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Forums \ DotA strategic forum \ Guardian Wisp
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1 year ago
#21
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depthcore
Lothar's Shiva Meka
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1 year ago
#22
bsky
worst attack animation icefrog should look to improve it or atleast put a little arm or sometng ....
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1 year ago
#23
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FrozenEdge
i think he needs to buy tanker and hp/mp regen items such as bloodstone, linken, vanguard.
凍結のブレード
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1 year ago
#24
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filion_teras
meckasm, linkens radiance?
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1 year ago
#25
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Messi
I've just played a pub game with wisp.
Went for Magic stick, PT, Bottle and orb of venom early.
And lategame linkens for regen...Was awesome for his 3rd skill.
After that Sange & Yasha.
Went pretty well...
Early game tether on ally teleport gank kill back bottle & again.
Orb of venom pretty good early game for slow (:
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1 year ago
#26
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GigaGenesis
I just played him and I have to say he's a very team oriented hero and you wouldn't wanna play him if your team mates are below average skill/knowledge...he does well on his own but to reach his full potential he relies on his teammates and they too benefit a lot from him.for items I went for PT magic stick linken and blademail cuz I was being focused a lot.
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1 year ago
#27
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shinzei
i played this hero awhile ago as a support one..
good partner to a damager hero (like troll in my game)
my items used are just bottle, arcane boots,bracer, vanguard and pipe (linkin or heart would be the next item but the game ended at 50 mins i think)

in ganking/clashing, i just bind troll (or any damager hero) with my 1st skill (if the bond will b distracted, it will cause stun to the enemy at 2 sec) then activate 2nd skill ( damage the target enemy at 100 per spirit) and 3rd skill ( increase my attack speed and to the tethered ally at 120% if L4), though it drains my mp and hp at 2.5% per sec

at low HP, i just use the ultimate for fountain regeneration then back to the clash..

that's my way of playing this hero,
though his base damage and armor sucks!
still it was a good support type hero.

wisp 3rd skill + troll's rampage = IMBA,,

use the 2nd skill for easy farming..

-----------
imma try this one with the use of lothars for ganking..
2nd skill then invi? does the spirits would be invi too??


This post was edited by its author @ 1 year ago
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1 year ago
#28
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rolf
He is a support/gangker. I've only pwned pubs with him. But yes, I did rely on my team mates to know just a little about what was going on.

I max spirits then tether taking ult every time I can. Then I go stats for 4-5 lvls but u can get the 3rd skill early depending on the game.

Itemwise I get stick, treads, urn, meka - in competetive he might also wanna help out with the chick/wards/dust - definately dust. The meka is so that I'm better at having a battle turning impact when I arrive with ulti.

I think that he is the one with the most competetive potential of the 4 new heroes, pros can rly do some epic gangs/saves with this guy. But yeah, he'll probably be a permaban for a long time :(
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1 year ago
#29
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x3o
this hero is so op...

go gank with your carry 10 sec later you are back on lane and can farm...

support and ganker he no carry power at all imo
hi o/
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1 year ago
#30
scrooge
I think Io's role should be a support. He's wisps can bully the enemy in a lane like np but he's low armor gives advantage to enemy nukers and gankers too. and i think with he's 3rd skill, its should be a carry build than a support.
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1 year ago
#31
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RotS.inferno
hes very strong with stun heroes such as sven,venge,ck pretty much with everyone who has stun @ lvl 6 gangs all over the map

items - urn definetly,bracers and once u have decent amount of hp id go for hex
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1 year ago
#32
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Nasco
I've been thinking about this hero's item build and I came across a few interesting choices.

Blink+phases/travels+force staff - Add this to your relocate and the fact that tether already gives you some "blinking" capabilities when you tether to an ally from farther than 900 units and it drags you to him/her, not to mention a large ms boost and you get a hero with absolutely imba mobility. It could get really hard to catch this dude. Add to it the ability to slow and stun and you know it will get really hard to run away from him too.

Bottle - apart from all the advantages bottle gives to any hero, bottle is useful because of how fast it allows wisp to regen when he relocates to fountain, kind of like for tinker when he tps to fountain.

Urn - This item is good for most aggressive support heroes imo, and wisp is no exception, especially considering that one charge's 400 hp heal can turn into a 400 hp heal for wisp + 400 hp heal for an ally ganker after they relocated to some other point on the map to help kill 2 or 3 enemies, or something like this.

Dagon/necro - I guess it's pretty obvious that throughout the entire late early/mid game we'll be watching Io tping whenever his ulti's cd is up, bringing an ally with him and ganging 24/7. However we must not forget that he will only be around for 12 seconds at most when he does this. Though I have no doubt that together with an ally, preferably another good ganker, they are more than capable of killing an enemy hero in 12 seconds, by adding a little more burst damage to your arsenal you'll probably able to get 2 or even 3 heroes. It's not a must, ofc, in fact it's pretty optional but it's definitely the kind of item i would consider getting for wisp.

High regen rate items - I'm thinking Hood/Pipe, linken's, heart and even bloodstone. These are good because obviously they help wisp take some heat while he is in the middle of the action, tethering his carry late game but also because they reduce the hp and mana loss when overcharging. That and the fact that you can transmit this regeneration to whoever you're tethering make this kind of items a must late game. I didn't mention Vanguard because frankly I think it's the worst for this purpose. Vanguard loses efficiency as you reach late game. The damage blocked is really no big deal since he's ranged, the increase in effective hp it gives is also probably the lowest when compared to the items I mentioned and it only regens hp. And not even a lot of it. Granted, hood and Hot also regen hp only but they regen faster and hood can be upgraded to pipe which synergizes well with your late game supportive/protective roles and heart regenerates massive amounts of hp.

Since you'll be supporting, you'll be lucky if you can farm up to this point. However, since wisp is capable of quickly relocating to exploit farm in a lane that your carry is not occupying at a given moment, we should not neglect the possibility that he gets a little extra gold that he could spend on a big item later on. In that case:

Satanic - This is item fits wisp like a glove for those really late game situations. First, since you've been spending you money on mostly protective items, adding some damage to your attack is a welcome improvement. Second, since it gives you lifesteal, you are now free to use overcharge more often because the lifesteal helps you counter the hp degen. Thrid, if you already had hot before your already large hp pool is now even larger. For a hero like wisp this is absolutely great. It means he can stay in the middle of the battle for longer, using his overcharge to hit enemy heros hard and fast and nuking them with his spirits but it also means that now, 2% of his max hp is a lot and you're passing that huge regen to whichever hero you're tethering (not during a battle, ofc, but it can still be very useful, specially if you consider that increased strength means increased hp regen). Add to that the regen you get from lifesteal and that you can also pass to your ally and it becomes a great choice.

Other items to consider are Hex and euls. They are obviously useful, but i think they are kind of situational for Io. IMO i'd get them only if my team seriously lacked disables.

TL;DR - I'd be getting Boots, bottle and urn first. If the game allowed for it i'd probably invest on dagon or necro, otherwise i'd go for force staff and/or dagger, in this order. I'd then pick a regen item and work on getting it. If selling an item to get an extra slot became necessary i'd sell urn and then maybe bottle and let my main regen item take over their role. Satanic if necessary/possible to finish.

BTW, sorry for the wall of text and comment away :P
This post was edited by its author @ 1 year ago
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1 year ago
#33
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Check.970
I play it as tanker and as an annoying bi*ch.. .. [Earlier]Vanguard and force staff to make all of them focus on me and my mates could .. =)
Play Hard to go >>>>>>>> PRO
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1 year ago
#34
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TheCanOpener
1 idea (probably not very effective) would be to get dps items, ulti into a lane with his third skill leveled up (the 1 like armlet), and deal heaps of damage before returning to fountain (or the lane you're farming).

Another way is to just play him as support/gank, get hp and mana regen so he can use his third skill. There are a rather large selection of items for this. vanguard, khadgars/hood, perseverance/lincolns. Vanguard + guinsoos would be great for ganking.

You've probably all worked this out, but if he ultis with a tethered unit, and untethers (moves away) while at the location, the unit stays there while wisp goes back.

Either way i think arcane boots is a must with his third skill
This post was edited by its author @ 1 year ago
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1 year ago
#35
Av3ng3r
Sup with arcane boots/urn and mass gank with teammate having Overcharge on = win
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1 year ago
#36
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viverum
Can you explain why you would get dagger? You dont really have an amazing spell to initiate and its pretty easy to set up stuns with the link since it also boosts your speed (+the "Force Staffing" that was explained.)
Also dagger costs a shitload of money and is difficult to farm due to your low dmg and without any farmspell. You dont want to waste time farming when you also could gang gang gang.
If you got much gold left i would take mekka since it makes you even more valuable in team fights and is easier to farm. Also it synergises with your tether.

For boots id get pt due to versatility and increased hp. Imo you dont need that much mana since you wont use your 3rd skill till very late game and i always felt like i should rather focus on survivability to execute safer gangs.

Lategame stuff like Satanic or Heart is pub-stuff, if you get serious farm in competetive games try getting hex/euls or prolly shiva. But this will hardly happen.

tldr i agree with #32. Just dont like dagger.
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1 year ago
#37
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pagan-poetry
pure gank hero ... go lane with your buddy , tether him , teleport somewhere with him , kill ... and back at your lane . xD
Joanna Newsom - Ys ==> Best Album Ever
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1 year ago
#38
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Shadowcoust
BKB with overcharge on doesn't reduce Wisp's health and mana IIRC. 10 seconds of that coupled with an overcharged carry or something is ridiculously powerful.
This post was edited by its author @ 1 year ago
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1 year ago
#39
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shitezukani
abuse of relocate is very effective...

Scenario..

troll warlord with treads,bkb and some fearsome items... and wisp in fountain... teleports to troll warlord to gank a hero or support a clash... after 12 secs wisp will go back to fountain(the place before he relocates) and in that time 12 secs for tether for troll warlord and overcharge is very helpful to stun enemies and chase them with troll... its a steam roll... after 12 secs... wisp have a chance of surviving and do that again for about 26 secs (40 secs cooldown(level 3) minues 2secs delay for cast + 12 secs duration(14 secs))

this hero is a cheat...
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1 year ago
#40
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CloseToPerfect
his 2nd skill is fun to use if u pull it in its good for farming, if u pull it out its good for dealing damage while far from enemies and ganking seems challenging with this hero cuz u can gank with an ally and should do the job within 10secs., good for global strat imo
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