Gank for Glory
Posted by Vincent "em0_llama" Nunes 5 months ago
Papa Dray is back yet again to share his seemingly neverending wisdom. This week: the ganker isn't rewarded enough.Drayich, along with a majority of the community, have a great deal of respect for Icefrog and his team of beta-testers, but at the end of the day, someone will always find a way to turn a relatively "balanced" version into an overpowered struggle, be it with item choice or different line ups. So the question remains; what is this pivotal item in the modern day game? According to Drayich, it is none other than the versatile Magic Stick.
Upon arriving to this conclusion, Drayich took a trip into the past. In the days 48b, the first team to farm up their blink daggers won. Well, most of the time. In the days of mouse-sports, or the Black King Bar era, Dray and his team would play with atleast two BKB heroes and no matter how much they got pummeled early on, once they had their BKBs it was over. Even now, by winning one team battle, a team can go from having a twenty kill deficit to actually winning the match; merely because they had more farming power than their opponents. Drayich now poses the question: Is this how we want competitive DotA to look?
“
If cooldowns were lower, would we fight more?”-"I don't have many ideas on how to make the game more "fighty", more action packed. But something I have thinking about is having cooldowns shorter depending on what time it is in the game. What would happen if the cooldowns on ultimates, for example, changed over time. 200 seconds for Enigma's ultimate is fair later on, but early on, it makes a player very selective about when to use it. If say, for the first twenty minutes of the game, the cooldown was less - would Enigma fight more?"
Now back to Magic Stick. This is a highly useful and defensive item as it basically provides everyone with an extra 150HP during a team fight; making fragile support heroes, who have no items whatsoever, a lot more resilient. This then creates a vicious cycle of support heroes having more money for wards, therefor avoiding more fights and encouraging a farm based game.
On to the laning stages. If a Magic Stick user survives ten hostile spells, he has an automatic 150HP ready to use. This makes him that much harder to kill in a gank, making it less appealing to run around, ganking people.
An extremely controversial topic, but one cannot deny the fact that the version is more in favour towards the defensive aspect of the game. All Papa Dray is asking is that the ganker is rewarded for his early game endeavours, rather than losing to the passive farmer.
| Links |
| Drayich.blogg.se - Original blog |
| i like the way dota is now, i love magic stick, stop complaing about every small little thingy. |
| I thought Magic stick is a balanced item |
| remove wards, problem solved. on a serious note, weakening the towers early game (range/dmg) would make the gankers much more aggresive imo. |
| #3 I kind of thought of that as well, but that would run the risk of making it like -em games, where anyone can just tower dive as the tower offers barely any protection. |
| strong item, never waste my branch |
| dray, you know i love you but removing magic stick is just bulshit |
| Atleast make it not charge when Bristleback uses skill |
| plz remove the magic stick! would be great IMO i hate this item :) |
| #4 to solve that tower dive thing what i have in mind is make the towers stronger as the game progress just like roshan but the only downside of this is it will make some games longer >.< |
| maybe making the magic stick slightly more expensive (instead of removing it completely- I don't really think it gonna happen) will solve the problem. |
| #7 yea we could use some exceptions, like zues chain and bb quil etc. |
| i see a kind of obvious solution to the magic stick problem that he mention about people surviving ganks cause enemies on lane are making them stack charges on stick before ganks.... add a timer on the stick? which makes it lose all charges after a certain time from the first charge i.e u must use the charges u gained within 10 sec from the first charge or they will all be lost. |
| ^ lol, that is impossible , magic stick is really a balance item.. |
| #12 excellent thought! support you! |
| #12 mb a bigger timer 10 sec is just crazy |
| gang 4 glory < farm 4 fame! This is reality and it will never change drayich...!! |
| plz remove all items and all heroes it makes balance! |
| magic stick/wand is already balanced unlike precious versions where i can recall there wasn't any cooldown on magic sick. Its a good item for paper hero and its kinda entertaining if u see some1 survive with below 10hp using the stick. |
| Papa Dray imbalance =.= |
| no don't remove magic stick.. that's the only reason support/warder heroes survive during clashes! |
| No, seriously, Magic wand is really best item in game. Ya can compare it to bracer and... magic wand is fucking much better item. It's boring that there exists such " mustbuy" - items. Stick should cost like 100g more, and recipe 50g. That would balance it abit. |
| sorry papa dray
|
| can't we have both farm and gank games? |
| I completely support Dray: Dota needs to be less about FARM and lots more about GANKING. Whether or not its the stick that needs balance I cant say :) Who can? IceFrog maybe? :) |
| totally disagree ! |
| a agree w/ this....=) |
| wat a stupid idea...... wat a stupid argument............. dray 4 president! |
| you can make it like you can use the wand/stick after you are out of range of enemy hero/creep just like the tarasque or crawler's ulti? just a thought.. |
| I kinda luv the stick aswell, but yeah i does provide some problems i guess and completely counters some heroes early game. BB and Zeus aint picked often anymore and the stick is also a very usefull tool vs the ever spell spamming rylai teams :P But tbh i dont think much alteration has to be done to the current game, late games has became way more gank orientated, i hope to see this continueing when the top teams will meet eachother. Cant wait for f4f finals :), even the last 3 games of f4f 2.5 will give us some pin points. |
| i disagree with lower cooldowns. the beauty of blackhole/echoslam/ravage is how you maximise its use because of its high cooldown. if the cooldown early game is like 60 sec people will just use it on a single hero which totally removes its "art" anyway sonic wave used to have a very low cooldown. but that doesnt make the players more aggresive. Instead, knowing that it has a low cooldown, they just used iit on big creepwaves to get instant 300 gold or so. magic stick is fun to watch imo for mindgames and turnarounds ( baits). not sure about the balance though. screws heroes like bb /bat a lot imo. |
| What the fuck. I use my magic stick to dive towers and survive. I.e. I get more bold with it. Drays theorycrafting is shitty if you ask me and I love magic stick cause it rewards the player for using it. Dota and items in dota is about rewarding the player for making the right decisions. And magic stick is a perfect example of that. |
| wtf is this garbage? dray was never any good with strategy or balance or gameplay, what wisdom is the guy in the article talking about? Magic stick is overpowered? hahahaha |
| Sorry my friend. I disagree removing magic stick. |
| support! |
| Yeah, sup to fellow Drayich. I gank all the game with rexxar, got some kills and a nice streak and end up on the losing side because a stupid noob Mortred-Nevermore-Stealth Assassin-Bounty Hunter farmed for 30 minutes, got 6 deaths and numerous creep kills started stomping after 31st minute. If there are more people like me, pls say "HELL YEAH" Q: "If cooldowns were lower, would we fight more" A: "HELL OH YEAH !!!" How do i know it ? Simple. Nobody farms in wtf mode. |
| Actually tricking with magic wand is entertaining. |
| It's like saying "someone cant pawn Magic Stick users cause of skills problem. IMO, Magic Stick is balanced and does not need any remake and since it also provides Gankers/Supporters an edge to heal when they cut through,escape losing wars with minimal hitpoints as survival. |
| If you remove wards then support heroes are useless then we got 5 carry each team games. remove magic stick wouldnt mean less wards it would mean same amount of wards but supporter wir 2-20 stats sux imho. Manta style needs nerv 500g => 1400 Hood of defiance 8hp 30% resistance => 7hp, 5armor, 15-20%resistance (maybe recipe costs ~500 gold) Linkens 6hp, 150% mana reg, +15stats =>5hp, 125%mana reg, +10stats Then remove Quelling blade and reduce creep gold to 15-25 gold makes farming harder => more benefits from hero kills #12 very good idea I would like when the charges would activate automaticly after 1-2mins after the first charge like bottled runes do. |
| magic stick is ok. just remove its charge from chain lightning |
| Drayich you really need to shut up, talking so much shit lately. I can't even stand reading your shit. |
| omg this stick is so nice and its really not the major problem of gankers. we need the stick. its amazing |
| stick ftw.... give us old dagger! |
| Who is dray huh? I don't even know him =) Magic stick is a balanced item I don't agree at all removing it. So what if it gives a storage of hp and mp to the enemy you afraid of it? Well you can buy it too and what's wrong with it? Dray has got too much & overwhelming wisdom which makes him too smart.. on the surface. |
| @#41 you need to get some manners. and stop taking your aggressions to the inet... |
| what u retards dont get is, if dota becomes more gang, less farm, it will be just pick and counterpick, go gg in 20 minutes, more boring than ever. 38, your ideas are terrible, oh christ. |
| #46: +1! |
| #12 idea is nice, but i thought maybe it could be with cd if charges come, like against zeus bristle etc it is pretty imba, 10 charges with 20s, but if it had like 7s cd on getting charge.. |
| #1 Agreed.Stick saved me so many times..thx sticky < 3 |
| Imo there should be mana cap. say less than 70 or 80 mana used spell will not count as a charge. Just my opinion. |
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