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| Blogs \ StarCraft 2 BETA Day 7 |
ReiKo
@ 25th February 2010 06:35 (Read 3139 times).
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I would like to take notice more about gameplay aspect of StarCraft 2 BETA and about some of mine discoveries. So here we go: Did you know we already discovered little nifty tricks that can make us win the game instantly? You know Scrap Station map right? Well, use observer - get vision of upper island that is in between yours base and your opponents base and voila - you can Blink with Stalkers on that island and into the opponents base. I am sure many of these tricks will come pretty handy and will be discovered as Blizzard's games always have been kind of games that you could really explore to the tiny little bits. Ii had an another discovery. You like to watch StarCraft 2 BETA replays? You don't need to run StarCraft 2 BETA everytime and then load the replay. Just drag and drop they replay on StarCraft 2 BETA icon on your desktop and you are good to go. Roaches are getting quite ridicule as it's very hard to stop one base Roach rush. Bassically I hold them with Zealots and Senetry, maybe upgrading to SpeedZealots and hoping that I can tech to Immortals and in same time live trough an attack. I have so much more sucess agianst Marine/Marauder combo. Often I use 70% SpeedZealots that rip trough Marauders and 30% Stalkers to clean up the rest. Mutalisk seems also very annoying unit because Zergs can show you one base with Roach Den moprhing and when your scout is killed - they just switch to Spire so fast you get unprepared. Their tech switch will either make you prepare for Roaches, ergo, spending a lot of money on SpeedZealots, upgrade for them and getting expensive Immortals. If Roaches come - it's OK. You can defeat that army and expand - but if they have a little bit experience they will be two head step of you and just show you 2-3 Roaches while going hard Mutalisk attack. You will have nothing and you will be destroyed. If you try to make some Stalkers they will easy snipe them, Stalkers become effective when you have more then five of them. Fast expand is viable but it's also very hard to hold of Zerg Roach rushes because if they time it right you will have 2 cannons max with 2-3 Zealots max - more of this is just making FE too expensive and not so effective. In any case you lose in both ways - if they attack they can kill you because of lack of defense. If you overdefense - they just expand twice and you spent too much to make counterattack army and that means, most of the time - lose. That's for this time folks, hear from you soon. |
| Nice blog once again, thanks! |
| Np man, I hope you enjoy |
| Tss and my Blog nothing |
| Great blog, keep going! |
| Thanks all, keep those comments coming |
| Gj, cant wait for beta to end :p..im so rdy to lose my life to virtual games again. |
| "Just drag and drop they replay on StarCraft 2 BETA icon on your desktop and you are good to go." Or you just right click on any replay / properties / open with: change / choose StarCraft II.exe from Starcraft II Beta folder and now you will have to double click on ANY replay to watch it |
| #7 Cool |
| Reiko btw what's your score ?? :D |
| Indeed: zerg roaches is too strong. they actually have more effective hp than most of the early units due to their insane regen... |
| roaches op i have to agree in zvz that's literally the only thing people use sometimes |
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