thoguhts on tvp
Posted 14 February 2012 - 04:34 PM
Posted 17 February 2012 - 01:50 PM
Posted 01 March 2012 - 07:15 AM
I started doing this after watching the Day daily #321 (i think)
((I have only been playing Sc2 for 5 days))
Posted 20 March 2012 - 09:17 PM
The first time this really sunk in to me was playing the campaign on Brutal difficulty, I discovered that if you ignore everything else and just make barracks and reactors, and mass marines the level is piss easy.
If you try to make factory units, you will probably get creamed by the computer.
It also became obvious when I was playing protoss against terran players. I used to sit there and hope the enemy Terran did anything other than mass marines, becasue the marines beat all the protoss units.
I still don't understand why pro gamers protosses still bother to even "scout/attack" the terran with their first stalker. It's pointless and they aren't going to get anything done anyway. The bunker isn't even necessary for the terran half the time.
After all, Bunkers are 1/7th stronger than in Broodwar, while stalkers do only 13 net damage to bunkers, but cost the same as a BW dragoon...which translates to "stalkers suck vs bunkers or tanks"...and Zealots lost 10 Hp...
And while Immortals do 50 damage to bunkers and tanks, they cost twice as much as the old Dragoon and lost the ability to attack air, so if anything, they actually have a weaker weapon than they should, since they are now a ground-only specialist, but it wouldn't matter anyway, since they get annihilated by marines anyway.... That is, they cost twice as much, come on a much more expensive production facility, lost the air attack, have lower max range and deal relatively less damage per cost to marines since Marines have 45 or 55 hp...So relatively speaking, Immortals are about 1/3rd weaker than they should be against both light and armored units based on their food and resource cost.
Translation? All of the T early game units are 14 to 20% more HP-per cost, with same or similar damage per cost to Broodwar, while most of the P units are up to 30% less DPS per cost, and a couple percent less HP per cost.
Now stalkers did "technically" gain damage vs Marines as compared to the BW matchup, but since Marines have 5 or 15 extra HP, there is no net gain in effectiveness...4 hits vs 4 hits...but 31 hits for stalker vs bunker vs 18 hits for dragoon vs bunker...yah think protoss got screwed enough?
Posted 24 March 2012 - 11:07 PM
2012-03-23 00:02, ghost_sniper wrote:
well i just watched kas strem and mma,puma, mkp replays
my tvp is way better now , i can beat protoss even in late game
Good thing to try mid game is maybe a drop to kill the Templar Archives or the Robotic support bay, to delay the templar or colossi tech.
I'd say maybe some sort of two-pronged harrass approach, like maybe a banshee or two to annoy the P at one of their expands, while you drop on the main and try to kill the archives or robo. Anything to get inside his head and slow him down from massing up a bunch of templars and colossi. marines beat everything else anyway.
Posted 25 March 2012 - 04:34 AM
if you do this then you will be ahead on economy and you can finally engage and win =), also dont forget to split your units
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