thought through eventually and sanctioned by Icefrog so there shouldn't be huge glaring issues but atm, the mechanics miss many of the hijinks of wc3 DotA.
Posted 12 April 2012 - 08:17 AM
Posted 13 April 2012 - 12:23 AM
DotA - Lina's stun "cast time" is a consequence of her attack animation. Some times her animations may bring some trouble but it's not hard to learn how to deal with it and most players see this as part of the "mastering a hero" thing.
HoN - The "cast time" still is a consequence of Pyromancer's animations but since characters in HoN move faster and somewhat like robots, the stun also comes out faster. The item Puzzlebox (Necronomicon) needed some nerfs becouse ordering it's summons to attack was almost like casting a dps spell on the enemy (another consequence of the way HoN characters move and attack).
LoL - Ranged units hit their targets almost instantly, no matter if the projectile is a bullet, a spear or a fire ball. Turning rates are really fast, taking the "robot-like moving" to a whole other level.
DOTA 2 - Lina's "cast time" is the same it was in the original DotA but it doesn't fit her animations very well. The same thing happens to many other characters and the way Nature Prophet and Enigma attack is just odd.
So... I'm still moving to DOTA 2 but I wanted to tell the reason why I will aways miss Warcraft's DotA... Good bye.
Posted 13 April 2012 - 06:59 AM
Posted 13 April 2012 - 07:51 AM
The map however is smaller in Dota 2.
Especially both teams bases are smaller and more clumped up.
For example in WC3 Dota, the top lane ramp into the base is a lot bigger and it was easier to push into. In Dota 2 it's smaller.
Posted 13 April 2012 - 09:14 AM
There are straight differences in the map though, I'm not sure if it's intentionnal or not, anyone knows about that ?
Posted 13 April 2012 - 04:30 PM
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