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General12 years agoRadoslav "Nydra" Kolev

How "Monster Power" works

A detailed Battle.net blogpost was published yesterday, illustrating the mechanics behind "Monster Power" in 1.0.5. and exactly how much does it buff your stats.

Those of the players geared beyond words are certainly looking forward to the "Monster Power" feature as an instrument to increase the challenge in Inferno but how big is that challenge in numbers? The two images below provide a detailed breakdown on the bonuses and monster buffs give by each MP level.

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Click for larger images

Compared to Normal through Hell, the spikes in Monster Health look enormous, reaching almost 3500% percent at MP10. With that, however, come the invaluable 250% magic/gold find and 160% XP (again, stats are for MP10) and increasing chance for a bonus loot.

Monster Damage is another stat that is increasing with MP but not nearly as much. Why is that? Blizzard give their reasoning:

- "Since the goal of this system isn’t to make the game ultra-hard, with each Monster Power level there's a heavy emphasis on increased monster health rather than monster damage. This is because, in general, it's more fun to find ways to maximize your damage than it is to be forced into taking every available form of damage mitigation. We also didn't want to create situations where "hard to beat" could become "impossible to beat" because players couldn't survive long enough to make any progress. In our testing, we found that while scaling up monster damage certainly made some fights more challenging, it did so in unfair ways…and also made it quite easy for heroes to be one-shot. Increasing the health of monsters, on the other hand, allowed the game to scale up in difficulty more naturally and in a way that still felt manageable."

No date is set for 1.0.5. but the patch is still live on the PTR, providing the opportunity for each player to find his/her most efficient MP level for farming.

Source: Battle.net

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