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CS:GO Update: de_Nuke added to active map pool

Yesterday Valve released an update for CS:GO where the publisher introduced the recently rennovated de_Nuke to the active map pool amongst other changes.

In a recent update, Valve surprised the CS:GO community by introducing the recently revamped de_Nuke to the active map pool, retracting de_Inferno from it. The map received mixed reviews from both the community and professional players, irrespective of the fact; the map is now part of the official pool, taking its place as one of the seven playable competitive maps. It will no doubt be interesting to see how professional players will take to this adjustment, as de_Inferno has been a go-to map for quite a few top teams.

Following are the patch notes for the update:

[UI]
– Adjusted Spectator Graphs: Replaced HSP and economy stats with Enemies Flashed and Utility Damage.
– Added main menu UI to register for a new beta.

[MAPS]
– Tulip
— Various bug and exploit fixes

– Mirage
— Vandalism

– Moved Nuke to the Active Duty map group.
– Moved Inferno to the Reserves map group.

[OPERATION WILDFIRE]
– Updated a Wildfire mission (YOINK!) for the bonus condition to use Santorini instead of Nuke.

[SDK]
– demoinfogo tool code is now available on GitHub and no longer ships as part of SDK.
https://github.com/ValveSoftware/csgo-demoinfo, patches welcome.
– demoinfogo includes a GitHub fix for PlayerInfo being retrieved with wrong Entity if players reconnect during the match demo (Thanks rchh!).

[COMMUNITY SERVERS]
– Changed default value for cvar sv_quota_stringcmdspersecond=16 to make community servers that don’t actively configure this setting run with a more conservative command rate limit.

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