This is an TL;DR post, but has he exact many reasons why he's great right now.
DK is one of the best counter-pushers.
Ending a push isn't about clearing mass creeps waves, because the enemies will just sit in front of your base and wait for 30secs.
To counter push strats you need to force a teambattle and overpower them by raw power or taking them off-guard.
Letting the enemies initiate the teambattle is too risky because they also want to force clashes, thus, they will have some sort of initiating tool to take you off-guard.
DK's task is to lead the frontline and dive into the enemies.
Yes, you can ignore him if he's not doing too much DPS, but he'll just spam the shit out of his nuke (as it has very low cooldown) and also lock down in one place with Frost Breath and stun a vital hero such as the carry or the mass disabler.
If he's hitting like a mountain and got LVL.3 EDF, his opponents are fucked 'cuz he'll just ROFLPWN them without the fear of dying.
So as you can see, DK is able to charge in without suiciding and the enemies have only two options:
1 - Focus firing him. This requires a lot of effort, and usually is and awful idea because his mates will PWN the opposing team and aid him if he's still alive.
2 - Retreat. This automatically creates an opening for DK's allies to start the clash in advantage.
His downside is that he's highly dependant on level and items.
But he's able to farm exceptionally fast with Fire Breath spam and stacked ancients.
To sum it up, DK is a hot pick now because he can counter pushes by forcing clashes and overpower his enemies along with his allies.
Also, Fire Breath allows him to push and farm extremely fast, provided enough mana, and EDF allows him to farm stacked ancients camps like np.
To sum it up, DK is the perfect carry for now, as he's able to farm and push very fast, break through pushes by charging in the frontline and wreak havoc without getting instagibbed instead like PA. |
|