The Treant Protector
"The seasons wheel past in a blur" Attribute info
24 + 3.30
9 + 0.90
14 + 1.60
Movement Speed: 285
Sight Range: 1800/800
Attack Range: Melee
Missile Speed: Instant
Attack Duration: 0.49+1
Cast Duration: 0.001+0
Base Attack Time: 1.9
Radiant Strength Hero.
Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land--all-consuming grasses and crossbred fauna and poisonous flowers--but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.
Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Nature's Guise is lost. Treant Protector can cast spells and remain invisible under Nature's Guise.
Bonus Movement Speed:
* If the unit has a distance of more than 375 to the closest tree during 1 second, the invisibility will be removed.
* Can be used on units even if they aren't close to a tree, but the invisibility will be removed almost instantly.
* Treant Protector can cast spells without losing invisibility from Nature's Guise.
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained. Pulses 4 times.
Lifesteal per Pulse:
Damage type: Magical
Target an allied unit or structure. Grants bonus regeneration and physical damage block. Dispels when more than 6 damage instances are taken.
Physical Damage Block:
20/40/60/80 (hero only)
6 damage instances
Cast Range: Global
3. Pros and cons
Summons an overgrowth of damaging vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking. Deals damage once per second.
Damage per Second:
Damage is blocked; disable is not.
* Prevents usage of the Blink spell.
* Does not mini-stun
* Disable works on currently magic immune units, however if a unit becomes magic immune while already affected by Overgrowth, they will break free.