Heroes \ The Dire \ Intelligence \ Batrider

Attribute info
Strength 23 + 2.40
Agility 15 + 1.50
Intelligence 24 + 2.50
Advanced info
Movement Speed: 290
Sight Range: 1800/800
Attack Range: 375
Missile Speed: 900
Attack Duration: 0.5+0.54
Cast Duration: 0.2+0.7
Base Attack Time: 1.7
Batrider.pngBatrider

"It's not the bat you gotta worry about. She eats fruit."


Dire Intelligence Hero. There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...

1. Skills


Sticky_Napalm_icon.pngSticky Napalm

Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks.

Skill Information
Mana Cost:
20
Cooldown:
3
Range:
700
Radius:
375
Extra Damage:
10/15/20/25
Duration:
8
Movement Slow:
3%/5%/7%/9%
Turn Rate Slow:
70%
Notes
Damage type: Magical

All damage from Batrider's attacks, items and skills is amplified, except for damage from Radiance and Orb of Venom.


Flamebreak_icon.pngFlamebreak

Hurls an explosive cocktail in a line that explodes on the first enemy unit it hits, stunning that unit while knocking back and dealing damage to enemies in the area.

Skill Information
Mana Cost:
80/100/120/140
Cooldown:
11
Range:
1500
Radius:
375
Damage:
75/150/225/300
Stun Duration:
0.5
Notes
Damage type: Magical




Firefly_icon.pngFirefly

Batrider takes to the skies, laying down a flaming trail from the air. While flying, the trail of fire destroys trees and damages enemies in its path, and Batrider gains the movement capabilities of a flying unit.

Skill Information
Mana Cost:
100
Cooldown:
40
Damage Over Time:
20/40/60/80
Radius:
200
Duration:
18
Notes
Damage type: Magical

During this the Batrider can fly above units, trees and impassable terrain.

If duration ends when above impassable terrain, the Batrider can get stuck.

Will destroy trees when flying above them.


Flaming_Lasso_icon.pngFlaming Lasso (Ultimate)

Lassoes an enemy and drags them in batrider's wake. Victims cannot be dragged over impassible terrain. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

Skill Information
Mana Cost:
150
Cooldown:
90/70/50
Range:
175
Duration:
3/3.5/4
Notes
Killing the Batrider or the target will break the lasso before its expiration.

If Batrider moves more than 400 units in 0.05s the lasso breaks.

Disable works on magic immune units.





2. Items


3. Pros and cons



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