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LoL10 years agoDreXxiN

Constant aggression opens the fourth week of LPL

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If you're simply interested in spoiler-free VODs:

EDG vs. PE Game 1
EDG vs. PE Game 2
OMG vs. EP Game 1
OMG vs. EP Game 2



MVP Scores, Builds, & CS


MVP Score / Kills / Assists / Deaths / KDA / Gold / CS



Coverage

 VS 

With two of their Chinese brethren representing the country at IEM in the meantime, Positive Energy and Edward Gaming were the first to kick off LPL games. The two teams picked relatively standard and there were kills very early, with EDG seizing the advantage due to ClearLove's enormous presence. The warding wasn't very heavy from both sides, resulting in many ganks  throwing off the lanes.

After the first 12 minutes, no towers were still down for either side and both teams just worked on accumulating farm, having pretty even scaling into the lategame. Edward Gaming had superior farming and map awareness but Positive Energy's relentless aggression kept them tied up in gold. Aluka was slightly ahead of Koro, who was forced to split-push top with his teleport down and not only be more poor, but less of an influence for the team due to his tower already falling.

The aggression was relentless onto Koro and Positive Energy's focal point was making sure he was shut down and his late-game stalled so that even if he did stay up in the top lane and farm, he'd only break even with Aluka who was participating elsewhere on the map with his team.  ClearLove kept Edward gaming on top and proved his worth as MVP throughout the game, even when confronted in his own jungle with Positive Energy knocking.

Edward Gaming's prowess in teamfights quickly shifted things in their favor and allowed them to come out on top, complimented by an awesome, grab happy game by Fzzf who even went Tear of the Goddess on Blitzcrank.  After a decisive baron fight, Edward Gaming were able to close it off, showing Positive Energy has a lot yet to be desired in terms of working together as a team.

VOD (Click for Full-Screen)


 

Namei decided to test his mechanical prowess with a Draven pick this time around. A typical tower trade between top and bottom went down.  Namei chose to use the extra gold to rush Berzerker's Greaves, a peculiar choice on an marksman, especially Draven.  Edward Gaming took a very aggressive approach on the bottom lane with the help of ClearLove, Namei battering away at his former allegiance.

On the other end of the map, Koro played the ever-increasingly popular Lee Sin top to great success, managing to bully out Aluka's Shyvana, a champion he's played before it fit solidly into the meta.  Since Edward Gaming were better at shoving the waves, they were rewarded with a free dragon to bolster their lead again for the second game in a row. EDG continued their aggressive play invading on the enemy blue, while PE attempted to do the same.

After the control of the bottom side of the enemy jungle was firmly in the grasp of EDG, they proceeded to attempt the same dominance into the top side of the jungle, with ClearLove essentially having absolute freedom there.  PE's marksman was relatively far behind with NaMei and Koro being huge, snowbally threats. EDG would utilize their heavy lead at 20 minutes by finally grouping as five and dominating the opposition.

 EDG's assaults were relentless; they continued warding up the enemy jungle and baiting out their opponents, creating a stomp of a game far less even than the game prior.  After wiping out 4 players while only losing ClearLove, EDG patiently pushed with the wave and ended up taking the set 2-0.

VOD (Click for Full-Screen)


 

 VS 

Energy Pacemaker did not have a pleasant opening in their first game of the set against OMG.  Within the first five minutes, Xiyang's Lulu was up a kill while Pomelo helped GGoing get going in the top lane with an early advantage as well.  When Pomelo swinged to the bottom lane to assist there as well, he was met by a timely countergank from BuPing who was able to help swing at least one kill in the favor of Energy Pacemaker.

The Hong Kong squad continued to be victims to OMG's initiative though, with dives onto the top lane happening simultaneously to slaughters going on in the bottom lane.  OMG had undealt with pink wards. Energy Pacemaker did a good job at trying to set up gank attempts to come back, but counter-ganks always followed quickly after for OMG, who had a gold advantage to battle with.

Energy Pacemaker's saving grace was that SuperC4t could stall the lanes from shoving too hard due to the nature of the champion.  When it came to actual fights, however, they had to blow several ults just to acquire a single kill, which meant that any engage onto OMG would be fatal for their team.  

Since Energy Pacemaker was shoved too far into their base, they were not able to ward properly and OMG were able to traverse the map together in a mob and clean up whoever got in their way, pushing down objectives as well.  23 minutes in, baron had already gone down to OMG and Energy Pacemaker had not even acquired a turret yet. While OMG got a little too overzealous initially, they were too far behind for their comeback attempts to become fruitful.

VOD (Click for Full-Screen)


 

The last game of the night would show Energy Pacemaker trying to aggro just as hard as OMG did to them last game, but not without the same merit.  They did manage to get first blood, but weren't able to get the first tower and also suffered early pressure down in the bottom lane.  Energy Pacemaker eventually was able to make an impactful difference, however, grabbing a second kill and a dragon on k4ne who was heavily punished the game prior.

Energy Pacemaker's investments with their gold weren't all that great, especially with all the gold going to the marksman, as they didn't push a map vision advantage and in fact had much less vision on the map than OMG.  This resulted in OMG hiding in bushes and managing to catch up in kills once again.

Even with no team having a significant gold advantage, OMG had superior rotations and were able to tackle turret after turret.  Energy Pacemaker still came out on top for skirmishes and were more even in towers than their previous game, but it wasn't enough to surmount to anything tangible in the game.  

The game ran stale for a bit, with neither team seizing further objectives or kills and mostly taking turns shoving waves back and forth.  While Energy Pacemaker did't do much with the gold they acquired, OMG used it to get fast and dominant map pressure, taking tower after tower despite the difference in tower count only being one apart earlier in the game.   Baron sustain supplemented OMG to take the series away for the second 2-0 set of the day.

VOD (Click for Full-Screen)



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