DotA drafting statistics
Posted by Chris "Zeyall" H. 6 months ago
Every match the same: What heroes should be banned, which ones should be picked? FBB.Fatal analysed 109 competitive DotA replays from our database and published the figures. Ogre Mage a guarantor for victory? Read the comments to understand the figures in the tableThe following three tables list the different heroes according to their main attribute and sort them with the amount of games won. A higher expressiveness have of course the figures of the heroes which have been at least played 10 games, no matter if won or lost.
Strength: Banned and overrated?
It starts with a lot of superlatives: the top three banned heroes are all strength heroes, namely Tidehunter, Beastmaster and Slithereen Guard. Slithereen Guard and Tidehunter are very special here: they have been on the drafting board every game, but mostly in the banned hero list. In figures: Slithereen Guard has been banned in 84 % of all the games covered by these statistics. Besides that, Tidehunter has one of the highest win percentage of all heroes, with 71% won game overall. On the other side, Earthshaker, Rogue Knight and Sand King, all of which count as gank heroes, are below 50 % of won games.
| Strength | |||||
| Hero | Banned | Picked | Wins | Losses | Win rate |
![]() | 20 | 57 | 28 | 29 | 49% |
![]() | 35 | 50 | 25 | 25 | 50% |
![]() | 13 | 46 | 21 | 25 | 46% |
![]() | 5 | 40 | 16 | 24 | 40% |
![]() | 85 | 24 | 17 | 7 | 71% |
![]() | 78 | 22 | 15 | 7 | 68% |
![]() | 91 | 18 | 8 | 10 | 44% |
![]() | 0 | 9 | 2 | 7 | 22% |
![]() | 7 | 9 | 6 | 3 | 67% |
![]() | 2 | 8 | 4 | 4 | 50% |
![]() | 0 | 7 | 2 | 5 | 29% |
![]() | 6 | 7 | 5 | 2 | 71% |
![]() | 0 | 6 | 3 | 3 | 50% |
![]() | 2 | 5 | 4 | 1 | 80% |
![]() | 0 | 5 | 2 | 3 | 40% |
![]() | 0 | 4 | 2 | 2 | 50% |
![]() | 0 | 4 | 3 | 1 | 75% |
![]() | 1 | 4 | 2 | 2 | 50% |
![]() | 0 | 3 | 1 | 2 | 33% |
![]() | 0 | 3 | 2 | 1 | 67% |
![]() | 0 | 2 | 2 | 0 | 100% |
![]() | 1 | 2 | 1 | 1 | 50% |
![]() | 0 | 1 | 0 | 1 | 0% |
![]() | 0 | 1 | 1 | 0 | 100% |
![]() | 0 | 1 | 0 | 1 | 0% |
Agility: Huge differences!
The most notable figure: Vengeful Spirit is the agility Slithereen Guard, being on the drafting board every game. With one difference: She gets picked a lot more frequently than Tidehunter or Slithereen Guard with 58:51 ban versus pick statistics. Broodmother seems to be one of the most hated heroes to play against: being picked only eight times (with 6:2 win statistics), and her ban stats are nearing insanity at 50 bans. Priestess of the Moon is the complete opposite here: she participated in 79 drafts, being picked in 63 of them. That's a record.
| Agility | |||||
| Hero | Banned | Picked | Wins | Losses | Winrate |
![]() | 16 | 63 | 35 | 28 | 56% |
![]() | 58 | 51 | 31 | 20 | 61% |
![]() | 8 | 36 | 12 | 24 | 33% |
![]() | 13 | 17 | 9 | 8 | 53% |
![]() | 39 | 16 | 7 | 9 | 44% |
![]() | 2 | 13 | 7 | 6 | 54% |
![]() | 5 | 11 | 6 | 5 | 55% |
![]() | 7 | 8 | 5 | 3 | 63% |
![]() | 50 | 8 | 6 | 2 | 75% |
![]() | 23 | 7 | 5 | 2 | 71% |
![]() | 0 | 6 | 3 | 3 | 50% |
![]() | 18 | 6 | 3 | 3 | 50% |
![]() | 0 | 5 | 4 | 1 | 80% |
![]() | 0 | 5 | 3 | 2 | 60% |
![]() | 1 | 5 | 2 | 3 | 40% |
![]() | 1 | 4 | 3 | 1 | 75% |
![]() | 0 | 4 | 3 | 1 | 75% |
![]() | 0 | 3 | 1 | 2 | 33% |
![]() | 1 | 3 | 3 | 0 | 100% |
![]() | 1 | 3 | 1 | 2 | 33% |
![]() | 8 | 2 | 1 | 1 | 50% |
![]() | 1 | 2 | 1 | 1 | 50% |
![]() | 0 | 1 | 0 | 1 | 0% |
![]() | 2 | 1 | 1 | 0 | 100% |
![]() | 0 | 1 | 0 | 1 | 0% |
![]() | 0 | 1 | 1 | 0 | 100% |
![]() | 1 | 0 | 0 | 0 | - |
Intelligence: Percentage record, but mostly below 50%!
Most intelligence heroes seems overrated: only three of the top 10 picked intelligence heroes have a winning percentage higher than 50. Storm Spirit is the hero with the worst figures overall (with more than 10 matches played): only eight out of 30 games won. But here's quite a surprise: Witch Doctor has the highest win percentage overall, and statistically speaking, three out of four games featuring Witch Doctor have been won.
| Intelligence | |||||
| Hero | Banned | Picked | Wins | Losses | Win rate |
![]() | 44 | 54 | 21 | 33 | 39% |
![]() | 35 | 49 | 23 | 26 | 47% |
![]() | 23 | 41 | 15 | 26 | 37% |
![]() | 21 | 30 | 8 | 22 | 27% |
![]() | 8 | 29 | 14 | 15 | 48% |
![]() | 10 | 28 | 17 | 11 | 61% |
![]() | 39 | 25 | 16 | 9 | 64% |
![]() | 21 | 20 | 8 | 12 | 40% |
![]() | 2 | 17 | 9 | 8 | 53% |
![]() | 8 | 17 | 7 | 10 | 41% |
![]() | 34 | 15 | 5 | 10 | 33% |
![]() | 0 | 14 | 10 | 4 | 71% |
![]() | 2 | 14 | 6 | 8 | 43% |
![]() | 0 | 12 | 7 | 5 | 58% |
![]() | 8 | 12 | 9 | 3 | 75% |
![]() | 4 | 11 | 7 | 4 | 64% |
![]() | 0 | 10 | 6 | 4 | 60% |
![]() | 1 | 9 | 6 | 3 | 67% |
![]() | 0 | 9 | 9 | 0 | 100% |
![]() | 0 | 9 | 5 | 4 | 56% |
![]() | 0 | 8 | 4 | 4 | 50% |
![]() | 0 | 7 | 2 | 5 | 29% |
![]() | 5 | 7 | 4 | 3 | 57% |
![]() | 1 | 5 | 4 | 1 | 80% |
![]() | 0 | 4 | 0 | 4 | 0% |
![]() | 0 | 4 | 2 | 2 | 50% |
![]() | 3 | 3 | 2 | 1 | 67% |
![]() | 0 | 2 | 2 | 0 | 100% |
![]() | 0 | 2 | 1 | 1 | 50% |
![]() | 0 | 2 | 2 | 0 | 100% |
![]() | 2 | 1 | 0 | 1 | 0% |
Top Ten Banned Heroes: Not intelligent
There is no intelligence hero in the five of the most banned hero, but three strength and two agility ones. As already mentioned, Slithereen Guard appears in every watch, but mostly as a banned hero. Is he just so hard to play against or is it general hate towards him? Figures show that he was only able to win 44% of the games where he actually got played.
Placement two to five have a reason to be in the top five of the most banned heroes: all of them have a winning percentage way above 50%. Broodmother and Tidehunter with 75% respectively 71%.
With four strength, 3 agility and 3 intelligence heroes, the top ten of the list of most banned heroes seems very even.
| Top Ten Banned | |||||
| Hero | Banned | Picked | Wins | Losses | Win rate |
![]() | 91 | 18 | 8 | 10 | 44% |
![]() | 85 | 24 | 17 | 7 | 71% |
![]() | 78 | 22 | 15 | 7 | 68% |
![]() | 58 | 51 | 31 | 20 | 61% |
![]() | 50 | 8 | 6 | 2 | 75% |
![]() | 44 | 54 | 21 | 33 | 39% |
![]() | 39 | 16 | 7 | 9 | 44% |
![]() | 39 | 25 | 16 | 9 | 64% |
![]() | 35 | 50 | 25 | 25 | 50% |
![]() | 35 | 49 | 23 | 26 | 47% |
Top Ten Picked Heroes: Not at all a winning guarantee
One figure seems very irritating: only two out of the top then most picked heroes have a winning percentage above 50. Only the Priestess of the Moon and Vengeful Spirit have 56%, respectively 61%.
| Top Ten Picked | |||||
| Hero | Banned | Picked | Wins | Losses | Win rate |
![]() | 16 | 63 | 35 | 28 | 56% |
![]() | 20 | 57 | 28 | 29 | 49% |
![]() | 44 | 54 | 21 | 33 | 39% |
![]() | 58 | 51 | 31 | 20 | 61% |
![]() | 35 | 50 | 25 | 25 | 50% |
![]() | 35 | 49 | 23 | 26 | 47% |
![]() | 13 | 46 | 21 | 25 | 46% |
![]() | 23 | 41 | 15 | 26 | 37% |
![]() | 5 | 40 | 16 | 24 | 40% |
![]() | 8 | 36 | 12 | 24 | 33% |
Conclusion: Math+DotA= not true!
After reading through all of these figures and statistics, one may wonder why he didn't win his next game; although he has picked the ten heroes with the highest win percentage.
Well, DotA is not math. Figures are just figures, and one should not take them into consideration while picking. To relativise the low percentage of for example Storm Spirit: maybe the player of that hero just sucked. Or his team. There are a trillion reasons for a loss, it's not just that the hero is underpowered.
DotA is so much more than just simple math and figures. It's laning, teamplay, timing and a couple of other things. But why not trying the Keeper of the Light more often? Nine games and zero loss says more than thousand lines of text and tables.
| Links |
| PlayDotA.com - Forum |
| :D ! |
| xD |
| This is fail cos the sample size is so small, you would have to analyse thousands of games for it to be significant at all. |
| nice statistic ... but true, tht does not mean these hero`s sucks who have low % anyway good job:) |
| nice maths ;o it would be funny if kotl won just 1 game more, he'd break all records :D |
| #3 + #4: you read the article? :)= |
| nice statistics. |
| #3 lol, you have no idea of what you are talking about. |
| Statistics rules! :D Very nice job there. More replays -> higher chance of being correct. |
| MATH + DOTA =
No School = |
| The picture Math+Dota=True is misleading. Made me read the article and at the end says Not True. How about adding a '?' to it. |
| To say Math+DotA = not true, you'd need to have 10000 replays checked at the very least. For having an interesting article and charts to look at 109 replay analyzed is okay. BTW Pugna best hero it's so clear! Pick -> Autowin. |
| interesting, thx for this! |
| I like this. 100 replays is enough to get a picture, even if we had every replay here the statistics wouldnt be true, so i really approve of this one good job! |
| haha, @11 The title is supposed to make you interested/read the article! Nice read zeyall |
| Is it 6.66 ??? |
| #15 If articles fake their point by lying in the header it's a downright shit article. Might aswell add "and my uncle called and said I should stay with him in Bel Air" in the end. Reading this was a waste of my time, honestly. It proves the point that Tidehunter is overpowered, nothing else. Agree with #3, sample size so small this is pretty useless to even consider, except perhaps Slardar and Tidehunter. But never the less, the effort is appreciated. |
| Lol math suckss! |
| this facts are based on cw/tourneys so they are not 100% true for me... for example a good/strong team picks void and plays against a weak team ofc the strong team will win... |
| The banning/picking ratio is based mostly on actual trends Kuro played good Sniper, then 10 gaems in a row we got sniper picked/baned Some heroes getting popular other not and that often changes |
| Even with analyzing 10000 replays you won't do good, since DotA is game that changes so much each version. Half of those heroes that are picked now, weren't picked before, and other half that isn't picked that much now were picked like crazy in older versions. As #17 said, this proves that some of those heroes are Imbalanced, but only in current version. 5-6 Version before this, Vengeful Spirit wasn't even picked. She wasn't that good, then she get great buffs and start to be #1 Ban/Pick. And Looking back in 6.60 or so, Undying was must ban or must pick every game, just like Slardar was now, and the team who pick it has pretty much 90% chance of winning. So I think these statistics are good, but for one and only one version. So there is no point in analyzing 1000 games as other people on this thread are saying. Good work ;) |
| One big aspect isn't taken in consideration... which can't taken so easily, it's the point that these replays are mostly competetive clanwars and not scrims. So you can't say that for example nevermore and storm are overused (i don't know if somebody said it or not) but the point is, maybe they won a lot of scrims using this tactics. Said this, you can also say that the skill level of the opponent matters a lot. If you pick your best lineup (example: with Sf and SS) that doesn't mean you win the game, even if YOUR team has the highest winning % with this lineup. If you play against a much better team, you will probably use. And it had nothing to do with your heroes, just with skill difference / experience. Another example is Broodmother: She isn't picked often, but banned often, but she could have been picked more often because she wasn't banned EVERY game. Why they hate her? Because they maybe lost lots of scrims against her. Thanks for your time :) |
| #10 You totaly fail : You dont need to skip school and play dota all day like a maniac in order to get pro. Most of the talent in a game,its simply there, something you get at birth and develop during your life. For instance, i look at myself.I speak fluently like 3-4 languages besides my native language,i have a degree in echonomics and a diploma in computer science and yet, i reached my top level. Im the best i can be and still, cand come even close to Loda,Vigoss,Miggel,Angel,Mania,Misery,TeG-Lyon,Freezer,Sony4Ace. All these players are masters in dota in my oppinion and that mostly becouse they have talent. To be slightly on topic, all i can say is that these statistics,eventhough are correct, are missing the main idea, and that is that a hero doesnt suck/own, the player behind it sucks/owns. You cant get a correct idea about how things work,if you do your math based upon heroes, and not taking into consideration things like player prefered heroes,team play capabilities of the certain heroes, players skill level and contribution to the victory/loss of the team and stuff like that. |
| informative read. makes you wanna play dota more coz defying normal predictions is what makes the game so exciting. |
| I was like "wtf?" while reading the article because the statistics were true, but they didn't mean that if you pick the most 5 win-rate heroes you'll win. Thank god for the line "Conclusion: Math+DotA = not true!" and I totally agree. These statistics can only show you the most likely heroes to see in a draft, not the winners. |
| nice |
| admins FYI it would be so much nicer if u could set up the tables so that we can look at the list f.e. "Ascending win%" or "descending pick #". Perhaps u should consult someone whos good at webdesign next time u cr8 a post like this still a very informative post im not being bad.. |
| really useful and good analysis..imo 100 replays is good enough. |
| the best pick is the anti pick lol o.O |
| wtf is this. i dont understand. LOL? |
| well, the win/lose rate on each hero is totally irrelevant; since dota is based on 5v5 not 1v1, so different strategies and line-ups means differnet results; However, it is pretty interesting to see the top bans and picks. Also those replays are mostly based on european play styles, meaning this doens't hold true in a global perspective. |
| Nice article, interesting numbers. But the article should discrimine which were the games analyzed. F4F? SMM? |
| 9-0 for ezalor. Makes you think |
| Tide, KotL and Storm impressed me ;O Anyway there are too many other things to consider, it obviouvsly doesn't mean anything. |
| nice analysis :D |
| Yo Dynasty, I disagree on the whole talent thing. It's mostly about the time put in, IMHO. Starting early, playing consistently -> 'talent'. My 0.02 tangoes. |
| 109 game are not enough for a good statistic...u need 300-500 game... |
| Very nice article! Thumps up.. very interesting stuff =) just shows why tide is perma banned :D |
| this is retarded. the reason why the heroes were not banned for storm is becuz they purposely let in storm as they have a counter strat in mind. |
Well, DotA is not math. Figures are just figures, and one should not take them into consideration while picking Thank you for that conclusion. It's the smartest thing you can actually get out of these numbers, though some things do coincide with the actual gameplay f.e.: Venge and PotM beeing picked until insanity because of their beyond amazing flexibility, Maiden and Lion as the universal supportheroes, Tide/Sven/Kunkka/SK as universal AoE/Stun/Teamfight heroes. You can virtually limit yourself to these heroes and always get a decent team. Once you look beyond these heroes, numbers become worthless. Strategies are so much more than the sum of the picked heroes and especially heroes like Furion or Pugna have much more impact in the right situation than you can say with numbers. |
| I cant see why people tend to "HATE" stuff like this. This is good fun. If you think its useful, cool for you, if not, im sure the 5 mins you wasted is not the end of the world. I think good job, could be worse, could be better! :) |
| I have a forum "Most popular Pro Heroes" that is exactly this. Just click back and you'll see it under DotA forums (or http://www.gosugamers.net/dota/thread/488860-most-popular-pro-heroes ). Only mine have 149 games, and is only version 6.66 + 6.66b. And above that, still being updated weekly, growing. Picking the 5 most successfull heroes doesn't result in a instant win and that isn't the point of the list. Why I created the list is to see which heroes is popular. Meaning who gets mostly banned and picked. The win % is just for interest sake. Some like to read something into it. Like Omniknight had 6 from 6 wins in v6.65 and 7 from 8 in v6.66. Now that doesn't mean he will win you all your games, but maybe the pros can pick it more and see if a 20 second repel'd carry isn't more helpful than a 3.5 mana regeneration aura. Not going to bore you more. Here is my original list. I did this sh!t way before this guy even thought of it. Here is my original thread in my own country http://forum.twilightgaming.co.za/index.php?/topic/1315-the-list-v666/ Finally, if you compare the heroes' stats to that of sport tactics. The most used tactics isn't always the best. Those that win you games is though. Just my 2 cents... |
| Wonder what replays he got the stats from, might give a small pickture of at least underrated heros, but when you have no idea what teams played the games you cant really make a statistik. Top team vs mid Team ofcourse the heros on the mid team got a lower chance of winning no matter what heros it is. Funny to read none the less. |
| hahaha I like Math + DotA = Imba |
| the conclusion is.. dota is soo complicated yet a very very very nice game. the best i would say. my 20 cents. |
| PUDGE AUTOWIN nice article, thx for sharing |
| Kotl 100% win ? : )) |
| #47 but everybody cant play g00d kotl |
| this is based on what replays? this is not true on both eu and asian games |
| I think it was fail to try to connect these stats with any kind of conclusion at all. Just provide them for anyone to make out what they will, because that's exactly what they mean. |
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