Posted 02 November 2010 - 02:06 AM
Posted 02 November 2010 - 02:12 AM
Against toss, void rays can easily charge up on techlab/reactor or depots which is really pain.
Against terran, if tanks get close, 2 depots will most likely die, which is not a good thing obviously.
Also, having depots in key positions allows you to juke fasts zealots or stop ling or hellion or some kind of fast unit harassing ur mineral line. Also, the scouting worker from your opponent cant just run around ur minerals in circles
Posted 02 November 2010 - 03:16 AM
on a side note they should really give ultralisks some kind of upgradeable skill to make marauders and marines more approachable because kiting marauders and marines against ultras is REALLY imbalanced... ultras cant catch them unless they are coming from ALL sides.
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