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IceFrog's Blog | 6.61 Development
After the thrilling release of 6.60 (& 6.60b), Icefrog has instantly started working on the next version (6.61) and this time he looks to you for YOUR suggestions!
The recent release of 6.60 introduced the community to lots of game play changes as well as new heroes and items. Unfortunately, changes are always accompanied with balance issues. So now Icefrog aims at a "fast patch aimed at balance improvements". Thus he has called out to the whole community for suggestions and ideas. So if you feel a need for any change be sure to to let him know!
Note: Try to keep your suggestions concise with adequate detail. Also, remember the new version is aimed at balancing etc thus suggestions regarding new heroes and items etc are irrelevant and unlikely to be entertained.
The recent release of 6.60 introduced the community to lots of game play changes as well as new heroes and items. Unfortunately, changes are always accompanied with balance issues. So now Icefrog aims at a "fast patch aimed at balance improvements". Thus he has called out to the whole community for suggestions and ideas. So if you feel a need for any change be sure to to let him know!
Note: Try to keep your suggestions concise with adequate detail. Also, remember the new version is aimed at balancing etc thus suggestions regarding new heroes and items etc are irrelevant and unlikely to be entertained.
| Links |
| Icefrog.com - Source |
| Playdota.com - Post suggestions here |
Information
| Posted by: | Maaz "maaz139" Ahmad | |
| Date: | 7 months ago (Updated: 7 months ago) | |
| Comments: | 81 | |
| Comments \ Paging |
1, 2
|
| oO wow, _ i mean i didnt get used to .60 and ur talking about .61 xD |
| #1 yeah. But so sudden. |
| 6.60 not a perfect map. It's just ..erm.. hard to say .. |
| Joleven go play some random custom map if you dont like dota, we would like the game exactly like it is with some serious balance fixes regarding newly added heroes/items. |
| I guess its jsut for tweaks and balancing, not for complete new stuff |
| ONE suggestion; Make a path way between scourge secret shop and roshan. i think it will be super fun + harder to take roshan with heroes like ursa and sylla bear just soloing him. |
| getting it stable will take time I guess for now 59d is gr8 !! |
| #6 i think that will only help the scourge by offering a quick escape/entry route to roshan... remember when he was on the clifff right next to the SS... really hard for sent to defeat him and even harder to stop scourge defeating him. i suggested icefrog to remove the "patrol" command from heroes. it has no practical use, but keeps a spell slot occupied the +stats can be placed there for heroes like morf and nevermore or open a slot for a 3rd spell for invoker. |
| could fix the bottle, where you can see the runes that are within, the enemies can see it also, I believe it is unnecessary, in this way will be more effective ganks. |
| I don't like the map at all , 59d its awesome , i love it .. but i don't know , a lot of people like it , so it's ok i think. |
| #9 .. yeah that think that u can see the enemy what rune he picked up looking in his inventorie is not good at all ... very bad ... plz remove it ... make in white for all runes like before or make something that the enemy can't see what u have in the rune ... ganking will not be so fun anymore |
| LOWER THE 5 SECOND STUN FROM TAUREN CHIEFTAIN!!! Honestly, it's totally imbalanced. And the AOE is like 800, maybe 1000 (including the stun from the ghost). The only other hero that has such a long stun is PotM... and it isn't as easy as pushing a button. |
| #12 100% agree with you! 5 seg stun is imbalanced and the AOE stun is too much |
| 6.61 is a must right now. Most people are still playing 6.59d and waiting. TC 5 sec stun is just game breaking in pretty much any non pub level play. |
| It would be cool if potm arrow would go all over the map like clocks rocket :P but max stun 5 sec. haha not serious but it would have been alot of fun :D |
| #12 It's a sleep, if you will get attacked you wake up. So not IMBA but still very good. |
| i think TC stun is fine because it has 2 seconds casting time so u can stop him. |
| #12 #13 The only way TC stomp could be gamebreaking in anything other than a pub is if you had a Naga sleep all 5 heroes in opposing team , then you'd have a Dark Seer lump them up together , followed by a perfectly timed Stomp by TC , after which Enigma would make ulti , and then Kunkka finishes it off with torrent/boat . So ye thats pretty imba , nerf it please ! |
| I think the 6.61 will only modify the current heroes, nerf them (specially the two new heroes) and he should take out the "color" when you bottle a rune and your enemy can see what rune you took. It's the first stage for a next stable map... |
| Yes it would be a lot more better if you nerf the skill of TC, and the firefly of Batrider... Clash is so easy when you have TC and Rigor / Treant.. |
| well i think if even this new version come into a cw 2 new heroes will be perma banned so 2 new heroes will get just efect in pub imo if they dont get big nerf. tc isn't just imba about his stun (1st spell).he is str with high atack dmg @ begining,his 2nd spell can haras oponents + last hit creeps or even cast 1st spell from a longer range,His ultimate is rly imba if casted good or if any1 cast stun earlyer like (tide,enigma,magnataur) after any ulti of these 3 heroes and tc ulti = team kill.He dont even need some imba items for it he just cast spell pwn with his high dmg and win games.Bat rider even more imba he can fly over terain + pull some1 over and take him to his teammates XD.I think it would be best if those 2 heroes removed and quilling axe nerfed toghether with pipe.But its imposible so i will stick with 6.59d as much as i can. |
| and i hope that in 6.61 won't be again some radical changes like (zeus be imba carry with 3 pasive spells and mort become imba nuker etc.) And btw #17 if it dont get nerfed 1st tc skill = ultimate of magnataur with much more range |
| pls remake techies |
| IF needs nerf some heroes: -Razor: +Plasma with Huge AOE and huge damage +Unstable Current: Passive Purge 1s, i suggest that it can 0.3 => 0.5s +Eye of the Storm: How do you feel if your hero lose 1 armor every 0.6 seconds ? -Tauren Chieftan: + Echo Stomp: 1000 AOE with Spirit and stun 5s + Natural Order: It kills a lot of hero as AM, Viper, Butcher, v.v.... - Khadgar Pipe: + 30% Magic Resistance and AOE Block 400 Damage |
| return the TINKER PLEASE |
| really? i havnt play 6.60! |
| Nerf Touren CHìeftain plzzzzzzzzzzzzzzzzzzz |
| guys don't nerf tc if you nerf him i not sure if many people will use him anymore |
| why are you posting here? |
| #25: TC can cast spell with Spirit, so he can stand in forest or safe place cast Spirit + Storm + Ultimate |
| tc is just fine for me... #25 yeah gorgons ultimate is retarded.. |
| Gorgon needs a remake. Her 2nd skill is bad and her ult is even more worse. |
| Yes Gorgon, Medusa really badly needs a remake.. her 2nd skill is very bad..it takes higher damage the higher the number it bounces.. but then it bounces so damn slow... its so easy to counter... u have 3 seconds to walk away..zzZZ it is not worth getting... and her ulti.. how can u gank with it? u must be bait first for them to look at u.. and she has no chasing nor nuking abilities anymore.. shes just mixed up..... she used to be one my my favs.. now she is.. nothing.. please do something about it. |
| #8 you can do nice moves with patrol, I usually do it if I'm busy ganking with an illusion or something, make it patrol a bit at tower, so the enemy might not think I'm gone :) #25 you seem like you haven't really played it yet - I haven't seen a TC losing yet when I've been playing SIGs, he can make an illusion in the middle of 5 heroes, then stomp with it and himself, and ofc keeping like 3-4 heroes dazed in 5 secs, which is enough time to gather them for his ultimate, nerf TC ofcourse! |
| What should be Changed: -AOE of Echo Stomp(Just AOE not the duration) -Range of Earth Splitter -Batrider's strength gain -Undying -Medusa's Stone Gaze Also guys i dont see your Razor problem, he isnt imba at all... He dies pretty quickly... |
| 5 Seconds for his stun is huge i think maybe if they made it a chance to stun for 5 so like 1 - 5 second stun random like Chaos Knight |
| It's 5 seconds of SLEEP (!!!), NOT stun, as a kind forum person has already pointed out to me. Try it. As soon as you hit the victim of your Echo Stump... he wakes up. And I think that only posting on Icefrog's forum will get his attention. |
| Stun sleep you get what i mean i still think it should be between 1 -5 or just 3 seconds becasue 5 could mean alot |
| icefrog remake alchemist please he never been used in pub or tournament.. |
| watch alchimist played by loda u will see that he doens't need any remake |
| who is GREAT player named Loda?? i cant find his replays |
| i like 59d better O.O |
| PPL WHO SAID STUN TC IN 2 SECONDS MUST RETARDED AS TC CAN ALWAYS CAST IT IN FOG OR USE BKB.. IMFO TC TOO IMBA |
| 6.60 becomes to hard because of too much changes.. |
| Oh Dear God....tauren's 1st spell has nothing to do with stun.......if someone of you crying out there actualy read the tooltip .. And this batrider is literally TRASH - his firefly is just some better dagger version of spectre's dagger nothing else |
| @25 and @17 You're wrong. TC can cast stomp without being disabled or stuned and its still 5 sec. If you can't figure out how, then guess you know who the noobs are. |
| i wanna have my old QoP back --> aghanim should lower the ulti again |
| Btw Meepo is sOOOOOOO IMBA with pipe.... |
| Return the tinker with his bkb, thx |
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