The Moon Rider
"How long must we ride before we're summoned again to the Nightsilver Woods?"
Radiant Agility Hero. Attribute info
17 + 1.85
20 + 2.75
17 + 1.65
Movement Speed: 300
Sight Range: 1800/1200
Attack Range: 600
Missile Speed: 900
Attack Duration: 0.3+0.7
Cast Duration: 0.5+0.83
Base Attack Time: 1.7
How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or turned to worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature’s trail was easy to follow. Arriving in a clearing atop a high hill, the beast’s massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.
She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.
Luna channels a concentrated beam of lunar energy at an enemy, stunning and dealing damage.
Stun duration: 0.6
Damage type: Magical
Allows Luna's glaive to bounce to enemy units near the attacked unit. Each bounce deals less damage.
Damage reduction per bounce: 30%
* Moon Glaives took precedence over the following: Feedback (Diffusal Blade) and Cold Attack (Eye of Skadi) in WC3 DotA. In Dota 2, the attack modifier is applied to the first target.
* Unlike in DotA1, this skill will work with Mjollnir in DotA2 since the tech restraints that prevented it from working doesn't exist any more.
Grants bonus damage to nearby allies, while blessing Luna with extra night vision.
Bonus damage: 14/22/30/38
Night vision: 1800
A single level of this skill will give Luna the full Night Vision Range.
3. Pros and cons
Calls an eclipse that follows Luna, striking units with her current level of Lucent Beam. A single target can only be hit a maximum times. Unlike individual Lucent Beams, Eclipse does not stun. Eclipse turns day into night for 10 seconds.
Lucent Beams summoned: 4/7/10 (4/8/12*)
Duration: 1.8/3.6/5.4 (1.8/4.2/6.6*)
Strike interval: 0.6
Maximum hits per target: 4 (6*)
Can be improved by Aghanim's Scepter: Increases beams, max hits per unit, and duration.
* Beams deal damage based on the level of Lucent Beam (Eclipse will not deal damage if Luna did not learn Lucent Beam).
* Beams will stop if Luna is killed.
* Unlike individual Lucent Beam casts, Eclipse Lucent Beams do not mini-stun.
* Will not hit invisible units.
* Turns day into night for 10 seconds