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Ogre Magi pops his heads into Dota 2 Test

Posted by Dexter "kurtcos" F 2 years, 22 weeks ago
ogremagicdota2.png

With the imminent arrival of The International, all eyes will be on the heroes released leading up to the event. Ogre Magi enters Dota 2 Test along with an entirely new User Interface as well as Hero Selection screen. A detailed analysis by CyborgMatt is available here.

ยป Source
Dota 2 Test Build Update
May 24, 2012

GAMEPLAY
- Enabled Treant Protector in Captain's Mode.
- Spectre: Fixed Haunt Illusions having collision.
- Lifestealer: Fixed Rage being dispellable
- Spirit Breaker: Fixed Charge of Darkness immediately failing when cast on Razor's Unstable Current.
- Bounty Hunter: Fixed a bug that could sometimes allow Jinada to work on buildings.
- Fixed Black King Bar not dispelling Haste and Double Damage.

UI
- Revised performance bar calculation and display.
- Added support for putting bots into individual slots in a private lobby.
- Fixed issue where the camera would recenter when quickly switching between different control groups.
- Fixed incorrect player id when pinging runes.
- Added a short cooldown to the chat message when pinging a rune.
- Added disconnected player icon in scoreboard and top bar.

VISUALS
- First pass at spectator-only Roshan timer.
- Added overhead healing messages for Warlock and Bloodseeker.
- Fixed a visual hitch sometimes experienced while spectating using Directed view.

SOUND
- The game start horns now play different cues from each team location and are now spatial.
- Added sound when the courier delivers items to you.

BOTS
- Increased bot cautiousness when going to the side shop.
- When invisible, bots will now only use abilities or items that they really want to use.
- Bots are now more likely to roam and gank when invisible.
- Juggernaut bot will no longer offensively use Blade Fury when he's sufficiently powerful (better to just attack).
- Zeus will now use Wrath in teamfights.
- Fixed bug where Vengeful bot could try to swap out-of-range allies.




Links
Valve - Patch Notes
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