M5 vs. Tyloo
M5 and TyLoo battled it out during the Hao Fang Golden League Groupstage.
The Russians are fighting a Chinese team for the first time after the recent addition of two new players, while on the other hand it's TyLoo that hasn't met any non-Chinese team since their recent roster changes. Will the no-hardcarry strategy of M5 be able to defeat the team fight oriented line-up they have to face?
|The Picks Analysis|
As one can clearly see, M5 decided to follow their "No hardcarry" strategy, picking 5 heros that shine mostly early to mid game with their team-battling abilities. will be the one responsible of keeping the pace up, keeping every single one of his teammates alive during battles and tower pushes, while the ganking powers of , , are given space to shine, with the supporting powers that only a hero like can provide, with his abillity to always keep the team's mana points high and teleport heroes to his location for greater positioning.
Tyloo, on the other hand, decide to place a typical hardcarry focused line-up with obviously being the hero who farms the hardest in order to be ready for late game. Their combo consists of pretty much standard heroes, including two of the best side lane solo heroes - and . On top of it all, they also have the abillity to gank and counter-gank, with the assistance provided by , while they can even push a little with and the heal he's able to provide.
for the Sentinel is the hero that is going to try keep it together, using his Chakra Magic to keep his allies' MP in high levels and in co-operation with , the M5 players are going to feel like there is a portable fountain available to them. Ezalor's help doesn't stop there. His Mana Leak is an excellent counter to while his Blinding Light can screw up and his Cogs. Moreover, his recall ability coupled with offers M5 the ability to create a 3-man-gank out of nowhere almost instantly.
is going to be the critical hero of TyLoo's line up, providing excellent damage and tankability during team fights towards mid game and onwards, while she also has the ability to finish off any heroes that survive the early game combo provided by the squad's stunners. It's really important for Spectre to get her Vanguard-Phase Boots pretty fast in this game, since the pressure coming out of M5 is going to be very high from the very first minutes of the game. It all comes down to her for the Chinese, since their combo is very dependent on her mid to late game damage output.
The two line-ups pretty much prepare us for what's coming in the game. M5 with their extreme mobillity and their mediocre pushing power, are going to try to keep their enemies from farming and get the game finished in less than 30 minutes. On the other hand, Tyloo has a set a lineup of 4 strong disablers and all they are looking forward to is seeing this Spectre farmed up. They know they can win the game once Spectre gets her core items up.
|Sentinel pleasegogame(C) (Mid) M5.Dread (Mid) Moscow5.RAK (Mid) M5.Guf (Top) ekv (Bot)||Scourge TyLoo.XYG (Top) TyLoo_Wxy (Bot) wangchenxiai (Mid) TyLoo_Qssssssss (Roaming) TyLoo.hottt (Mid)|
Moscow 5 decides to place top, at bottom and create a triple lane in mid with , and . This option seems kind of odd, considering that Furion is an excellent jungle farmer but Sprout and Magic Missile combined gives a huge disable time for the enemy hero - long enough for Ezalor to charge his Illuminate and deal a massive amount of damage. Aside from that, it seems that M5 was well aware of Tyloo's playstyle, since they knew Spectre was to be positioned on mid, so they placed their trilane on mid in order to keep their enemies' hardcarry shut down, even from the beginning. On the side lanes, Omniknight and Mirana will have to face the two best side-lane solo heroes of the game, Clockwerk and Windrunner. Omniknight can almost ensure that he won't die during the lane phase, but Mirana is in much more danger, mainly due to the long cooldown on low level Leap. The Chinese follow a typical 2-2-1 line-up, with , in mid, soloing top and roaming around in bottom lane, helping the almost soloing . Basically, what we see is that mid is populated by 5(!) heroes, a fact that works in favour of Moscow5: Ezalor has more targets to hit while his enemies have to worry about 2 disablers on top of him. On the top lane, Clockwerk and Mirana will battle it out while at bottom Windrunner will try to surpass Omniknight with the help provided by Earthshaker.
|In the early game we see the Sentinel buying 2 pairs of Observer Wards, wanting to single-handedly block Scourge's top lane pull and get vision on both sides of the river and thereby both runes. This is a sign M5 is sending out, they are willing to get full control of the map and be as aggressive as their vision allows. 01:03 The first action in the game comes 1 minute and 3 seconds in, when M5 try to initiate on foe with a full Magic Missile, Illuminate and Sprout combo, but Spectre is able take all that damage and survive, followed by a small, failed dive by M5 that almost got killed. Luckily for both teams, there were no casualties. 02:20 One whole minute later, we have another attempt by M5 to sneak up the first blood, when Furion teleports to top lane but fails to Sprout the enemy and this results in a little more time loss for M5. 04:23 Third initiating attempt by M5, Furion teleports once again, this time for bottom and tries to take down Windrunner with the help of Vengeful Spirit and Omniknight, but an excellent Powershot cuts down his trees resulting in Windrunner's survival. 06:10 FIRST BLOOD! Omniknight for Sentinel and Earthshaker for Scourge decide to move to mid lane, and it's then that Omniknight finds the Earthshaker at the eastern river and kills him, with the help provided by Vengeful Spirit and Furion. falls in the hands of M5 shortly after, following his failed attempt to save his teammate. Further analyzing the first blood, there are some obvious things one can point out: *Before getting this double first blood, M5 tried to initiate a battle that would give them the early lead three times, once on , once on and once on . Even though it was profitable for M5 to get the double kill on and , it would be much more rewarding if the first hero killed in the game was one of the semi-carries of Tyloo, or even their hardcarry, mainly due to the forceback the enemy hero receives after being killed so early in the game - he can't even afford to buy a TP Scroll most of the times, due to recent investments in items the likes of Ring of Health. 08:30 Great arrow by M5.G hits , resulting in her first death in the game. M5 then attempt to push down Scourge's Mid Tier 1 tower, but retreat quickly as support comes in as soon as possible.|
|Early Game Side-effects analysis.|
|Mid Game Side-effects analysis|
|It's been a one-sided game for M5, they completely minimized the potential of their enemy with their gameplay. It's not a random fact that Tyloo only tried to initiate 2 actions, both of them on Keeper of the Light, both of them failed, both of them causing damage on their part. M5 played this game in the greatest way possible with 2-3 individual mistakes not being able to destroy the strong image of teamplay and co-ordination they showed. So, to couple it up, what won this game for M5 is: Ezalor's ability to defend a lane on his own - even without items - and mana recharging powers, Omniknight's ability to keep everybody alive and some very well executed ganks on the enemy Spectre.|
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