An important thing to note, straight from the start, is how cautiously Syllabear hides in the trees by the tower before creeps spawn. Even though MUFC has very limited disable and slow, Syllabear is very squishy early game. By hiding in the trees, the Lone Druid ensures that his day won't be ruined by a Smoked party of heroes.
Also note how Lycanthrope sends his wolves out to scout as soon as possible. While the wolves will not dispel Smoke of Deceit, they still provide both a deterrent and a form of map control. It may even be wise of Lycanthrope to use his wolves to deny creep camps, which will hurt Chen's jungling greatly.
0:15: In the strangest strategic mishap I've ever seen, Lycan leaves his lane after a few seconds of creep blocking and goes to the Scourge jungle. MUFC seem to have realized the grave strategic error they have made.
While Lycan can now get more farm, MUFC have set themselves on a collision course with a very farmed Syllabear. Unfortunately for them, there is very little they can do, since Syllabear is well protected from the bushes with the Vengeful Spirit and Holy Knight. I think, even this early on in the game, MUFC is feeling out-picked and on the back foot.
Enchantress and Lycan learn the value of sharing, due to poor forethought from MUFC.
1:52: MUFC score a masterful first blood on the Lich, top. This kill was a perfect example of premeditation and flawless execution. Note how the Enchantress sends her dominated Troll around the side. Such a unit might slip by unnoticed on the minimap. It was then simple to catch the Lich by his tower, and net an early first blood.
At the same time, IG.Y has killed MUFC's courier, and shortly after kill the Rexxar. Even though Vengeful Spirit died, it is an amazing tradeoff: not only does Pugna have level dominance now, but Rexxar has lost his bottle to Pugna. This is an example of sloppy play my MUFC, which is surprising since they pulled off that surgical gank top.
4:07: Lich dies again, to Crystal Maiden. This stops the harassment from Lich, which relieves pressure on the Antimage who is starting to really feel those Frost Novas. However, IG.Y are really sticking to their plan well: Syllabear, who has been farming 100% uncontested so far, has almost twice the number of creep kills Antimage has.
5:25: MUFC change their plans a little and decide to reverse the pressure onto IG.Y by rushing the top tower. They reduce it to nothing while Lich can only stand and watch. One can argue that Lich should have used his Nova to draw creeps away from the tower. However, there was a very real risk of getting killed if he did so. The tower falls to Antimage.
Despite some poor decision making and less-than-professional play from MUFC, they have also had some great moments. This decisive change in pressure is just what they need to regain some early dominance. If they continue to push, IG.Y will have to decide whether to defend (which takes Syllabear out of his element) or tower-race. While they will win the tower race, this will take pressure off the other lanes and allow MUFC's semicarries to farm up further. In order to even up the pressure, IG.Y retaliates with Syllabear taking the bottom lane tower at 6:12.
7:15: IG.Y's reaction to the loss of their first tower is not going as MUFC expected. Instead of getting together and pushing hard, Syllabear makes use of his empty lane to take a second tower, a minute after his first. MUFC have now lost two towers and will need to actually focus on this bot lane before they get raxxed.
To be fair, MUFC react very quickly to this threat, eliminating the Syllabear with a very swift gank. Yyf should not have stuck around on half HP after that tower dropped, and he paid for it at 7:45. However, one can argue that it is not entirely a loss: the reduced pressure on the other lanes allow Lich to continue harassing Antimage, while the remainder of IG.Y take the middle tower.
9:23: Another surgical gank from the top lane kills Lich again. Antimage now has two kills. Interestingly enough, MUFC has more kills than IG.Y. This can be attributed to MUFC turning the aggression onto IG.Y while they are weak and isolated. This is why pushing strategies are weak to ganking: when heroes are caught by themselves they tend to die very quickly.
Just as interesting is the way that Lycan has reversed the push on the bottom lane, harassing Syllabear extensively. Chen reacts quickly, however, and Lycan is forced to flee in his Wolf Form.
Due to the increased map movement, ganking and tower pushing, this game has made the transition into the mid-game stage. Although IG.Y have been sticking to their strategy, MUFC is looking a lot less shaken-up than they should be. This part of the game will pit the semicarries against each other, and we can expect to see IG.Y attempting to finish soon.
The mid-game phase begins with a slight lull. The critical hero, Syllabear, currently has Phase Boots, and 2300 gold ready. Even though he has died once, the free lane from the start treated him very well, and he currently has 47 creep kills. He is clearly going straight for a Radiance. Lycanthrope - Syllabear's main competition currently - is equipped with a Vladimir's Offering along with Power Treads. Currently, he out-DPSs Syllabear, and can probably take him on 1v1. Antimage, on the other hand, is looking very threadbare. He will need to pick up his farm so that he can help his team during this mid-game, should they need it. IG.Y should really not be allowing this lapse in action to occur: they really need to start pushing as a team in order to win.
12:08: Spidey-senses save Syllabear from a gank. However, this type of aggressive play is what MUFC needs from their semicarries, in order to keep IG.Y on the defense. Therefore, even if they didn't get the kill, it is definitely a worthwhile attempt.
12:19: IG.Y take advantage of the enemy heroes in the bottom lane to take the top tower. While it is definitely a good idea for them to seize the opportunity, one has to wonder what they are waiting for.
In my opinion, they may be waiting for Lone Druid to get his Radiance up. With 3,400 gold, he is very close to his Relic. However, IG.Y has a strong pushing lineup, regardless of whether their carry has Radiance or not. I believe it would be more strategically wise of them if they were to push now and have Syllabear earn his Radiance during the pushes. This would put their heroes back into the roles they excel at, and keep them on the path to victory.
13:00: MUFC takes Roshan uncontested, with the Aegis and last-hit both going to the Lycanthrope. They are cleverly abusing their summons and their map control in order to take this opportunity. The Aegis on Lycanthrope is very big: if he does not throw it away carelessly, it should prove very important in a teamfight. This adds more pressure to IG.Y, and it seems like MUFC's strategy of applying pressure through their semicarries is working for them.
13:30: IG.Y comes mid with four heroes. They look like they are about to go for a split-push, with themselves mid while Syllabear applies pressure bot. However, they must be incredibly cautious. Not only does Lycanthrope have Aegis, but MUFC have massive vision and map control on their side of the river. IG.Y seems to be pushing mid with four heroes. In this way, either MUFC has to defend mid, which allows the Syllabear to farm, or MUFC takes the chance to go for Syllabear, which will allow IG.Y to slam the middle tower. However, if IG.Y are not cautious in their positioning, they could easily lose 4 heroes to a multi-pronged attack from MUFC.
After some posturing from MUFC, IG.Y realize (possibly wisely) that this attack is very risky, and they pull back. While this decision is, in itself, wise, they need to also realize that they are fighting against the clock. 14 minutes is by no means late, or even far into the mid stages of the game, but MUFC is rapidly getting stronger and more capable of defending themselves.
Notice how two of MUFC's heroes are waiting in fog, right under IG.Y's nose. This demonstrates the value of map vision when pushing.
15:00: IG.Y moves towards the mid tower again. Since their only Scourge ward went down, they have even less map control now. They fall back rapidly again, only to have MUFC capitalize on this by chasing down the Chen. Even though Chen escapes, IG.Y loses their Vengeful Spirit in the ensuing teamfight, putting the score to 7/2 to MUFC.
A speedy buyback from the Venge allows IG.Y to counter-initiate at their tower stopping the sudden push MUFC have produced. Once the final skirmishes between Antimage and IG.Y are over, Syllabear arrives on-scene with his Radiance up. This is a critical moment in the game, and if IG.Y does not go all-out from this moment on, they run a very real chance of losing.
As a side note, marvel at the skill behind the death of Enchantress. Instead of dying, she amazingly managed to suicide instead. This was done by dominating Rexxar's Quilbeast immediately after it released a missile. The missile killed Enchantress, but since the damage came from a unit she owned, the kill became a suicide. Masterful!
Suicide: the Dota Way.
16:05: While MUFC have regrouped, returned to the fountain or split to another lane, IG.Y follows through and finally takes the middle tower.
17:35: IG.Y take another tower uncontested, in the top lane. MUFC no longer has an outer tower remaining.
MUFC seemed to be hanging around in the bush, as if they were considering whether or not to initiate. Their decision not to do so was a wise one: away from the safety of their base and without having the bonus of attacking downhill, it is very possible that they would have been torn apart by AoE from Syllabear, Pugna and Lich. In conceding the tower, they have given themselves time to regroup closer to base, and (hopefully for them) ensure they do not lose the base tower and raxes.
With his Radiance up, Yyf has no trouble repelling a push generated by Lycanthrope. Futhermore, Lycan has lost the ability to confidently fight Syllabear 1v1.
18:30: Antimage attempts to bait IG.Y into a Smoke-gank by aggressively farming the bottom lane. He almost succeeds, but due to a poor choice of route from the Lycanthrope IG.Y smell a trap and play more cautiously.
Chen sees the lurking Lycan, alerting IG.Y of danger.
19:30: IG.Y have grouped together mid. They need to get the rax now in order to keep victory within their reach. They still lack line of sight in the enemy territory, but fortunately the combination of Lich's Frost Armour, Pugna's Nether Ward and Spirit Bear's Radiance make initiating upon them fairly risky.
IG.Y manages to bait MUFC out of their base, where they use their superior damage to take the Aegis from Lycanthrope. IG.Y uses the following pause to harass MUFC some more with the Spirit Bear, and after a quick Force Staff from Pugna the Rexxar is taken out. Unforunately, the Pugna dies with him, taking out a high source of AoE damage for IG.Y. Lycanthrope gets caught in the crossfire and is damaged severely, and after Rexxar falls he is taken out too. IG.Y have done well to choose these heroes to focus on: while Antimage may be the primary carry for MUFC, Lycanthrope and Rexxar provide a huge DPS boost to the team, allowing them to defend pushes effectively. IG.Y now have a golden opportunity to seize....
21:10: ... which they do, taking the middle ranged and melee raxes while killing Enchantress in the process. This is exactly the break they need to assert full dominance again: things are looking bleak for MUFC.
22:47: IG.Y takes the top base tower while MUFC scrambles to defend it.
A clever tactical play comes in from Lycanthrope as he sends his wolves on a mission to specifically kill the Nether Ward. However, IG.Y still has a lot of momentum, as well as high armor from Lich. Because of this, they cannot initiate on them, even as they are running around in their base. Rexxar gets killed due to a Nether Swap taking advantage of his loitering. In the blink of an eye, Enchantress follows suit, and IG.Y take the top raxes.
23:47: The massive early-game DPS of IG.Y is shown as they decimate Lycanthrope and Antimage, in quick succession, after which they dive for the bottom base tower. Antimage and Lycanthrope buy back; Antimage using his mobility to dive in, while Lycanthrope uses his ultimate to attack Lich from the other direction. This attack is executed haphazardly, but with fantastic results: IG.Y is divided for the moment, and Pugna and Vengeful Spirit both perish rapidly. Immediately after this, the raw DPS of Syllabear comes into play, destroying the Crystal Maiden and allowing Lich to kill Enchantress before the Lone Druid dies. Right now this battle looks like a cross between World of Warcraft and "American Psycho": dead heroes lie everywhere.
In total, everyone except Rexxar and Lich died during this fight, while Lycan remains alive after his buyback. Unfortunately for MUFC, Syllabear buys back and dives in to secure the final rax. IG.Y loses Pugna, but MUFC loses their final set of raxes at 25:45.
26:25: IG.Y takes the throne, defeating MUFC before the game moves to late-game.
The Lone Druid shares a high-five with his Spirit Bear after winning a decisive battle mid.