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3 months ago
cdkeysellervip |
| (694 reads, 5 replies) |
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Vol`Jin - The Witch Doctor Range: 600 | Move Speed: 305 Primary: INT Str: 16 + 1.8 | Agi: 13 + 1.4 | Int: 19 + 2.9 Damage: 51-61 | HP: 454 | Mana: 247 HP Regen: 0.73 | Mana Regen: 0.77 Attack Speed: 1.5 | Armor: 1 Paralyzing Casks (C) Vol'jin launches a cask of paralyzing powder that bounces between foes, stunning those affected for a short period of time (1 sec on Hero, 5 on creeps). Deals damage per bounce to non-hero units. First impact lasts 1.5 seconds. Level 1 - 2 bounces. 75 damage. Level 2 - 4 bounces. 100 damage. Level 3 - 6 bounces. 125 damage. Level 4 - 8 bounces. 150 damage. Mana Cost: 140 Cooldown: 20/18/16/14 seconds Comment: This is your POWERFUL disable. When going to kill heros, try to use it with 1-3 creeps around to perma stun the hero due to the bounces. Heros such as Geomancer, Terrorblade or any other with multiple images can be perma stunned 1v1. More on this later... For farming - this is a fast and easy killing tool. It deals a lot of damage to creeps, and stuns them for 5 seconds each bounce. You don't ever get hit while farming / jungling. Voodoo Restoration (R) Vol'jin focuses his voodoo magic to heal nearby allied units. Level 1 - Restores 6 hp/sec. Level 2 - Restores 12 hp/sec. Level 3 - Restores 24 hp/sec. Level 4 - Restores 30 hp/sec. Mana Cost: 15/30/75/100 Cooldown: 0 second Comment: AoE (Area of Effect) heal that helps you absorb damage and also works as a mini health fountain for your entire team during team battles. Very effective ability. Some builds focus on this early - mine does not as I prefer an aggressive WD. I start getting this skill anywhere from level 13 to as late as level 17. It depends on the type of game. More on this later. Maledict (E) Targets an area with an ancient voodoo curse. Cursed heroes will not only take damage over time, but they will be dealt bonus damage every 4 seconds based on how much hp they lost since the beginning of the curse. Lasts 12 seconds Level 1 - Enemies lose 5 hp/sec, 10 bonus damage for every 100 hp lost during curse. Level 2 - Enemies lose 10 hp/sec, 20 bonus damage for every 100 hp lost during curse. Level 3 - Enemies lose 15 hp/sec, 30 bonus damage for every 100 hp lost during curse. Level 4 - Enemies lose 20 hp/sec, 40 bonus damage for every 100 hp lost during curse. Mana Cost: 120 Cooldown: 35 seconds Comment: Awesome amazing ability. This in conjunction with Paralyzing casks is your bread and butter. It may be hard to understand from the description - so I'll try to explain this curse in layman's terms. This curse is basically a bonus for the amount of damage you deal. Take level 4 for example. You curse your enemy and then, for every 100 health your opponent loses (team battles, from yourself, in any fashion) he takes a BONUS amount of 40 damage. The curse itself is also a DoT (damage over time) that inflicts 20 damage per second. Cast this at the very beginning of every battle for maximum effect. The downside (and what makes this character so hard) is that its target area is a VERY small circle. You need to be fast at micro to land this thing most of the time. Death Ward (D) Summons a deadly ward to attack enemy heroes. Level 1 - 60 Chaos Damage. Level 2 - 90 Chaos Damage. Level 3 - 120 Chaos Damage. Bounces once. Mana Cost: 200 Cooldown: 90 seconds Comment: If you were around for the early dota days, this is what rikimaru used to have as his ultimate. It's a channeling spell, which means you have to stand there the entire time while its casting. More on this later in terms of strategy. find a new way of life and game (1cdkeycom) |
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3 months ago
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AngeL.
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3 months ago
#2
mangow
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3 months ago
#3
amauta
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2 months ago
#4
martasyezza
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2 months ago
#5
martasyezza
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» Read posting rules in detail Reminder: IP-addresses for each comment is saved. Offensive posts will be censored. Repeated offense will result in a warning and/or a temporal lockdown of the account.
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