International Qualifiers: mTw vs VP
The Russian team Virtus Pro faces syndereN's Mortal Team Work on the first match on the West Qualifiers for The International 2 coming August 31st.
Both teams demonstrate impecable play, eager to take a spot on the big event; you can already feel the action! Be sure to sit back and read as the three stimulating games unfold!
Link to the news bulletin
Game #1 VoD
Game #2 VoD
Game #3 VoD
Game #1 Analysis
|The Pick/Ban analysis|
mTw's strategy revolves around mostly squishy heroes, with the Lich and Faceless Void dual lane; fragile yet consistent. syndereN chooses not to face Dark Seer and Broodmother for their sheer sidelane control, as well as Queen of Pain with her team-wiping nukes.
|mTw|| VP |
Windrunner takes the role of the 'suicide' solo for the Radiant team on the top lane, facing none other than Leshrac, along with Enchantress support from the jungle. As expected, but to mTw misfortune, Windrunner isn't much lucky in this situation and gets killed a couple times.
Heavy farming and not much action define this game, with mostly heroes bound to their lanes without looking for important clashes. VP seems to be in control of the game. Enigma is, much to the contrary of Enchantress, focusing on farming as much as he can, while NS on the other hand is trying to be as helpful as possible to pressure the Windrunner lane. As soon as Enigma gets his Mekansm, mTw proceeds to push the top lane as much as it can.
|Game #1 Conclusion|
If anything, Faceless Void was an decisive hero. For as much mid-game potential as mTw players apparently had, they never got any real initiation running and just watched as Faceless Void farmed away. Windrunner was rendered useless after being defeated so heavily on the top lane and as much as Tinker farmed, he couldn't deal with the game by himself.
Game #2 Analysis
|The Pick/Ban analysis|
As far as the first bans go, nothing new but the Shadow Demon instead of Queen of Pain, who gets picked by VP later. Tinker gets banned, as well as Lich, heroes that worked so well in the last game got a special spot on the bans.
|VP|| mTw |
Aggressive trilane by both teams on the bottom lane, with Lifestealer jungling on the Radiant side and Enchantress basically just roaming the map, both teams land two kills by the minute three. The Enchantress though manages to help the Lone Druid at top lane get ahead of the Windrunner and later even kill her himself. syndereN gets to play his Invoker once again in this game and is able to put up a decent fight against blowyourbrain's QOP on the middle lane.
6:00: Enchantress is ganked when moving from Radiant jungle to mid, which extends to a two for two trade, accounting the Lone Druid kill on the Windrunner at the top lane.
|Game #2 Conclusion|
Lifestealer, albeit a strong hero, doesn't seem to pay off well when the opposition is able to mantain close control of the game, as was the case here. VP players weren't able to open up space during teambattles for Queen of Pain to shine and they paid the dire price.
Game #3 Analysis
|The Pick/Ban analysis|
VP members definitely do not want to face Lone Druid again, they make sure he is banned as well as Tinker. The latter however is only banned on the second round of bans. They also allow Invoker to be in the pool and pick him first.
|VP|| mTw |
Invoker claims the mid lane on the Radiant side and is basically supported full time by the Crystal Maiden, both land several kills on the Pugna. mTw chooses not to contest the mid lane as much, leaving the Chen and Vengeful secure top lane while the Shadow Fiend farms as much as he possibly can.
5:52: SF gets picked up on top lane by the high level Crystal Maiden, as well as the Windrunner.
| Mekanism, Necronomicon, Ghost Scepter, (59') Dagger |
Scythe, Force Staff, Drums, (58') MKB
Force Staff, Pipe, MKB, (58') Dominator
Scythe, Force Staff, Ghost Scepter, (62')Heaven's Halberd
Heart, Shiva's Guard, Vanguard, (59') Assault Cuirass
| Necronomicon, BKB, (58') Vladmir|
Pipe, Necronomicon, Aghanim
Manta, BKB, Butterfly, Daedalus, (62') Satanic, (67') New BKB
Medallion, Arcane Boots
Arcane Boots, Mekansm, (59') Aghanim
|53:30: Both teams trade barracks, VP takes the top ones, killing all heroes once, with the exception of Pugna, who was at bottom lane, taking the barracks there.|
58:00: VP uses smoke to get to the top lane and takes down the ranged barracks that were still up there.
64:00: The Radiant goes in for the teambattle on middle lane while Invoker mostly stays on the bottom lane, taking the tower and the melee barracks. Death Prophet and Enigma try to hold mTw as much as they possibly can away from defending, but mTw lands five kills, clean its opponent's base and go for a mid push.
mTw players are able to experience a brief comeback, as they advance through the middle lane, kill the Windrunner that bought back about a minute ago and start attacking the tower. Meanwhile VP team starts buying back.
66:00: VP stands their ground, with Invoker using the Chaos Meteor to kill the creeps with Scythe on Shadow Fiend, dealing a lot of damage. Satanic heals him back up and mTw goes in: Pugna gets killed by the Exorcism and tower damage, Shadow Fiend gets chain-disabled and Invoker lands a Ultra Kill.
67:00: Invoker grabs a Invisibility rune and gets inside the Dire base to start taking down the last barracks. He gets forced out, but Enigma and Crystal Maiden join the fight, leaving Shadow Fiend disabled by the Scythe and basically ignoring Pugna. Enigma gets killed, but with the Windrunner there VP gets the barrack down and achieves Mega Creeps.
69:00: Beastmaster and Vengeful gank Windrunner with the Roar, Medallion and basically everything they can throw out to get the kill, but she manages to stay alive by an inch, Enigma lands a Black Hole and lands two kills. VP extends the fight and takes Pugna and Shadow Fiend down. mTw is defeated.
|Game #3 Conclusion|
MVP: Invoker and Crystal Maiden, able to prevent Pugna from developing into a major threat and secure mTw's mid game, land several kills and take the best of teambattles. VP stood its ground and played a very safe game: VP heroes had a good farm and took out towers soon enough.
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