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General12 years agoGosu "GosuGamers" Gamers

Diablo III Patch 1.0.5 – v.1.0.5.12480 is alive

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They are here, the official patch notes for the long awaited 1.0.5. Let's go collect the keys and kill the über bosses!

GENERAL

New System added: Monster Power

  • Similar to the "Players X" command in Diablo II, Monster Power is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different "power levels" and in return they'll receive scaling bonuses to experience as well as boosts to Magic Find and Gold Find which will stack above the 300% cap. The option to increase Monster Power will be available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.

    For more information on how to enable and use Monster Power, click here!


New System added: The Infernal Machine

  • The Infernal Machine is a device that will allow level 60 players to battle "uber" versions of some of Sanctuary’s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring.

    For more information on the Infernal Machine event, click here!


Resplendent Chests will now operate similarly to Elite packs in Inferno difficulty:
  • When players open a Resplendent Chest, they will receive a reward based on how many Nephalem Valor stacks they have active at the time
  • Opening a Resplendent Chest will grant one stack of Nephalem Valor

Major in-game events will now grant one stack of Nephalem Valor when completed by a level 60 character in Inferno difficulty
  • If completed in a multiplayer game, all eligible characters in the party will receive the buff regardless of whether they participated in the event or were close to the event's location

Major in-game events in Inferno difficulty that involve a special chest or Unique monster will now also drop additional loot for every stack of Nephalem Valor a player has active at the time of the event’s completion
  • Several events have had Unique monsters added to them for this purpose

Experience Shrines can now appear in Inferno difficulty
Two new shrines have been added to all difficulty levels:

  • Empowered Shrine – Increased resource regeneration and reduced cooldowns
  • Fleeting Shrine – Increased movement speed and pickup radius

Followers, pets, and summoned creatures will no longer attack enemies that are in an idle state unless the player is within 10 yards of the enemy (note: Hydra heads and Sentry turrets are not affected by this change)
The Watch Tower spawn has been moved from the Northern Highlands to the Southern Highlands
The reduction of snare effects against Elite monsters has been reduced (in the player’s favor):
  • Normal: 20% to 0%
  • Nightmare: 30% to 15%
  • Hell: 40% to 25%
  • Inferno: 40% to 25%

Crowd control effects will now be affected by diminishing returns. To learn more about how diminishing returns will work in Diablo III (and why these changes are an overall buff to player CC), click here!




AUCTION HOUSE
Search parameters will now save when switching between the gold and real-money auction house
An option to display Auction House toasts including sales and expirations has been added to the Social options menu
Players can now search for +Damage on off-hand items


User Interface

  • An additional sortable column has been added which will allow players to sort returned results by one of their indicated Preferred Stats
  • To switch between Preferred Stats, right-click on the column and choose from the available drop-down menu
  • The Preferred Stat list is now sorted alphabetically
  • An "X"-out button has been added to allow players to quickly reset individual Preferred Stat filters
  • A "Search for Similar" option has been added for items in the Sell tab
  • Right-clicking on items in the tab and selecting “Search for Similar” will automatically populate the Search tab with that item’s stats as well as perform a search for all items currently up for auction that have similar stats

Bug Fixes

  • When claiming stackable items from the auction house, the claimed items will always attempt to fill out partial stacks completely before moving to an open slot in the stash
  • The color-coding for the "Quality" drop-down menu for Pages & Recipes has been updated to match the color-coding for all other categories
  • Fixed a bug that was causing the minimum value for the Spirit Regen affix to not filter items correctly





BOSSES

General

Bosses will now drop improved loot the first time they are killed in each difficulty
All characters have had their "first kill" status reset for all bosses in the game

Azmodan
Bug Fixes
Azmodan should no longer be able to cast Flame Meteors or continue channeling his Laser attack while stunned







CRAFTING
Crafting materials can now stack to 500
Jeweler Designs that drop in the world will now show up as Rare quality (yellow) to make them more visible on the ground
Crafting reagents can now be converted up to the next highest level at the Blacksmith at a ratio of 10:1
Tomes of Training can be converted up to the next highest level at the Blacksmith and Jeweler at a ratio of 10:1
Salvage now uses the required equip-level of the item instead of the base item level to determine what components the item will be salvaged into

  • Example: If an item is an iLevel 60 and has a reduced level requirement of 52, the item will salvage into Hell crafting materials instead of Inferno crafting materials
  • This is being done to accommodate the change of item affixes rolling at the monster's level rather than the item's level (detailed further in the Items section below)

Bug Fixes
Fixed a bug where crafted items were not displaying the correct Required Level to equip them







ITEMS
Affixes on items will now roll their level based on the level of the monster killed rather than the item's level (this applies to all items including random affixes on Legendary and set items)
The location of Legendary items will now be marked by a column of light as well as a ping on the mini-map the first time they drop, and a new sound has been addedClass-specific items will now drop more often
The chance for Legendary and set items to drop has been doubled
Items below iLevel 58 no longer drop in Inferno difficulty
Square-quality gems no longer drop in Inferno difficulty
The cast time for identifying Rare items has been reduced to 1 second
The cast time for identifying Legendary items has been increased to 4 seconds
Lore books will now appear light blue instead of green when dropped on the ground
Monk class Skill bonuses can now roll on shields
"Extra Health From Globes" now also benefits health potions
Bug Fixes
  • The order in which you equip gear with a Legendary affix to add bonus Elemental Damage will no longer cause your damage output to change
  • Mara's Kaleidoscope can now correctly roll 3 random affixes in addition to its 3 fixed affixes
  • Fixed a bug with Nagelring and Unity legendary rings which caused them to not drop
  • Fixed a bug where Mempo of Twilight could not roll 170-200 of a primary stat



MONSTERS
Additional health per monster in multiplayer games has been reduced from 75% to 70%
Damage and health of monsters levels 50-63 have been reduced to coincide with the addition of Monster Power
Elite modifiers have been changed slightly at higher levels:

  • The minimum stun duration required for most Elites is now 0.65 seconds (up from 0.5 seconds); stuns less than 0.65 seconds will have no effect
  • The minimum stun duration required for Rares and bosses is now 0.85 seconds (up from 0.5 seconds); stuns less than 0.85 seconds will have no effect

Sand Shark AI has been improved:

  • Sand Sharks can now use an “Under Sand Attack” while burrowed, which causes the Sand Shark to charge to the player and do a 10-yard radius earthquake-like attack for low damage
  • Sand Sharks can now walk toward you while above ground, which gives players more time to DPS them

Skeleton Fire Mage fire pools, Wood Wraith spore clouds, and Oppressor fire breath attacks should now do reduced damages to pets and followers
Two-handed skeleton executioners have had their escape radius reduced
The "coolup" has been increased on the Fallen Lunatic's suicide power from 1-3 seconds to 2-5 seconds, giving players a more predictable time to kill them (or run away) before they explode
Lacunis now have a cooldown on their combo attack
Treasure Goblins will now play a sound whenever they become aware of a player
Bug Fixes
  • Damage caused by the Reflects Damage affix can no longer be dodged
  • Fire Chains monsters should no longer link with burrowed monsters (if a monster burrows while linked with Fire Chains, the link will be removed)
  • The explosion effect of a dying Molten monster and the damage done by the effect should now always occur at the same time
  • Monsters with the Desecrator affix will no longer occasionally cast desecrator pools on players more than 50 yards away
  • Damage done by the Arcane Sentry beam attack should now properly sync with the beam graphic
  • Heralds of Pestilence will now abort their ranged attack if the player uses a power to make themselves un-targetable while the attack is casting (or "winding up")
  • Rare Heralds of Pestilence will now spawn minions
  • Arcane Enchanters will now properly reduced their damage based on a players Damage Reduction Against Elites modifier
  • Flying Moloks can no longer go invisible and become untargetable
  • The following monster types can now spawn as Rares and Champions, allowing certain achievements to be completed:
    • Mallet Lord
    • Skeletal Sentry
    • Skeletal Raider
    • Skeletal Marauder
    • Armaddon
    • Armored Destroyer
    • Subjugator
    • Dust Imp





UI
You can now change the icon for each tab in the shared stash
  • The intent of this feature is to allow players the option to visually customize their stash tabs to better reflect its contents

Bug Fixes
Switching from a weapon to a shield in your off-hand will no longer cause your Damage stat to display less damage than your character actually deals in combat



BUG FIXES
Shrines will now buff all players that are within the shrine’s radius or in the same level area
Nephalem Valor stacks are now restored whenever a player rejoins the last multiplayer game he/she was disconnected from
The damage stat in the Hero page should now display the appropriate values when switching main and off-hand weapons with a shield
Fixed a bug where buffs on other players weren’t displaying correctly in the party UI
Fixed a bug that was causing players to not be able to rejoin a multiplayer game if they switched to a character that was saved to a difficulty level not yet unlocked by the other party members
Fixed a crash that could sometimes occur when mousing over the tooltip for crafting materials
Removed the initial tick of damage from fire trenches in Keep Depths and slightly reduced the radius

Acts:
  • Act I
    • Act I - Realm of Chaos: The cut-scene no longer hangs on a black screen when you begin the Realm of Chaos encounter
    • Act I - Defiled Crypt: Loot can no longer fall inside the chest upon completion of the "Matriarch's Bones" event
    • Act I - The Festering Woods: It is no longer possible for loot to fall inside the broken pillar bases.


  • Act III
    • Act III - Stonefort: It is no longer possible for the first soldier during the event "Protect and Serve: Protect the soldiers raising the catapult" to be killed by monsters before reaching the winch
    • Act III - Rakkis Crossing: Captain Haile can no longer be killed during "Blaze of Glory: Talk to Captain Haile"


  • Act IV
    • Act IV - The Pinnacle of Heaven: Tyrael is now present in the cutscene during "Prime Evil: Climb to the Pinnacle of Heaven in the Silver Spire"


Tired of scrolling? Don't worry there's more, just head over to Battle.net and read the full patch notes!

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