Death by Criticals, a Future Void of Skill
Death by Criticals, a Future Void of Skill
I’m all for players buying items that allow them to cast a new ability, for example blink dagger, Shiva’s guard or Eul’s scepter, but I feel uncomfortable with the idea of buying items whose benefits are essentially automated. If a Sand King buys a blink dagger, then he still needs to know how to use it effectively especially since it can’t be used if he is taking damage. However, with an item such as Crystalis, once you’ve bought it, the results are out of your control. Just like the Random Number Generator in World of Warcraft, you’re simply right clicking a hero and then hoping for the best.
I remember at university, Andy, the guy living next to me in our student accommodation, introduced me to a game called Deus Ex (click here if your a Deus Ex fan) claiming he was “unbeatable”. I’d played a little Unreal tournament 99 but still lost to him repetitively. Our gaming ritual was that Andy, myself and one other guy would play in our rooms then when the game was over, we’d come out in the corridor and Andy would let us relive the moments where he’d blown us to pieces. His success was based around one weapon called the Guided Explosive Projectile (GEP), which was essentially a heat-seeking missile that once you had locked onto your target, they were dead.
This I believe is a legitimate reason. Certain heroes have low hit points or need high mana regeneration so you buy a vitality booster or ring of the basilisk to to beef them up. Others may have low movement speed or poor chance of escaping so you might get phase boots or force staff. I prefer choosing an item that allows me a 5th ability, because for me personally, it adds another level of “skill”. I cannot understand players who farm up to a certain item – normally by ignoring all their team-mates - plop it in their inventory and then increase their attack speed in the hope it will do a critical hit or stun.
Once you leave a computer to decide whether you will succeed or fail, I really think it takes the skill away from the player. Now obviously certain abilities you cannot change, such as the Void’s evade ability or the Anti-mage’s spell resistance, these for me are acceptable as they are a) defensive and b) part of the original make-up of the game.
My biggest fear is perhaps the fact that I care and that others may not even care at all. But how can others not be disturbed by the fact the more people choose these “automated” items, the more dehumanized the game becomes. You’re not losing to a moment of skill or a flash of brilliance but instead to a random number generated out of thin air, a number not even the player wielding the character knows.
It’s got to the point now that if a Phantom Assassin, Kunkka or a Chaos Knight tear my team a new asshole, I won’t even consider giving them any kind of praise because their hero is too easily a match-winner, sometimes more through luck than skill. I just wish players would find a way to be more creative in how to play these heroes, perhaps introducing a commendation for creativity would be a good start. We all know Phantom Assassin with battle Fury can own, how about doing something new for a change?
In Dota2 win at all costs does have its limits and I’m hoping next time I join an all-pick game my eyes will feast on creativity, but who knows, perhaps I’ll just be slaughtered by an 800+ damage critical again while the player was afk eating a sandwich. Then again I probably need to just suck it up, this is DOTA after all.
This is an editorial opinion piece and the author's opinion does not necessarily represent the opinion of GosuGamers or the opinion of any affiliates.
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