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PVP - stable builds

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#1 dsue


    Random Meepo

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Posted 07 October 2011 - 07:27 AM

so guys i think this is a hard one.

PvP has been cracked wide open since patch 1.40.

it's gotten to the point where a lot of us are lost.

so the question is:
What is your strategy for PvP?

Personally i've been trying to get a 2gate robo stargate build to work but it's so damn hard.

p.s. i'm mid masters
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#2 NexCa


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Posted 07 October 2011 - 12:12 PM

I am high Master - depends on the map ofc, but in general, i still play blinkstalker. Since the patch its pretty hard to kill him in that way. Depending on what my opponent is doing, i get an expansion or a robo afterwards. But i think roboplay is still slightly stronger now than Blink.

On maps like Taldarim, its pretty obvious that you've to 4 gate, since you cant block you entrance with 1 forcefield, which makes it pretty hard to defend.
I liked the PvP how it was before way more than now ...
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#3 Chutzpah


    Repick Meepo

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Posted 08 October 2011 - 01:37 AM

i think 3 gate robo, immo drop is good but not in maps that is very big, just try to be so annoying and then expand! :D If your macro screw then your very screw. :D

thou im just silver. :D hope this help you buddy!
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#4 142536


    Dendi Pudge

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Posted 08 October 2011 - 09:30 PM

proxy 2 gate all in. totally stable.
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#5 Gc.El_Mojjo


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Posted 09 October 2011 - 01:14 PM

Void rays have actually become slightly viable in some rare cases now as well. ^^
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#6 nyaniwa


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Posted 11 October 2011 - 04:44 AM

4 gate????? everytime
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#7 derpderpderp


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Posted 15 October 2011 - 03:34 PM

2/3 gate robo is still pretty stable. no need for a stargate.
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#8 Aurora_Phoenix


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Posted 16 October 2011 - 05:11 PM

3 gate robo is the most stable for sure, you can't lose to anything and you can't really beat opponent with that either, as long as he plays normal and doesn't mess up.

4 gate without robo is nto stable because there will be many more variations.
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#9 craftmatic2


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Posted 11 November 2011 - 01:19 PM

2 gate, 1 robo, 1 stargate is all I ever do in mirrors.

Usually win on one base too.


Top replay "Blistering Low Econ PvP Challenge"..

That was a bit of a grudge match, because me and the other guy were playing Co-op random teams vs the computers, and to make a long story short we got in an argument about who was the better protoss...So, naturally, a 1v1 ensued...

What he didn't understand is 4 gate ends up not working, and actually ends up slower than 2/1 robo, because you end up spending 300 more minerals on buildings, which is 3 zealots, or 2 stalkers, or one immortal, and if you're down by that much you pretty much already lost.

Also, with this pretty obvious opening (or something like it,) it actually helps you if your opponent tries to FE. If the opponent tries FE on pretty much any map, you get a free win, which is why I don't expand in PvP...
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