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Wear-and-tear durability loss decreased in Patch 1.0.3a

Posted by Radoslav "Nydra" Kolev 2 years, 9 weeks ago
Blizzard published the notes for Patch 1.0.3a, which will be up tomorrow after the scheduled maintenance. Fixed are the durability losses for fighting without dying as well as the Zombie Bears skill of the Witch Doctor, which previously experienced a bug that made it nonfunctional.

The change to wear-and-tear durability damage should solve the problem of players perpetually losing big amounts gold in repairs despite staying alive through the whole time.

Diablo III Patch 1.0.3a – v.1.0.3. 10235

Classes

Witch Doctor

Bug Fixes

Zombie Charger
» Skill Rune – Zombie Bears
= Fixed a bug where Zombie Bears were unable to attack targets on slopes

= Zombie Bears should no longer become stuck on objects with which they shouldn’t have collision


Items

General

Equipped items will now take "wear-and-tear" durability damage at half the previous rate

» Please note that durability loss as the result of normal combat is different from the 10% durability loss characters will incur when they die. Equipped items have always suffered durability loss while fighting, and we are simply slowing the rate at which the loss occurs.

Bug Fixes

Fixed a bug that was causing Unique monsters to not drop the appropriate amount of loot when slain
Fixed a bug with linking items with 3 gem sockets
It is no longer possible to create fake achievement links

Bug Fixes

General

Fixed a bug that was causing the “Switch Hero” button to occasionally disappear after leaving a game while in town
Fixed several gold and leveling exploits
Fixed several game and service crashes (for Mac and PC)

Source: Battle.net
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