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de_Inferno back into active duty rotation

Valve have announced the re-introduction of de_Inferno into the active duty group map rotation in place of de_Dust2.

Following a rework of the legendary de_Inferno, Valve have announced that de_Dust2 will retire from the active duty group to make way for the newly restored iteration of the map. The changes to de_Inferno were immense, ranging from a beautiful texture rework, producing a bright, crystal-clear view of all angles to reworking various angles and areas, for example the widening of "Banana" and removal of pillars.

Overall the map has a more open feel to it, with the majority of clutter removed from it, producing a completely different feel in comparison to the previous version. Banana feels more accessible, both for CTs and Ts, additionally the boost that allowed Terrorist to scope into B bombsite was removed, preventing any projectiles/bullets entering the site without a direct storm. Sandbags saw the removal of the cart in addition, the approach to B has been widened and further pillars have been removed to produce a widened entry point onto the site.

Middle and second middle also received reworks, a slight widening and, to reiterate, a vast removal of clutter. A lot more clarity was introduced to the map, particularly the tricky Balcony angle that used to be unclear due to separations in the window, which were replaced by a fully transparent glass panel, allowing for better vision of the area.

Bombsite A was opened wide entirely, removing the roofing of it, along with it all of the pillars. It is almost like a field - open to all angles of approach.

Following are the seven maps that constitute the active duty pool:

de_Cache
de_Cobblestone
de_Inferno
de_Mirage
de_Nuke
de_Overpass
de_Train

Images courtesy of Valve

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