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alanaradcliffe
@ 28th January 2010 16:13 (Read 537 times).
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Dota Commands & Dota Modes will be posted here. This guide is based on Dota-Allstars Commands Guide made by lookyman, some of the credit belong to him. I. Basic information on game modes * The desired game mode has to be entered before 15 seconds mark, otherwise Normal Mode is selected. * First available player may enter these commands, checking the player list from the top. * Game modes are entered in a single line with no separation, like "-dmaridsc", or alternatively, they can be entered separated from each other, with a hyphen (-) in front of each mode, such as "-dm -ar -id -sc". * The order doesn't matter. The game will handle it or (in case of incorrect combination) give you another chance. II. Primary game modes * Only one of these can be selected. * Incompatible secondary game modes are listed as well. Normal Mode --> Team Pick This mode is selected when no other primary mode is during the first 15 seconds. Players may pick heroes from taverns belonging to their team. -allpick / -ap --> All Pick Everyone may pick heroes from any tavern. -allrandom / -ar --> All Random Every player gets a random hero from any tavern. Incompatible with: Reverse Mode. -teamrandom / -tr --> Team Random Every player gets a random hero from the taverns belonging to their team. Incompatible with: Reverse Mode, Death Match. -moderandom / -mr --> Mode Random Randomly picks a mode from All Random, All Pick, Team Random and Normal Mode. Incompatible with: Reverse Mode, Death Match. Added in v6.28 -leaguemode / -lm --> League Mode All forms of random are disabled. 10 players required. The teams will pick in alternating orders, one team picking one hero, the other team picks two heroes, the first team picks two heroes, the other team picks two heroes, the first team picks their two last heroes, the other team picks their last hero (1-2-2-2-2-1). Each player has 20 seconds to pick a hero, otherwise one is randomed for him/her. The team which has the first pick is random. Can only pick from your side, Sentinel or Scourge, like Normal Mode. Incompatible with: All secondary game modes except Shuffle Players, No Swap, No Repick, Terrain Snow. Added in v6.21 -randomdraft / -rd --> Random Draft Needs an even amount of players on each team to be activated. Goblin Techies cannot be picked in this mode. 22 random heroes are picked from all available ones and placed into 2 taverns (available for both Sentinel and Scourge). The remaining heroes are removed, as well as the rest of the taverns. Players then pick from those two taverns like in League Mode. Incompatible with: Mirror Match, Death Match, All Agility, All Intelligence, All Strength, Same Hero, Reverse Mode. Added in v6.39 -voterandom / -vr --> Vote Random Three random matchups will be chosen, and each player gets to cast a vote on which of the three matchups they want, using -option 1/2/3. Needs an even amount of players on each team to be activated. Read the V. Vote Random commands section for more information. Incompatible with: Mirror Match, Death Match, All Agility, All Intelligence, All Strength, Same Hero, Reverse Mode. Added in v6.35 -extendedleague / -xl --> Extended League All forms of random are disabled. 10 players required. Both team leaders (blue for Sentinel, pink for Scourge) may remove up to 3 heroes each from all available ones in the first 20 seconds. Players then pick from the remaining heroes like in League Mode. Incompatible with: All secondary game modes except Shuffle Players, No Swap, No Repick, Terrain Snow. Added in v6.43 -singledraft / -sd --> Single Draft Each player is presented with three random heroes, one agility, one strength, and one intelligence. They can then pick one of them using -pick 1/2/3 commands. Read the VI. Single Draft commands section for more information. Incompatible with: Mirror Match, Death Match, All Agility, All Intelligence, All Strength, Same Hero, Reverse Mode. Added in v6.50 -captainsmode / -cm -> Captains Mode Blue and Pink are the team captains. You start by alternating 1/1/1 in the ban phase. Each captain removes up to 4 heroes. Running out of time does not result in a random hero ban. After that you enter the 1/2/2/ pick phase. Each captain picks the heroes his team will use. If at any time you run out of time, you start to use up your extra time. If you run out and you are in pick phase, you get a random hero. Creeps spawn 90 seconds after the pick draft phase is over. Right after the hero pick phase ends, the 5 heroes for your team are presented with a checkmark on them (RD style) allowing players on your team to pick which one they want to be. The captain that starts this process is random. If you want to give the starting to Sentinel, type -cm 1 or -cm 2 for Scourge after the game mode is entered. Ban time is 40 seconds, pick time is 60 seconds and extra time is 45 seconds. Read the VII. CAPTAINS MODE COMMANDS section for more information. Incompatible with: All secondary game modes. Added in v6.55 -cd / -CaptainsDraft -> Captain Draft 24 Heroes are randomly allocated in a circle (like RD). The 24 consist of 8 random Intelligence/Agility/Strength heroes, sorted in that order along the circle. Each team has a total time bank of 2.5 minutes. Blue/Pink draft the heroes for their entire team. Blue and Pink start off by alternating 1/1/1/1 ban picks. It then goes into a 1/2/2/2/2/1 hero draft. Once a hero picks/bans a hero, it immediately switches to the other player to act. Your timer is shown in read when it is your turn to act. Incompatible with: All secondary game modes. Added in v6.60 III. Secondary game modes * Any number of these can be selected along with primary mode, however there are multiple restrictions (listed below). -deathmatch / -dm --> Death Match If you die, you will have to pick a new hero once you can respawn. If a random primary mode was selected, you will receive a hero according to that random mode. A team loses if it has 44 deaths (you can change this value with -lives # command), or if its ancient is destroyed. Read the VI. Death Match commands section for more information. Incompatible with: All Intelligence, All Agility, All Strength, Reverse Mode, Same Hero, Mirror Match. Added in v6.21 -reverse / -rv --> Reverse Mode The Sentinel's players pick the Scourge's team and the Scourge's players pick the Sentinel's team. Needs an even amount of players on each team to be activated. Incompatible with: Death Match, Same Hero. Added in v6.38 -mirrormatch / -mm --> Mirror Match Requires that both teams have the same number of players. After one minute, each player pair (blue - pink, teal - gray, purple - light blue, yellow - dark green, orange - brown) will have their heroes replaced with either one of the two they had. In the end, each player pair has the same hero, and both teams have the same matchup. Incompatible with: Same Hero, Death Match. Restored in v6.30 -duplicatemode / -du --> Duplicate Mode The same hero can be picked or randomed by multiple players. Restored in v6.33 -shuffleplayers / -sp --> Shuffle Players The teams will be randomly shuffled. This includes which colour you have and which side you are on. Also evens the number of players in both teams if possible. Added in v6.29 -samehero / -sh --> Same Hero All players will have the hero that blue picks. Incompatible with: Mirror Match, Reverse Mode, Death Match. Added in v6.33 -allagility / -aa --> All Agility Only Agility heroes will be allowed. Incompatible with: All Strength, All Intelligence, Death Match. Added in v6.28 -allintelligence / -ai --> All Intelligence Only Intelligence heroes will be allowed. Incompatible with: All Strength, All Agility, Death Match. Added in v6.28 -allstrength / -as --> All Strength Only Strength heroes will be allowed. Incompatible with: All Agility, All Intelligence, Death Match. Added in v6.28 -itemdrop / -id --> Item Drop When you die, a random slot in your inventory will drop whatever it holds. If that slot is empty, nothing happens. You no longer lose money when dieing. -easymode / -em --> Easy Mode Towers are weaker, experience is gained faster, and you get twice as much periodic gold (16 every 7 seconds, that is). Please refer to Nova's Guide to Experience for experience values and to Y0UR's All about Towers Guide for tower data. Renamed from -shortmode / -sm in v6.33 -nopowerups / -np --> No Powerups No runes will spawn. -supercreeps / -sc --> Super Creeps Every now and then, a super creep may spawn for each side and follow the creeps in either lane. The weakest supercreep is the Siege Golem, a bit stronger is the Scary Fish, and the Ancient Hydra is the strongest one. Sorry for the overall vagueness here, I'm working on it. -onlymid / -om --> Only Mid Same as -ntnb, but towers in top and bottom lane are invulnerable. Added in v6.42 -notop / -nt --> No Top No creeps spawn at the top (left) lane. Towers there are still vulnerable. Added in v6.44 -nomid / -nm --> No Middle No creeps spawn at the middle lane. Towers there are still vulnerable. Added in v6.44 -nobot / -nb --> No Bottom No creeps spawn at the bottom (right) lane. Towers there are still vulnerable. Added in v6.44 -rangeonly / -ro -> Range Only Only range heroes will be allowed. Incompatible with: Melee Only, Death Match. Added in v6.58 -meleeonly / -mo -> Melee Only Only melee heroes will be allowed. Incompatible with: Range Only, Death Match. Added in v6.58 IV. Tertiary Game Modes * Any number of these can be selected. -noswap / -ns --> No Swap Swap commands do not work. Read the VIII. Swap commands section for more information. Added in v6.44 -norepick / -nr --> No Repick -repick command does not work. Added in v6.48 -terrainsnow / -ts --> Terrain Snow This transforms the current terrain into a snow terrain. This is a very experimental mechanism and is still very much a WIP in the vi |
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